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Re: The Great War

Postby ConfederateSS on Thu Jun 08, 2017 10:37 am

------In the tourney of Trentino. Is says for further details go to The Great War...But it hasn't been put in The Great War Thread...I know it is a little like Asiago...But it has it's own flare... :D ConfederateSS.out!(The Blue and Silver Rebellion)... :D ...Wayward Day is sad... :(
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Re: The Great War

Postby Dukasaur on Thu Jun 08, 2017 3:23 pm

ConfederateSS wrote:------In the tourney of Trentino. Is says for further details go to The Great War...But it hasn't been put in The Great War Thread...I know it is a little like Asiago...But it has it's own flare... :D ConfederateSS.out!(The Blue and Silver Rebellion)... :D ...Wayward Day is sad... :(


Trentino is listed in the list of Current and Upcoming Tournaments:

http://www.conquerclub.com/forum/viewtopic.php?f=1&t=207817&p=4556455#p4556459
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Re: The Great War

Postby Kevi on Fri Jun 09, 2017 5:39 am

Why is there no TA medal for winning the Trentino Offensive?
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Re: The Great War

Postby morleyjoe on Thu Jun 15, 2017 7:39 am

Dukasaur wrote:So, we're now almost a full year behind. A lot of the tournament writers that were helping in the beginning have dropped out, and I just can't keep up with it. Here's a list of tournaments that should have launched in the last eleven months but didn't because I couldn't keep up with writing them. If anyone wants to take a stab at any of them, that would be great. Don't worry that you don't know how to code the autotournaments; I can take care of that. I just need the composition.

  • Asiago (battle fought 15th of May, 1916, therefore the corresponding tournament should have launched 15th of May, 2016)
  • Trentino (battle fought 15th of May, 1916, therefore the corresponding tournament should have launched 15th of May, 2016)
  • Jutland (battle fought 31st of May, 1916, therefore the corresponding tournament should have launched 31st of May, 2016)
  • Lutsk (battle fought 4th of June, 1916, therefore the corresponding tournament should have launched 4th of June, 2016) see my post below
  • Khanaquin (battle fought 4th of June, 1916, therefore the corresponding {etc., etc., I think you get the pattern.})
  • First Day of the Battle of the Somme, July 1st, 1916 see my post below
  • Bazentin Ridge, July 14th, 1916
  • Delville Wood, July 15th, 1916
  • Battle of Pozières, July 23rd, 1916
  • Romani, August 3rd, 1916
  • Sixth Battle of the Isonzo, August 6th, 1916
  • Gorizia, August 6th, 1916
  • Battle of Guillemont, Sept 3rd
  • Seventh Battle of the Isonzo, Sept 14th
  • Battle of Flers-Courcelette, Sept 15th
  • Eighth Isonzo, October 8th, 1916
  • Ninth Isonzo, November 1st
  • Maghdaba, December 14th
  • Second Kut, Dec. 15th
  • Opening 1917, the small but exciting Battle of Khadairi Bend, January 9th, 1917
  • Battle of Nahr-al-Kalek, February 26th, 1917
  • Fall of Baghdad, March 11th, 1917
  • Samarrah, March 13th
  • Fallujah, March 19th
  • Jebel Hamrin, March 25
  • First Gaza, March 26h
If any of the above makes your short list of "most fascinating battles of World War I", you could consider writing a tournament about it.


I've crossed out the ones I've seen started recently. Am I correct in the updated list? Has anyone done something for Lutsk? I'm going to give it a try....I think....
Last edited by morleyjoe on Wed Jun 28, 2017 8:05 am, edited 1 time in total.
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Re: The Great War

Postby Dukasaur on Thu Jun 15, 2017 3:07 pm

morleyjoe wrote:
Dukasaur wrote:So, we're now almost a full year behind. A lot of the tournament writers that were helping in the beginning have dropped out, and I just can't keep up with it. Here's a list of tournaments that should have launched in the last eleven months but didn't because I couldn't keep up with writing them. If anyone wants to take a stab at any of them, that would be great. Don't worry that you don't know how to code the autotournaments; I can take care of that. I just need the composition.

  • Asiago (battle fought 15th of May, 1916, therefore the corresponding tournament should have launched 15th of May, 2016)
  • Trentino (battle fought 15th of May, 1916, therefore the corresponding tournament should have launched 15th of May, 2016)
  • Jutland (battle fought 31st of May, 1916, therefore the corresponding tournament should have launched 31st of May, 2016)
  • Lutsk (battle fought 4th of June, 1916, therefore the corresponding tournament should have launched 4th of June, 2016)
  • Khanaquin (battle fought 4th of June, 1916, therefore the corresponding {etc., etc., I think you get the pattern.})
  • First Day of the Battle of the Somme, July 1st, 1916
  • Bazentin Ridge, July 14th, 1916
  • Delville Wood, July 15th, 1916
  • Battle of Pozières, July 23rd, 1916
  • Romani, August 3rd, 1916
  • Sixth Battle of the Isonzo, August 6th, 1916
  • Gorizia, August 6th, 1916
  • Battle of Guillemont, Sept 3rd
  • Seventh Battle of the Isonzo, Sept 14th
  • Battle of Flers-Courcelette, Sept 15th
  • Eighth Isonzo, October 8th, 1916
  • Ninth Isonzo, November 1st
  • Maghdaba, December 14th
  • Second Kut, Dec. 15th
  • Opening 1917, the small but exciting Battle of Khadairi Bend, January 9th, 1917
  • Battle of Nahr-al-Kalek, February 26th, 1917
  • Fall of Baghdad, March 11th, 1917
  • Samarrah, March 13th
  • Fallujah, March 19th
  • Jebel Hamrin, March 25
  • First Gaza, March 26h
If any of the above makes your short list of "most fascinating battles of World War I", you could consider writing a tournament about it.


I've crossed out the ones I've seen started recently. Am I correct in the updated list? Has anyone done something for Lutsk? I'm going to give it a try....I think....

Yup, that's the correct list.

I had intended to do Lutsk, but I haven't gotten around to it, so by all means go ahead.
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Re: The Great War

Postby morleyjoe on Sun Jun 25, 2017 4:00 pm

I've decided to try my hand for at least one of these...lets see how it goes and take it from there ;)


The Battle of Lutsk
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While the Battle of Lutsk was relatively short (June 4th to 6th, 1916), it was the opening attack of the Brusilov Offensive (pic of Alexei Brusilov) which became known as the Russian Empire's greatest feat during WWI. It was the worst loss for Austro-Hungarian forces.

On the night of June 4th, the Russians started with a barrage of artillery against the Austro-Hungarian Fourth Army. It was so intense that it broke more than 50 gaps in the barbed wire defenses.

Those defending Lutsk fled in panic or surrendered without resistance. Although they fought back briefly, the overwhelming Russian Infantry pressed forward.

In just two days, 130,000 Austro-Hungarian forces were lost. This forced Austria to halt it's attacks in Italy. It also brought Romania into the war. From this point onwards, the Brusilov Offensive would move ahead in force for the next 4 months.

Credit to the following for most of my info:
http://www.firstworldwar.com/battles/lutsk.htm
https://en.wikipedia.org/wiki/Battle_of_Lutsk

24 Players start

Round 1: Russian forces pounded gaps in the barbed wire. Random Draw, 5 games, 24 move on, Games: 6 Players, Terminator, Escalating, No Fog. Map - Trench Warfare

Round 2: The defenders fled in panic or surrendered without resistance. 24 start, Random Draw, 6 games, 16 move on, Games: 8 Players, Terminator, Escalating, Fog. Maps - Middle Ages, Classic Cities: Pot Mosbi

Round 3: With overwhelming numbers the Russians pressed the attack. 16 start, Random Draw, 9 games, 8 move on, Games: 4 Players, Terminator, Escalating, Fog. Maps Austro-Hungarian Empire, WWII Eastern Front, Soviet Union

Round 4: A change of direction for many nations. 8 start, Score Resets, Random draw, 8 games, 8 Players, Terminator, Escalating, Fog. Maps Germany, Italy, Orient Express 1883, Europe 1914
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Re: The Great War

Postby iAmCaffeine on Sun Jun 25, 2017 4:04 pm

I like it.
ATN. MDK.
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Re: The Great War

Postby djelebert on Mon Jun 26, 2017 9:29 am

nice work morleyjoe
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Re: The Great War

Postby morleyjoe on Tue Jun 27, 2017 3:59 pm

What do you think Duk? If there are any edits needed, let me know!


The First Day of the Battle of the Somme was some of the worst losses for the British Empire. There were several nations involved in the battle, including the Newfoundland Regiment, who were with the 88th Brigade of the 29th Division.

Of all the battles that the Newfoundland Regiment fought during the First World War, none was as devastating or as defining as the first day of the Battle of the Somme. The Regiment's tragic advance at Beaumont Hamel on the morning of July 1, 1916 became an enduring symbol of its valour and of its terrible wartime sacrifices. The events of that day were forever seared into the cultural memory of the Newfoundland and Labrador people.
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The Newfoundland Regiment was stationed in trenches near the French village of Beaumont Hamel, which lay behind German lines. It was a strategically difficult position. The German front lines were about 300 to 500 metres away, down a grassy slope and heavily guarded by barbed wire entanglements. The German 119th Reserve Regiment, tough and experienced, had turned the natural defences of a deep Y-shaped ravine into one of the strongest positions on the entire Somme front. The Newfoundland Regiment's assignment (along with the rest of the 88th Brigade) was to seize control of the German trenches near the village of Beaumont Hamel. The Regiment would be part of a third wave of attackers to leave Allied trenches.

As the first wave of Allied troops left their trenches at 7:30, they were greeted by a devastating barrage of enemy artillery and machine gun fire. It was far stronger than anyone had anticipated. Most men were killed or wounded in minutes. A second wave of troops left their trenches soon after and met with the same fate. The Newfoundland Regiment was still in its trenches, awaiting orders to go over the top as part of a third wave of attack.

The men left their trenches at 9:15 a.m., with orders to seize the first and second lines of enemy trenches. But as they moved down the exposed slope towards No Man's Land, no friendly fire covered their advance. Instead, German cross-fire cut across the advancing columns of men, killing or wounding most of them before they even reached No Man's Land.

The attack was a devastating failure. In a single morning, almost 20,000 British troops died, and another 37,000 were wounded. The Newfoundland Regiment had been almost wiped out. When roll call was taken, only 68 men answered their names - 324 were killed, or missing and presumed dead, and 386 were wounded.


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Above text and images are excerpts from Heritage Newfoundland & Labrador http://www.heritage.nf.ca/ website

Read all the details at http://www.heritage.nf.ca/first-world-w ... mel-en.php

Round 1. Germany had marched through Belgium and into northern France. 24 start, Random Draw, 6 games, 24 move on. Games: 8 players, Standard, Flat rate, random fog, adj forts. Maps - France, BeNeLux, Germany

Round 2. Newfoundland Regiment is with the 88th Brigade of the 29th Division. 24 start, Random Draw, 6 games, 18 move on. Games: 4 player, Terminator, No spoils, no fog, unlimited forts. Maps - Wales, Scotland, England

Round 3. Many soldiers sent letters home in the days before the battle. 18 start, random Draw, 6 games, 14 move on. Games: 9 player, Terminator, Esc, no fog, chained forts. Maps - Canada, North America, Golfe Du Saint-Laurent

Round 4. Allied trenches stretched along one side and Germans along the other. Score Resets. 14 start, random draw, 6 games, 14 move on. Games: 7 player, Standard, No spoils, random fog, adj forts. Maps - Trench Warfare, Siege

Round 5. This was a death trap for our boys. 14 start, random draw, 8 games, 8 move on. Games 7 player, Standard, random Nuclear/Zombie spoils, random fog, chained forts. Maps - Island of Doom, Madness.

Round 6. Beaumont Hamel plunged Newfoundland and Labrador into a period of mourning. 8 start, 8 games. Games 8 player, Standard, random flat rate/esc/no spoils, Fog, chained forts. Maps - France 2.1, Unification Germany, British Isles, Golfe Du Saint-Laurent.
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Re: The Great War

Postby ConfederateSS on Thu Jun 29, 2017 10:34 am

Kool Morleyjoe...
-----Duk would let me know about what Xroads was doing..."Jutland"...I didn't want to step on anyone...Duk said he was doing Lutsk so I didn't want to repeat...Even though Duk is o.k. with repeats. As we try and catch up. I PMed Duk weeks ago. I'm working/worked on The 1st Somme through Gorizia...But feel free to run wild Morleyjoe...Mine are of a time traveling story teller...Wayward Day's adventures... :D ...Keep up the good work... =D> :D ConfederateSS.out!(The Blue and Silver Rebellion)... :D
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Re: The Great War

Postby morleyjoe on Thu Jun 29, 2017 10:45 am

ConfederateSS wrote:Kool Morleyjoe...
-----Duk would let me know about what Xroads was doing..."Jutland"...I didn't want to step on anyone...Duk said he was doing Lutsk so I didn't want to repeat...Even though Duk is o.k. with repeats. As we try and catch up. I PMed Duk weeks ago. I'm working/worked on The 1st Somme through Gorizia...But feel free to run wild Morleyjoe...Mine are of a time traveling story teller...Wayward Day's adventures... :D ...Keep up the good work... =D> :D ConfederateSS.out!(The Blue and Silver Rebellion)... :D


Love your take on these - glad to be able to help move them forward.

I've got one nearly done for the Battle of Bazentin Ridge for now - so if you and Duk and Xroads are good with that, then I'll post it here in the next few days. If you are working forward to Gorizia, I could pick up with Guillemont and/or beyond...

I too don't want to step on anyone...and Duk did say okay to Lutsk...

So maybe we post here for future reference?

Lutsk - posted - morleyjoe
Khanaquin - posted - ConfederateSS
First Day of the Battle of the Somme, July 1st, 1916 -posted - morleyjoe
Bazentin Ridge, July 14th, 1916 - started - morleyjoe
Delville Wood, July 15th, 1916 - started - ConfederateSS
Battle of Pozières, July 23rd, 1916 - started - ConfederateSS
Romani, August 3rd, 1916 - started - ConfederateSS
Sixth Battle of the Isonzo, August 6th, 1916 - started - ConfederateSS
Gorizia, August 6th, 1916 - started - ConfederateSS


Battle of Guillemont, Sept 3rd
Seventh Battle of the Isonzo, Sept 14th
Battle of Flers-Courcelette, Sept 15th
Eighth Isonzo, October 8th, 1916
Ninth Isonzo, November 1st
Maghdaba, December 14th
Second Kut, Dec. 15th
Opening 1917, the small but exciting Battle of Khadairi Bend, January 9th, 1917
Battle of Nahr-al-Kalek, February 26th, 1917
Fall of Baghdad, March 11th, 1917
Samarrah, March 13th
Fallujah, March 19th
Jebel Hamrin, March 25
First Gaza, March 26h

Duk posts here for more battles....
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Re: The Great War

Postby Mad777 on Thu Jun 29, 2017 7:23 pm

Thanks for all the help given so far, I'm sure we will catch up a good amount within the next months... =D>
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Re: The Great War

Postby Dukasaur on Thu Jun 29, 2017 10:45 pm

It's really not a problem that we have two different Battles of the Somme. We can run both.

You guys are doing great! I'll try to get the thread tidied up a bit this weekend.
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tenth quarter archive

Postby Dukasaur on Sun Jul 02, 2017 11:22 pm

Tenth Quarter Archive

show: lake naroch

show: tragedy at kut


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eleventh quarter archive

Postby Dukasaur on Sun Jul 02, 2017 11:25 pm

Eleventh Quarter Archive (April to June of 2017)

show: Jutland

show: Asiago

show: trentino




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Re: The Great War

Postby morleyjoe on Mon Jul 03, 2017 8:41 pm

Installment #3 is below, as noted previously was in draft, now completed.

Lutsk - posted - morleyjoe
Khanaquin - posted - ConfederateSS
First Day of the Battle of the Somme, July 1st, 1916 -posted - morleyjoe
Bazentin Ridge, July 14th, 1916 - posted - morleyjoe
Delville Wood, July 15th, 1916 - draft started - ConfederateSS
Battle of Pozières, July 23rd, 1916 - draft started - ConfederateSS
Romani, August 3rd, 1916 - draft started - ConfederateSS
Sixth Battle of the Isonzo, August 6th, 1916 - draft started - ConfederateSS
Gorizia, August 6th, 1916 - draft started - ConfederateSS
Battle of Guillemont, Sept 3rd - draft started - morleyjoe


Seventh Battle of the Isonzo, Sept 14th
Battle of Flers-Courcelette, Sept 15th
Eighth Isonzo, October 8th, 1916
Ninth Isonzo, November 1st
Maghdaba, December 14th
Second Kut, Dec. 15th
Opening 1917, the small but exciting Battle of Khadairi Bend, January 9th, 1917
Battle of Nahr-al-Kalek, February 26th, 1917
Fall of Baghdad, March 11th, 1917
Samarrah, March 13th
Fallujah, March 19th
Jebel Hamrin, March 25
First Gaza, March 26h


Battle of Bazentin Ridge July 14-17, 1916

The disastrous opening of the Battle of the Somme on is still remembered as the bloodiest day in British military history, but it was merely the beginning of five months of horror that resulted in 1.3 million casualties on both sides, including 310,486 killed and missing. The lion’s share of these were inflicted in a series of incremental Allied offensives throughout the summer and fall of 1916, as the British and French pushed forward again and again in search of an ever-elusive breakthrough.

The second big push fell just two weeks after the first assault, during the Battle of Bazentin Ridge from July 14-17, when the British scored a rare victory but then failed to exploit it, giving the Germans a chance to regroup and dig in again – by now a frustratingly familiar result on those rare occasions when either side scored a success.

In the early morning of July 14, the shelling culminated in a five-minute “hurricane” bombardment. By 10 a.m. on July 14, the British 3rd and 7th Divisions had torn a hole in the German defenses, clearing the way for an advance into the High Wood north of Bazentin le Petit, but the divisional commanders were under orders to hold their positions and couldn’t call on reinforcements, which were being held in reserve in case of potential German counterattacks elsewhere.

Meanwhile the British attack didn’t succeed everywhere: the 9th Division in particular, attacking the German lines near the village of Longueval, suffered very heavy casualties as it tried to push the Germans out of Delville Wood. South African troops continued to battle for Longueval and Delville Wood from July 14 to July 17, but the planned cavalry attack was called off after an abortive advance by the Indian cavalry division revealed the Germans were still well entrenched.

By July 17, the arrival of growing numbers of German reinforcements finally spelled the end of the fleeting British success at Bazentin Ridge.


Image
Above text and image are excerpts from Mental Floss http://mentalfloss.com/
Read all the details at http://mentalfloss.com/article/83219/ww ... ntin-ridge

Round 1. The British scored a rare victory but then failed to exploit it. 25 start, Random Draw, 6 games, 25 move on. Games: 1 point per game, 5 players, Standard, Flat rate, fog, random adjacent/chained/parachute forts. Maps - British Isles, Classic Cities: London, England

Round 2. Douglas Haig ordered the Fourth Army to push ahead on the southern front. 25 start, Random Draw, 6 games, 20 move on. Games: 2 points per game, 5 players, Standard, Esc, random fog, unlimited forts. Maps - WWII Western Front, WWII Eastern Front, Europe

Round 3. Indian cavalry hindered by shell holes and debris strewn across the battlefield. 20 start, Random Draw, 6 games, 15 move on. Games: 3 points per game, 5 players, Standard, Flat rate, no fog, adj forts. Maps - Indian Empire, South Africa 1885, Dark Continent

Round 4. The situation remained a stalemate – albeit an extremely violent one. 15 start, Random Draw, 6 games, 5 move on. Games: 4 points per game, 5 players, Terminator, random Esc/flat/no spoils, fog, chained forts. Maps - Halloween Hollows, Salem's Switch, Monsters

Round 5. German reinforcements finally spelled the end of the fleeting British success. 5 start, Random Draw, 9 games. Games: 5 points per game, 5 players, Standard, Esc, no fog, unlimited forts. Maps - Germany, Holy Roman Empire, France 1789
Last edited by morleyjoe on Mon Jul 10, 2017 12:47 pm, edited 4 times in total.
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Re: The Great War

Postby Dukasaur on Mon Jul 03, 2017 9:45 pm

Magnificent work, both of you.

This weekend I was tied up with getting the USA Supertournament off the ground, but now that it's almost done I can turn my attention back to this. Will be coding Khanaquin within a few days, and then pounding away at the rest of it. Thank you very much for all your great entries!
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Re: The Great War

Postby ConfederateSS on Wed Jul 05, 2017 9:44 pm

-----Thank you kindly...Heck no Duk...I am happy as hell...I hope 100 more people would jump into helping TGW...My daughter and niece's city softball team just Won their district round... =D> =D> =D> The team they beat has won 24 years in a row...I've been riding my bike to the games holding up a target sign in left center since they were both 6 years old...9 years later still doing it...3 girls on their team can put'em over the fence...I am still trying to track one down :) ...It looks like a 22hr bike ride(non-stop) to KALAMAZOO for regionals...They all love it...Laugh...I am used to long bike rides...When I was 8...My family road bikes across the Ambassador bridge to London, Ontario...Those were the days when you could walk across the bridge ,long gone... :( ...I'll get battles done over the weekend...But me , my bike and my Target sign(although in today's world I don't know or care,"F" the P.C. police...Home Run target signs are a baseball tradition... 8-) )...Will be on the road from July 12th--thru the 16th(lucky Micky "D's" has wifi)...The magic of the sign doesn't work unless you ride the bike to the game... ;) ...Once again...Everything is KOOL... :D ConfederateSS.out!(The Blue and Silver Rebellion)... :!: :D
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Re: The Great War

Postby morleyjoe on Tue Jul 11, 2017 3:43 pm

Battle of Guillemont, September 3rd to 6th, 1916

Progress on this eastern flank of the British line was essential if the French and British were to cooperate properly north of the Somme. By the start of September the capture of Guillemont was becoming more urgent, as the plans for an attack north toward Flers and Courcelette began to take shape.

The successful attack on Guillemont was made by XIV corps, and was led by the 20th Division, with the 5th Division to their right. Their target was Leuze Wood, 1,500 yards beyond the village, on a ridge overlooking the village of Combles.

The southern part of the attack on 3 September suffered the most heavily. There the 13th Brigade had been relying on the French for a final bombardment of their objective, Falfemont Farm, but the French became stuck in Combles Ravine, and were unable to make and progress. The leading waves of the first battalion to attack were wiped out by German fire. To their left the 95th Brigade (5th Division) captured its first three objectives, and reached a line east of Guillemont.

The 20th Division attack on Guillemont began from a series of trenches very close to the German front line. The village itself had been destroyed by repeated artillery bombardments, but underneath it was a maze of German strong points. Despite this the 20th Division attack succeeded, captured its three objectives and reaching the Ginchy-Wedge Wood road, east of Guillemont. Elsewhere British attacks on Ginchy and further west around the front met with little or no success on 3 September.

The advance east of Guillemont continued over the next three days. By the end of 6 September the British had reached their target line, around Leuze Wood, and were ready to turn north to deal with Ginchy. Everything would soon be in place for the next big attack, at Flers-Courcelette.


Above text is from article: Rickard, J (21 September 2007), Battle of Guillemont, 3-6 September 1916, http://www.historyofwar.org/articles/ba ... emont.html

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Image is from guernseydonkey.com, showing the 6th Royal Irish regiment, as they were heading back for a rest after taking Guillemont

Battles:

Round 1. The 6th Royal Irish regiment attack the village of Guillemont as part of the middle stages of the battle of Somme. 30 start, Random Draw, 8 games, 30 move on. Games: 6 players, Standard, Manual deployment, Flat rate, fog, chained forts. Maps - Ireland, Celtic Nations

Round 2. German defensive fire pinned down the French 127th Regiment in the ravine. 30 start, Random Draw, 6 games, 24 move on. Games: 6 players, Terminator, Esc, no fog, adjacent forts. Maps - Egypt: Valley Of The Kings, France 1789

Round 3. The 95th Brigade (5th Division) captured its first three objectives. 24 start, Random Draw, 4 games, 16 move on. Games: 8 players, Standard, Flat rate, fog, parachute. Maps - Operation Drug Lord, All Your Base Are Belong To Us

Round 4. The village itself had been destroyed, but underneath it was a maze of German strong points. 16 start, Random Draw, 4 games, 8 move on. Games: 8 players, Terminator, random Flat rate/Esc/Nuke, no fog, chained forts. Maps - Draknor - Level 1, Stalingrad

Round 5. The British had reached their target line, and were ready to turn north. 8 start, Score resets, 9 games. Games: 8 players, Assassin, random Flat rate/Esc, parachute forts. Maps - North America, Northwest Passage, First Nations North America
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Re: The Great War

Postby morleyjoe on Tue Jul 11, 2017 3:46 pm

Lutsk - posted - morleyjoe
Khanaquin - posted - ConfederateSS
First Day of the Battle of the Somme, July 1st, 1916 -posted - morleyjoe
Bazentin Ridge, July 14th, 1916 - posted - morleyjoe
Delville Wood, July 15th, 1916 - draft started - ConfederateSS
Battle of Pozières, July 23rd, 1916 - draft started - ConfederateSS
Romani, August 3rd, 1916 - draft started - ConfederateSS
Sixth Battle of the Isonzo, August 6th, 1916 - draft started - ConfederateSS
Gorizia, August 6th, 1916 - draft started - ConfederateSS
Battle of Guillemont, Sept 3rd - posted - morleyjoe
Seventh Battle of the Isonzo, Sept 14th - posted - morleyjoe


Battle of Flers-Courcelette, Sept 15th
Eighth Isonzo, October 8th, 1916
Ninth Isonzo, November 1st
Maghdaba, December 14th
Second Kut, Dec. 15th
Opening 1917, the small but exciting Battle of Khadairi Bend, January 9th, 1917
Battle of Nahr-al-Kalek, February 26th, 1917
Fall of Baghdad, March 11th, 1917
Samarrah, March 13th
Fallujah, March 19th
Jebel Hamrin, March 25
First Gaza, March 26h

If anyone else is thinking of posting an event, please make a note of it for others...I plan to do more, as I've had fun with it so far.
Last edited by morleyjoe on Mon Aug 07, 2017 9:49 pm, edited 3 times in total.
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Re: The Great War

Postby Dukasaur on Sun Jul 23, 2017 7:26 pm

Lutsk has been coded and sent to BW for release.
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Re: The Great War

Postby BUDMAN on Fri Aug 04, 2017 10:16 am

any freemium games ever coming up again
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Re: The Great War

Postby Dukasaur on Fri Aug 04, 2017 2:12 pm

BUDMAN wrote:any freemium games ever coming up again


Yes, I'll get at least one done this month.
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Re: The Great War

Postby morleyjoe on Mon Aug 07, 2017 9:48 pm

Freemium friendly Seventh Battle of the Isonzo, September 14-17, 1916

Since it joined the war Italy has launched a series of offensives along the Isonzo. Most of these have been bloody failures.

But the last offensive, the sixth, saw the Austro-Hungarian pushed back as the Italians surged forward and captured Gorizia. That success was unexpected. The Italians were hoping only for minor gains and were unprepared to exploit their breakthrough, allowing the Austro-Hungarians to fall back and establish new defensive lines.

In preparation for another attack Italian artillery has been blasting the enemy for the last few days. However the bombardment’s effectiveness has been diminished by poor weather, which had made it difficult to observe the enemy lines. The Austro-Hungarians have also carefully camouflaged their positions, so the Italians are more or less firing their guns blind and hoping for the best.

Now Cadorna sends the infantry forward. The Austro-Hungarians are being pressed by the Russians in Galicia and the Romanians in Transylvania, so he hopes that this Italian assault will be the hammer blow that breaks their resistance.

Unfortunately the battle goes more like the first five Isonzo battles than the sixth. Italian troops emerge from their trenches and begin to move forward, adopting close-order formations like something from the Napoleonic Wars. Then the Austro-Hungarians open up with their hidden field artillery and machine-guns, cutting great holes in the Italian columns. To one Austro-Hungarian officer the Italian attack looks like “an attempt at mass suicide”.

Gains are minimal and often lost to Austro-Hungarian counter-attacks. The sixth battle is revealed as an aberration as the Isonzo returns to its normal pattern of bloody stalemate.


Above text is from article: https://ww1live.wordpress.com/2016/09/14/isonzo-24/

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Image is from same article listed above

Battles:

Round 1. Italy launched a series of offensives along the Isonzo. 32 start, Random Draw, 1 game, 32 move on. Games: 2 players, Polymorphic (2), Auto deployment, Flat Rate, no fog, chained forts. Map - Italy

Round 2. The sixth battle saw the Austro-Hungarian pushed back. 32 start, Random Draw, 1 game, 32 move on. Games: 2 players, Polymorphic (3), Auto deployment, Escalating, fog, unlimited forts. Map - Austro-Hungarian Empire

Round 3. The Italians were unprepared to exploit their breakthrough. 32 start, Random Draw, 1 game, 16 move on. Games: 2 players, Polymorphic (4), Auto deployment, No spoils, fog, parachute forts. Map - Imperium Romanum

Round 4. Artillery blasting the enemy for the last few days. 16 start, Score Resets, Random Draw, 1 game, 16 move on. Games: 2 players, Polymorphic (2), Manual deployment, Flat Rate, no fog, chained forts. Map - WWII Western Front

Round 5. Hopes that this Italian assault will be the hammer blow. 16 start, Random Draw, 1 game, 16 move on. Games: 2 players, Polymorphic (3), Manual deployment, Escalating Spoils, fog, unlimited forts. Map - Unification Italy

Round 6. Italian troops emerge from their trenches. 16 start, Random Draw, 1 game, 8 move on. Games: 2 players, Polymorphic (4), Manual deployment, No spoils, no fog, parachute forts. Map - Trench Warfare

Round 7. Italians adopted close-order formations like the Napoleonic Wars. 8 start, Score resets, Random Draw, 1 game, 4 move on. Games: 2 players, Polymorphic (2), Auto deployment, Flat rate, no fog, unlimited forts. Map - Napoleonic Europe

Round 8. Austro-Hungarians cut great holes in the Italian columns. 4 start, Random Draw, 1 game, 2 move on. Games: 2 players, Polymorphic (3), Auto deployment, Escalating Spoils, fog, parachute forts. Map - King Of The Mountains

Round 9. Isonzo returns to its normal pattern of bloody stalemate. 2 start, Random Draw, 1 game, Games: 2 players, Polymorphic (4), Auto deployment, No Spoils, fog, chained forts. Map - Poison Rome
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Re: The Great War

Postby ConfederateSS on Tue Aug 08, 2017 2:26 am

----I'll post hear from now on. to save PM space... You can still PM me Duk...That is my only thing I hate about C.C. we have all the wall space we want...But the PM's are limited to a few hundred...Any other site you have unlimited PM space...You know, if you want to save them... :( ...Plus,it will be easy to edit here if I have to... ;)
--------O.K. others might like copying articles, for faster time and more tourneys...I prefer Quality over quantity...That said.......WAYWARD DAY is back in the saddle again... :D ...ConfederateSS.out!(The Blue and Silver Rebellion)... :D ...Please give me a chance to post back to back...The Story line of the battles...Then the tourneys...before posting...but I'll understand if someone has to jump in...That's Kool too... 8-) ...THANK YOU KINDLY... O:)
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