sherkaner wrote:Yours don't look that bad.. And btw, if you look hard enough you can find stats of other players:
http://www.conquerclub.com/player.php?m ... battles=25
lackattack wrote:DiceIntensity Cube Stats
After too many weeks of development and too many scheduled maintenance windows, we finally got this monster finished!
You can now access your own dice intensity cube stats from the Personal Menu and other players' diceintensity cube stats from their profile. DiceIntensity cube stats contains analysis of both diceintensity cube distribution (how many 1's, 2's 3's, etc. were rolled) and battle outcomes (kills and losses from 3 vs 2, 1 vs 1, etc.). It tracks both assaults that you initiate and assaults against you by other players. You can compare recent stats with your overall stats, and look at how you fared against specific opponents.
Hopefully making the diceintensity cubes more transparent will busts the myths about diceintensity cubes not being random
For information about how Luck is calculated:
lackattack wrote:Finding Tournament Games
The huge tournament picklist in the Game Finder had to go. It make it very difficult to select a tournament and added hundreds of kilobytes to the page! Now you can type in any part of the tournament name to find matching games. We also added a handy [search tournaments] link that will take you to the Tournament Finder. On the Tournament Finder itself we added [find games] links to each match so you can get tournament games from that route as well.
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
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