Baltic States [3/10] V33 P34 Beta Time??

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Re: Baltic States [6/26] V23 P23 What is next?

Postby waauw on Wed Jun 26, 2013 5:07 pm

I don't like these new colours.
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Re: Baltic States [6/19] V21 P22 What is next?

Postby ManBungalow on Wed Jun 26, 2013 5:20 pm

lanyards wrote:
ManBungalow wrote:One thing while I'm here:
The grid you have on top of everything looks a little uncomfortable. Like it needs to be a darker colour (near black) and set the layer mode to overlay or something.
Something needs to be done. ;)

GIMP has a layer mode called Multiply which is good for grid overlay type things. Does photoshop/whatever you're using (Bruce) have this?

Also, I'm looking forward to playing this map.
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Re: Baltic States [6/26] V23 P23 What is next?

Postby Bruceswar on Wed Jun 26, 2013 7:44 pm

waauw wrote:I don't like these new colours.


You are looking at the color blind images.
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Re: Baltic States [6/19] V21 P22 What is next?

Postby Bruceswar on Wed Jun 26, 2013 7:45 pm

ManBungalow wrote:
lanyards wrote:
ManBungalow wrote:One thing while I'm here:
The grid you have on top of everything looks a little uncomfortable. Like it needs to be a darker colour (near black) and set the layer mode to overlay or something.
Something needs to be done. ;)

GIMP has a layer mode called Multiply which is good for grid overlay type things. Does photoshop/whatever you're using (Bruce) have this?

Also, I'm looking forward to playing this map.


Photoshop does have it. .. I will test it out
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Re: Baltic States [6/26] V23 P23 What is next?

Postby Bruceswar on Wed Jun 26, 2013 7:54 pm

greenoaks wrote:the two 5's in the legend look closer to the left edge than the other numbers



Optical illusion. . They are all the same distance.
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Re: Baltic States [6/26] V23 P23 What is next?

Postby greenoaks on Wed Jun 26, 2013 9:25 pm

Bruceswar wrote:
greenoaks wrote:the two 5's in the legend look closer to the left edge than the other numbers



Optical illusion. . They are all the same distance.

:D

the 5's seem to end a space before all other numbers. maybe it is the width of that number compared to the 2's & 3's.
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Re: Baltic States [6/26] V23 P23 What is next?

Postby Bruceswar on Wed Jun 26, 2013 9:28 pm

greenoaks wrote:
Bruceswar wrote:
greenoaks wrote:the two 5's in the legend look closer to the left edge than the other numbers



Optical illusion. . They are all the same distance.

:D

the 5's seem to end a space before all other numbers. maybe it is the width of that number compared to the 2's & 3's.



Just triple checked. All numbers are the same size. They all start and end at the same pixels.
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Re: Baltic States [6/26] V23 P23 What is next?

Postby greenoaks on Wed Jun 26, 2013 9:59 pm

Bruceswar wrote:
greenoaks wrote:
Bruceswar wrote:
greenoaks wrote:the two 5's in the legend look closer to the left edge than the other numbers



Optical illusion. . They are all the same distance.

:D

the 5's seem to end a space before all other numbers. maybe it is the width of that number compared to the 2's & 3's.



Just triple checked. All numbers are the same size. They all start and end at the same pixels.

ok, thanks for making me feel old. :D

for two of the terit names you've removed the border but not for Marijampole.
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Re: Baltic States [6/26] V23 P23 What is next?

Postby Bruceswar on Wed Jun 26, 2013 10:08 pm

Already fixed in next update :)
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Re: Baltic States [6/26] V23 P23 What is next?

Postby Aleena on Thu Jun 27, 2013 2:04 am

I think you map looks a little over worked...

I think it should look more like this:

It's clean, simple and refreshing...

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Re: Baltic States [6/26] V23 P23 What is next?

Postby cairnswk on Thu Jun 27, 2013 3:01 am

Aleena wrote:I think you map looks a little over worked...

I think it should look more like this:

It's clean, simple and refreshing...



Aleena. I have been in the foundry since 2007 and have over 30 maps to my name - some good, some not so good.
It has long been policy of the foundry to require certain things to happen on the map and part of the requirements is a certain graphics standard, atop good gameplay.
While you can advocate for simplicity, i do not agree with you on your statements above, as i beleive Bruceswar and team are doing an exemplary job of attaining the required standard for this map. It is not an easy task to get to standards required these days for maps, (and i understand you are just starting out) but standards have improved greatly over the years. Requiring that certain standard is what differentiates this site from other sites out there. The version you have put forward unfortunately would not make the cut. :)
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Re: Baltic States [6/26] V23 P23 What is next?

Postby Bruceswar on Thu Jun 27, 2013 6:50 am

cairnswk wrote:
Aleena wrote:I think you map looks a little over worked...

I think it should look more like this:

It's clean, simple and refreshing...



Aleena. I have been in the foundry since 2007 and have over 30 maps to my name - some good, some not so good.
It has long been policy of the foundry to require certain things to happen on the map and part of the requirements is a certain graphics standard, atop good gameplay.
While you can advocate for simplicity, i do not agree with you on your statements above, as i beleive Bruceswar and team are doing an exemplary job of attaining the required standard for this map. It is not an easy task to get to standards required these days for maps, (and i understand you are just starting out) but standards have improved greatly over the years. Requiring that certain standard is what differentiates this site from other sites out there. The version you have put forward unfortunately would not make the cut. :)




I agree.. While the version quoted is nice, my current version is much better if you ask me. It is also much cleaner and game play issued fixed. Not to mention the needed added in things.
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Re: Baltic States [6/26] V23 P23 What is next?

Postby RedBaron0 on Sun Jun 30, 2013 9:31 pm

Aleena wrote:I think you map looks a little over worked...

I think it should look more like this:

It's clean, simple and refreshing...

Image


While I enjoy simplicity, and am a advocate of simpler less complicated cairnswk :lol: ;) type maps. But this ↑ is/was a draft and would not have passed through the Foundry, in whatever form it existed in 2006. There are an amazing amount of programs out there that allow anyone with the time and energy to make maps look simple, when indeed they take an ENORMOUS amount of know-how and behind the scenes work.

Bruce, the map. Is decent. Needs work. The grid lines, need to blend into the background more, now they are on top, of everything, including territory names. Also, I'd suggest the grid be a bit larger, the whole grid work really just makes the map seem confining, and should be more open.
The "Impassibles" font, has gotta be different. It clashes with the rest of the text.
Your special thanks and signature text are absolutely eyesores on this map. I can understand you wanting your own flare to these thanks and such, but they cannot clash so horridly with the style of the map. Look for better ways to incorporate these into the map. I'd suggest using the Russian space some, and find a better font there too. Remember these little types of shout outs can just inhabit 1 version of your map.(large or small) So you don't necessarily have to squeeze all that stuff onto the small map too.
I agree with lanyards on the impassibles, the hills... eh, ok, but can be better, but the mushroom trees? Please no. Um.... I feel like I've said this before, oh yeah, I did. viewtopic.php?f=10&t=142607&p=3650109&hilit=trees#p3650109

Same kinda problems from before, by the way I liked the texture on that map much better, you're kinda on the bland side right now.

Good Luck Bruce!
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Re: Baltic States [6/26] V23 P23 What is next?

Postby Bruceswar on Sun Jun 30, 2013 10:04 pm

those trees are pretty spot on for the area...

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Re: Baltic States [6/26] V24 P24 What is next?

Postby Bruceswar on Mon Jul 01, 2013 5:03 am

Version 24:

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What is new:

  • New Impassible text
  • Fixed the borders some
  • Changed the title places
  • New Map maker name text
  • Fixed some number locations and territory names
  • Moved the lines back so they cover the water only
  • Other minor fixes
Last edited by Bruceswar on Tue Jul 02, 2013 6:55 pm, edited 1 time in total.
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