Trench Warfare

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Re: Trench Warfare

Postby Gillipig on Fri Apr 13, 2012 2:15 pm

Kaskavel wrote:I wonder if anyone has noticed that we just invented, for the first time in CC I think, a setting that allows 1 vs 1 stalemates to occur. Has anyone noticed as well, or is it just me?

Stalemates can be prevented with round limit. Might be a good idea to use round limit when you play trench. Even on 1v1.
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Re: Trench Warfare

Postby AndyDufresne on Fri Apr 13, 2012 3:09 pm

ManBungalow wrote:Q.
Can New Recruits play trench games ?


New Recruits are blocked from Trench games.

Gillipig wrote:
Kaskavel wrote:I wonder if anyone has noticed that we just invented, for the first time in CC I think, a setting that allows 1 vs 1 stalemates to occur. Has anyone noticed as well, or is it just me?

Stalemates can be prevented with round limit. Might be a good idea to use round limit when you play trench. Even on 1v1.


Round Limits in general are handy, even if you only use the 50 or 100 to just save you from getting stuck in endless games. ;)


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Re: Trench Warfare

Postby Kaskavel on Fri Apr 13, 2012 3:22 pm

eddie2 wrote:never came across a stalemate there is always a way round it


You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.
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Re: Trench Warfare

Postby Pirlo on Fri Apr 13, 2012 3:48 pm

Kaskavel wrote:
eddie2 wrote:never came across a stalemate there is always a way round it


You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.


I noticed this tactical problem.. even in dubs not only 1v1.. but I can imagine it's even worse in 1v1 as you dun have a partner to which you can pass troops when he gets in the right position to get the attacker's advantage!
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Re: Trench Warfare

Postby pmchugh on Fri Apr 13, 2012 5:55 pm

Pirlo wrote:
Kaskavel wrote:
eddie2 wrote:never came across a stalemate there is always a way round it


You have a stack of 80, opponent has a stack of 78 and there is a single area in between. One of the players gets 32 troops per turn, the other one gets, lets say, 34 troops per turn. All the map has been conquered and there is this single "boarder". Or, you can imagine, 2-3 of those "boarders" around the board. Both players should conquer the boardering region(s) without advancing their stacks. At the end of time, one of the players will have 3400 troops, the other one 3200, but still, the stronger player cannot advance, because he will lose to the opponent's attacking advantage.


I noticed this tactical problem.. even in dubs not only 1v1.. but I can imagine it's even worse in 1v1 as you dun have a partner to which you can pass troops when he gets in the right position to get the attacker's advantage!


I noticed this pretty quickly, the stalemates broke up in no time because of other factors but the problem is there.
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Re: Trench Warfare

Postby Keredrex on Fri Apr 13, 2012 8:07 pm

love this idea. gonna try it soon. ......
any possibility of unlimited Adjacent Fortifications... the ability to fortify troops from any one territ to an adjacent territ... but instead of just once... you can do it for any territory that has troops. each territ would only be able to move to one adjacent territ and both territs involved would be locked off, that way you can't leap frog troops as if it were chained. just a thought
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Re: Trench Warfare

Postby eddie2 on Sat Apr 14, 2012 5:35 am

sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.
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Re: Trench Warfare

Postby codierose on Sat Apr 14, 2012 6:21 am

or all your opponents are playing the best strategy happened to me many of times in a 3 player game or when theres 3 players left reason why i like round limits
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Re: Trench Warfare

Postby OliverFA on Sat Apr 14, 2012 7:55 am

eddie2 wrote:sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.


+1. We have been playing those games for years with the honour rules, and any deadlock we found was in fact a temporal one. If you see a "stalemate" its more likely because both players have trully similar skill levels.

And which map has only 1 border that divides two equally reinforced areas?
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Re: Trench Warfare

Postby Kaskavel on Sat Apr 14, 2012 10:30 am

you dont need one. Can happen with 2 or 3. I dont say trench is bad, I like it. I just say it adds a new senario.
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Re: Trench Warfare

Postby Extreme Ways on Sat Apr 14, 2012 10:32 am

I like CM when beginning last with AA or AoR3 with AA when spawning on Xi and Figye :mrgreen:

Still a good feature.
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Re: Trench Warfare

Postby Roussallier on Sat Apr 14, 2012 5:00 pm

Sweet, I'm going to have to try this! Awesome addition.
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Re: Trench Warfare

Postby Victor Sullivan on Sat Apr 14, 2012 9:12 pm

Roussallier wrote:Sweet, I'm going to have to try this! Awesome addition.

"Awesome" doesn't do it justice. We need a new word... Kerflafflinall. Yes, this is a kerflafflinall addition.

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Re: Trench Warfare

Postby AndyDufresne on Mon Apr 16, 2012 9:30 am

I think Trench Warfare actually mimics the kind of gameplay I usually employ in my games anyways...haha.


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Re: Trench Warfare

Postby Onagras on Mon Apr 16, 2012 9:51 am

awesome, so many new tactic options, but almost all games starts and ends in dice lucky :) of course before dice, you can loss your game due to not equal drop, but it is "nice" to imagine that new options can make this game more tactical :) lets continue draeaming more :)
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