Re: 1588 Spanish Armada [16.01.14] V45 Fixes

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Re: 1588 Spanish Armada [16.6.12] V12-P8 Gameplay?

Postby DoomYoshi on Sat Jun 16, 2012 12:46 pm

Quite a dramatic shift. I won't have much time to look into it before Wednesday Night though.
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Re: 1588 Spanish Armada [16.6.12] V12-P8 Gameplay?

Postby cairnswk on Sat Jun 16, 2012 2:43 pm

DoomYoshi wrote:Quite a dramatic shift. I won't have much time to look into it before Wednesday Night though.

That's cool 8-)
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Re: 1588 Spanish Armada [16.6.12] V12-P8 Gameplay?

Postby cairnswk on Mon Jun 18, 2012 1:58 am

DoomYoshi wrote:Quite a dramatic shift. I won't have much time to look into it before Wednesday Night though.

I'm making another dramatic shift to get some vessels closer and more even to land supplies etc....please hold off on analysis until that is done. ;)
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Re: 1588 Spanish Armada [16.6.12] V12-P8 Gameplay?

Postby cairnswk on Mon Jun 18, 2012 7:21 pm

OK, this is the updated V12.
with numbers first
Click image to enlarge.
image


then some analaysis on the starting positions...as best i can work them...where there are anomolies these might be able to be overcome with adjustments to neutrals
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and the map without numbers
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby cairnswk on Fri Jun 22, 2012 1:58 pm

I've simply changed a couple of colours now that i found the glass texture for them

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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby Nola_Lifer on Sat Jun 23, 2012 12:35 am

Damn, this is awesome! Only real problem for me is the squares for the Spanish Treasury. The white lines kind of trip me out. :mrgreen:
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby nolefan5311 on Sat Jun 23, 2012 10:01 am

I will analyze this tonight cairns and post any suggestions I have.
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby cairnswk on Sat Jun 23, 2012 4:59 pm

Nola_Lifer wrote:Damn, this is awesome! Only real problem for me is the squares for the Spanish Treasury. The white lines kind of trip me out. :mrgreen:

I'll change those for you. :) probably to yellow tint same as on the map.

nolefan5311 wrote:I will analyze this tonight cairns and post any suggestions I have.

Mmm. i look forward to that. ;)
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby nolefan5311 on Sat Jun 23, 2012 5:23 pm

nolefan5311 wrote:I will analyze this tonight cairns and post any suggestions I have.

Mmm. i look forward to that. ;)[/quote]

:lol:
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby nolefan5311 on Sat Jun 23, 2012 8:24 pm

Honestly, I think it's almost there cairns. The only issues I have is that the proximity between some ships is a little too close. You might think about making the one regions that border two ships (Disdain, Firestone E, La Girona, Army Calais) neutral 2's to even out the neutrals between ships.

Also, you might want to think about increasing the amount of troops a player starts out with on their monarch. With it being a losing condition, it might be too vulnerable to an attacker with good dice too early in the game. Since this map is meant to replicate real life, I think the Monarch should be the most difficult position to take and not easily conquered on the first turn.

Since a player gets a +1 for holding 9 ships, do they also get the standard +1/3 terts? There's nothing that leads me to think otherwise, I was just curious.

I'm really excited to see what Sully can do with the xml. The attack routes from the Treasury are very interesting.
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby cairnswk on Sat Jun 23, 2012 9:26 pm

nolefan5311 wrote:Honestly, I think it's almost there cairns. The only issues I have is that the proximity between some ships is a little too close. You might think about making the one regions that border two ships (Disdain, Firestone E, La Girona, Army Calais) neutral 2's to even out the neutrals between ships.

nolefan5311....do you understand that vessels that border only the white parts Bow and Stern of the command ships can assault the command vessels?
Therefore Disdain cannot attack either Truimph or Capitania...it can however bombard both of those vessels.
Girona can assault Capitania and bombard George but it cannot bombard Triumph
Geroge can assault Triumph and bombard Gironia but it cannot bombard Capitania.
Both George and Girona have to assault Disdain to get to each other.
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby nolefan5311 on Sun Jun 24, 2012 4:04 am

I thought that was the case but I wasn't 100% sure. Maybe adding something like, "the colored portions of CV's are impassable" would really clear it up.

And you see what I'm saying about the Monarchy? If I take my opponents Monarchy in the first turn and he fails to take it back, game could be over in a turn or two since I can attack all his non-Treasury territories from his Treasury.
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby cairnswk on Sun Jun 24, 2012 10:29 am

nolefan5311 wrote:I thought that was the case but I wasn't 100% sure. Maybe adding something like, "the colored portions of CV's are impassable" would really clear it up.

OK, also i was thinking about adding a clearly impassable line top and bottom of the command vessels.

And you see what I'm saying about the Monarchy? If I take my opponents Monarchy in the first turn and he fails to take it back, game could be over in a turn or two since I can attack all his non-Treasury territories from his Treasury.

sorry i ddn't answer that previously...
sorry yes and no...
1. on first turn you'd hold monarch (3), command vessel(3) and supply vessel/base(3).
2. treasury can only attack upwards to another bonus in same players column, or If their command vessel or land/vessel supply is conquered by another player then the treasury can assault out to those conquered positions.
3. opposing players can assault command vessel/supply but i doubt that would occur during the first opening skirmishes.
4. it might be good to have Monarch start at (6) so that they are not taken in the opening sequence
5. you can only be eliminated if you don't hold the monarch and other non-treasury positions e.g. command or any other vessel/base.
Does that make sense. :)
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby nolefan5311 on Sun Jun 24, 2012 11:52 am

Yeah, I'm with you. The situation I was thinking of was if I take my opponents Monarch first turn and he can't take it back, then I can just take the first Treasury square and use that to attack all of his command vessel/land supplies, potentially ending the game in the first couple of rounds. Perhaps we're on the same page with what we're thinking, I just wanted to clarify where I was coming from. I think increasing the start positions for the treasury, and possibly increasing the starting neutrals on the first tier of Treasury would be an option as well?
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Re: 1588 Spanish Armada [23.6.12] V13-P9 Gameplay?

Postby cairnswk on Sun Jun 24, 2012 1:32 pm

nolefan5311 wrote:Yeah, I'm with you. The situation I was thinking of was if I take my opponents Monarch first turn and he can't take it back, then I can just take the first Treasury square and use that to attack all of his command vessel/land supplies, potentially ending the game in the first couple of rounds. Perhaps we're on the same page with what we're thinking, I just wanted to clarify where I was coming from. I think increasing the start positions for the treasury, and possibly increasing the starting neutrals on the first tier of Treasury would be an option as well?

OK. 6 on each given that each starter will only get the standard three anyways :)
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby cairnswk on Sun Jun 24, 2012 5:06 pm

Version 14.
1. impassables enhanced on map and legend and moved from top to bottom
2. starts on Monarch and first treasury space beefed up to 6 each
3. titles on command vessels enhanced

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and with the starts and neutrals
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby DoomYoshi on Sun Jun 24, 2012 5:20 pm

Finally had a chance to look it over. Looks good to me, will play it in Beta right away.
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby cairnswk on Sun Jun 24, 2012 5:25 pm

DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.

Is it easily understood DoomYoshi?
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby Nola_Lifer on Sun Jun 24, 2012 5:59 pm

cairnswk wrote:
DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.

Is it easily understood DoomYoshi?


Instead of text can you represent instructions through pictures?
Mainly the Treasury movement.
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby cairnswk on Sun Jun 24, 2012 6:04 pm

Nola_Lifer wrote:
cairnswk wrote:
DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.

Is it easily understood DoomYoshi?


Instead of text can you represent instructions through pictures?
Mainly the Treasury movement.

one-half of the treasury movement already has an upwards arrow...
the other bit i think would be doable if there was heaps more space....i'll look at it though. :)
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby cairnswk on Sun Jun 24, 2012 6:12 pm

cairnswk wrote:
Nola_Lifer wrote:
cairnswk wrote:
DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.

Is it easily understood DoomYoshi?


Instead of text can you represent instructions through pictures?
Mainly the Treasury movement.

one-half of the treasury movement already has an upwards arrow...
the other bit i think would be doable if there was heaps more space....i'll look at it though. :)

i've just tried it and graphically there are going to be too many arrows going back and forth
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby Nola_Lifer on Sun Jun 24, 2012 7:16 pm

cairnswk wrote:
cairnswk wrote:
Nola_Lifer wrote:
cairnswk wrote:
DoomYoshi wrote:Finally had a chance to look it over. Looks good to me, will play it in Beta right away.

Is it easily understood DoomYoshi?


Instead of text can you represent instructions through pictures?
Mainly the Treasury movement.

one-half of the treasury movement already has an upwards arrow...
the other bit i think would be doable if there was heaps more space....i'll look at it though. :)

i've just tried it and graphically there are going to be too many arrows going back and forth


Just throwing it out there. Thanks for trying it out though :!: :D
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby cairnswk on Sun Jun 24, 2012 7:20 pm

Nola_Lifer wrote:...
Just throwing it out there. Thanks for trying it out though :!: :D

i had thought of it earlier 'coz i recognise it is very wordy...
it is difficult because there needs to be arrows going to and from from every treasury square to each command vessel unit as well as SS or LB...yeh, just too much
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby DoomYoshi on Mon Jun 25, 2012 5:26 pm

I can understand it. It seems wordy but I don't have better suggestions.
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Re: 1588 Spanish Armada [25.6.12] V14-P10 Gameplay?

Postby nolefan5311 on Tue Jun 26, 2012 2:02 pm

This map will receive the gameplay stamp in the next 24-48 hours, so if anyone has any concerns/comments/suggestions, now is the time to make them known.
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