Conquer Cup IV

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Re: Conquer Cup IV

Postby SimplyObsessed on Sat Sep 29, 2012 1:18 am

I think people got bored with the current format, it's the same cup after cup after cup. It's just like the Battle Royales, just one map..
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Re: Conquer Cup IV

Postby denominator on Sat Sep 29, 2012 12:52 pm

SimplyObsessed wrote:I think people got bored with the current format, it's the same cup after cup after cup. It's just like the Battle Royales, just one map..


I agree. I still signed up for this one since premium is cheap and $5 is a low investment for a potential return of an iPad. But I suspect most people that lost in the first or second rounds of the previous two aren't interested in shelling out another $5 to rack up two more losses. At the current rate of signups, it's going to take about 100 more days to fill, by which time CCV is scheduled to open.
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Re: Conquer Cup IV

Postby betiko on Sun Sep 30, 2012 12:32 pm

surprised to see how slow this takes to fill in... first time i regester to one...
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Re: Conquer Cup IV

Postby Farkas1111 on Wed Oct 10, 2012 9:46 am

sigh...boy you guys can really beat a dead horse
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Re: Conquer Cup IV

Postby CJ Lues on Wed Oct 10, 2012 10:11 am

Yeah!!! It's started!!! Thanx guys, can i send you my postal adders so long......... :D

-CJ-
-CJ-
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Re: Conquer Cup IV

Postby Gilligan on Wed Oct 10, 2012 11:14 am

Finally :mrgreen:
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Re: Conquer Cup IV

Postby Man from Modesto on Thu Oct 11, 2012 5:05 pm

tsioumiou wrote:
Ace Rimmer wrote:There is no such thing as an iPad3. There is the New iPad, but no iPad 3.


The third-generation iPad (announced as "The new iPad", colloquially sometimes known as "iPad 3")
http://en.wikipedia.org/wiki/IPad_%283rd_generation%29

You Troll


WIN.
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Re: Conquer Cup IV

Postby zips5000 on Mon Oct 15, 2012 9:00 pm

Why do some people start in round 2?
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Re: Conquer Cup IV

Postby Gilligan on Mon Oct 15, 2012 9:41 pm

zips5000 wrote:Why do some people start in round 2?


Like?

No one starts in round 2.
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Re: Conquer Cup IV

Postby squishyg on Mon Oct 15, 2012 10:10 pm

Who wants to give me an entry as a birthday present?
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Kaskavel wrote:Seriously. Who is the female conqueror of CC?

Depends on what metric you use...
The coolest is squishyg
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Re: Conquer Cup IV

Postby chapcrap on Tue Oct 16, 2012 12:56 pm

squishyg wrote:Who wants to give me an entry as a birthday present?

We've already started!
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Re: Conquer Cup IV

Postby reptile on Wed Oct 17, 2012 2:05 am

May i suggest a new idea of having a couple of different groups.. such as:

Conqueror's Gold Cup: Must be a Lieutenant or higher
Conqueror's Silver Cup: Must be a Sgt first class or below

This will for sure get more people in the cups overall.

For example i knew when the conqueror's cup started that i wouldn't be participating due to some of the lesser skilled players playing like noobs and this dramatically increases the luck factor and decreases any logical skill factor.

However i finally decided to join the 3rd one just to say i did it. Well just as i figured i was basically taken out of the games due to noobs going for bonuses when the cards were worth WAAAAAYYYYY more than the bonuses, i tried moving my troops out before they killed themselves and myself at the same time. Even tried talking to them in the chat before they did it... to no avail. Well this happened in both games.

turns out i won one of the free entries into the Conqueror's Cup IV and my first game finished with the EXACT same result. Before my second round i started talking in the chat and telling people i will move my men out of the way and they just destroyed my stacks... wtf!? I am sure the same thing will happen with my second game.

Waste of time waste of money. I figured it would be like that mixing all ranks together. I know for a fact i am not the only one that stays away just because there is no logic in playing in a game like that. Its almost like making a tournament of roll the dice and if you get the highest # you win. Would for sure attract a lot more players if there was at least one separation of the players.I for one have no interest unless it changes... but i do think the Conqueror's Cup is a great idea! Hope this changes in the future and am looking forward to participating if it ever does.
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Re: Conquer Cup IV

Postby AndyDufresne on Wed Oct 17, 2012 11:36 am

We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement. :D


--Andy
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Re: Conquer Cup IV

Postby IcePack on Wed Oct 17, 2012 11:42 am

+1 to reptile.
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12:11:16 ‹Swifte› good thing we have the beta program to weed all these problems out
12:15:00 * IcePack joins Social
12:15:35 ‹Swifte› well that's just bad timing
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Re: Conquer Cup IV

Postby cryinlion on Fri Oct 19, 2012 3:26 pm

AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement. :D


--Andy

give everyone an ipad just for playing :mrgreen:
(if not everyone then just give me one)
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give me premium or perish
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Re: Conquer Cup IV

Postby greenoaks on Sat Oct 20, 2012 4:20 am

AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement. :D


--Andy

how about making the next one an Assassin tourney. 640 players

Round 1 128 5-player games. winner advances to round 3, losers to round 2
Round 2 128 4-player games. winner advances to round 3, losers eliminated
Rounds 3 to 5 4-player games, winner advances to next round, losers eliminated
Final A 4-player game.

6 rounds of action with 2nd chances available to 1st round losers
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Re: Conquer Cup IV

Postby agentcom on Thu Oct 25, 2012 12:44 am

reptile wrote:....

However i finally decided to join the 3rd one just to say i did it. Well just as i figured i was basically taken out of the games due to noobs going for bonuses when the cards were worth WAAAAAYYYYY more than the bonuses, i tried moving my troops out before they killed themselves and myself at the same time. Even tried talking to them in the chat before they did it... to no avail. Well this happened in both games.

turns out i won one of the free entries into the Conqueror's Cup IV and my first game finished with the EXACT same result. ....


My game had the trifecta of a bonus monkey, a deadbeat and that guy who moves waaayyyy to early and sets someone else (in this case the bonus monkey) up to win the game. Fun times.

I didn't even realize it until I was automatically joined into a "Round 2" game and had to come here to figure out what had happened then went back and realized I had lost Round 1.
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Re: Conquer Cup IV

Postby rdsrds2120 on Thu Oct 25, 2012 2:36 pm

greenoaks wrote:
AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement. :D


--Andy

how about making the next one an Assassin tourney. 640 players

Round 1 128 5-player games. winner advances to round 3, losers to round 2
Round 2 128 4-player games. winner advances to round 3, losers eliminated
Rounds 3 to 5 4-player games, winner advances to next round, losers eliminated
Final A 4-player game.

6 rounds of action with 2nd chances available to 1st round losers


Not a bad idea, but I don't know that there are enough people that would want to play in an Assassin tourney.

BMO
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Re: Conquer Cup IV

Postby jeepnmateo on Fri Oct 26, 2012 3:44 pm

AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement. :D


--Andy


The problem that I see with this format is that there ISN'T a direct correlation between a player's ranking and their likelihood of winning the game. This is because there are too many noobs, not enough variables to manipulate and not enough territories per player, i.e. map size is too small. My recommendations are as follows: Use World 2.1 which has more territories and bonuses per player, automatic deployment, escalating trade-ins, fog of war and unlimited reinforcements. These options will provide several more layers of in-game strategy opportunities, thus allowing the more experienced players to be able to rise to the top and win against inferior opponents more times than not. This current format feels more like checkers than chess.
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Re: Conquer Cup IV

Postby Gilligan on Sat Oct 27, 2012 10:16 pm

Looks like this needs to be updated to iPad 4 ;)
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Re: Conquer Cup IV

Postby Dukasaur on Sun Oct 28, 2012 12:59 am

agentcom wrote:
reptile wrote:....

However i finally decided to join the 3rd one just to say i did it. Well just as i figured i was basically taken out of the games due to noobs going for bonuses when the cards were worth WAAAAAYYYYY more than the bonuses, i tried moving my troops out before they killed themselves and myself at the same time. Even tried talking to them in the chat before they did it... to no avail. Well this happened in both games.

turns out i won one of the free entries into the Conqueror's Cup IV and my first game finished with the EXACT same result. ....


My game had the trifecta of a bonus monkey, a deadbeat and that guy who moves waaayyyy to early and sets someone else (in this case the bonus monkey) up to win the game. Fun times.

I didn't even realize it until I was automatically joined into a "Round 2" game and had to come here to figure out what had happened then went back and realized I had lost Round 1.

My experience pretty much, except minus the deadbeat.


rdsrds2120 wrote:
greenoaks wrote:
AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement. :D


--Andy

how about making the next one an Assassin tourney. 640 players

Round 1 128 5-player games. winner advances to round 3, losers to round 2
Round 2 128 4-player games. winner advances to round 3, losers eliminated
Rounds 3 to 5 4-player games, winner advances to next round, losers eliminated
Final A 4-player game.

6 rounds of action with 2nd chances available to 1st round losers


Not a bad idea, but I don't know that there are enough people that would want to play in an Assassin tourney.

BMO

I think it's very much worth a shot.
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Re: Conquer Cup IV

Postby agentcom on Sun Oct 28, 2012 2:58 am

jeepnmateo wrote:
AndyDufresne wrote:We are looking into ways to change the format of the Conquer Cup, and will take all suggestions under advisement. :D


--Andy


The problem that I see with this format is that there ISN'T a direct correlation between a player's ranking and their likelihood of winning the game. This is because there are too many noobs, not enough variables to manipulate and not enough territories per player, i.e. map size is too small. My recommendations are as follows: Use World 2.1 which has more territories and bonuses per player, automatic deployment, escalating trade-ins, fog of war and unlimited reinforcements. These options will provide several more layers of in-game strategy opportunities, thus allowing the more experienced players to be able to rise to the top and win against inferior opponents more times than not. This current format feels more like checkers than chess.


HA! Of course that's what you think we should do. http://www.conquerclub.com/player.php?s ... jeepnmateo.

But if you did do that you couldn't have a 20 round limit, I wouldn't think.
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Re: Conquer Cup IV

Postby jeepnmateo on Sun Oct 28, 2012 11:54 pm

Why else do you think I play with similar options? Think about it. You know as well as I do that there's way too much luck involved with this current format. I agree that the round limitations would be tough to comply with but I don't see any harm in a longer tournament. :D
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Re: Conquer Cup IV

Postby Man from Modesto on Tue Oct 30, 2012 12:46 pm

nosurvivors and others who want to fund a CC tourney entry:

Another way to fund a PayPal account is to sell a service or good, and receive payment to your PayPal account. You will not need a bank account to do that.

Also, you can get a debit card from Wal*Mart. Or, purchase a prepaid card at most grocery stores and pharmacies.
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Re: Conquer Cup IV

Postby agentcom on Tue Oct 30, 2012 10:54 pm

jeepnmateo wrote:Why else do you think I play with similar options? Think about it. You know as well as I do that there's way too much luck involved with this current format. I agree that the round limitations would be tough to comply with but I don't see any harm in a longer tournament. :D


Haha, just thought I'd call you out on it :)

But no, I don't see the harm in a longer tournament. I actually can't believe that they put only a 20 round limit on these games. 50, I could understand, but in the game that I was in, the guy who attacked before round 20 made a stupid attack that screwed over everybody (except the winner of course).
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