Re: 1588 Spanish Armada [16.01.14] V45 Fixes

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: 1588 Spanish Armada [1.8.12] V19-P13 Gameplay?

Postby cairnswk on Tue Aug 07, 2012 4:12 pm

sannemanrobinson wrote:....
Involving money would make it too complicated I think. As a conditional border you also do not spend the money.

Not sure i agree about money making it too complicated.

An other idea is to use the beacons as a condition before an English ship can bombard. There are twice the number of beacons from the number of ships so if one of the two closest beacons to a ship is lit it can bombard.

I do like this idea...it ties in well with the beacons use....but then there has to be no disadvantage given to the Spanish because of it.
Last edited by cairnswk on Wed Aug 08, 2012 5:07 pm, edited 1 time in total.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [6.8.12] V21-P15 Gameplay?

Postby cairnswk on Tue Aug 07, 2012 4:20 pm

nolefan5311 wrote:I think there are quite a bit of possibilities with the Conditional Borders, but I think the one that makes the most sense to me is that you cannot attack a Monarch unless you hold one of the two regions of his Command Vessels.
That is already in the mix as part of the Command Vessels. ;)

Another possibility is that someone can't advance up the Treasury unless they hold both regions of the Command Vessel. For instance, I take the first Treasury Region on my first turn, but my CV is taken on the next turn, and I have to take my CV back before I can advance further.

OK, but that defeats the purpose of being able to use the forts (money) from the treasury to fight the sea battle with.

Nola_Lifer wrote:]I like this idea. Also, nice change in the movement of Treasury. One other thing, Image Hull is a bit hard to read.

Not sure that i like it all that much.
Re Hull...Yes, but that will be moved later in graphics stage when that region loses its shield.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [8.8] V22-16 GP Cond Borders?

Postby cairnswk on Tue Aug 07, 2012 5:40 pm

Version 22....re-arrangements and space saving...height down to 864 now.
and space made for conditional borders...when decided. :)

Click image to enlarge.
image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby Nola_Lifer on Wed Aug 08, 2012 10:10 am

Could conditional borders work with the beacons?
Image
f*ck THE UNION LOUISIANA WILL RISE AGAIN
User avatar
Major Nola_Lifer
 
Posts: 806
Joined: Mon Oct 13, 2008 4:46 pm
Location: 雪山
Medals: 61
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1)
Ratings Achievement (3) Tournament Achievement (11) General Achievement (2) Clan Achievement (12) Tournament Contribution (2)
General Contribution (1)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby nolefan5311 on Wed Aug 08, 2012 3:41 pm

cairnswk wrote:
nolefan5311 wrote:I think there are quite a bit of possibilities with the Conditional Borders, but I think the one that makes the most sense to me is that you cannot attack a Monarch unless you hold one of the two regions of his Command Vessels.
That is already in the mix as part of the Command Vessels. ;)


As it is currently, any Command Vessel can attack any Monarch. I understand this is a pretty important aspect of the gameplay for you, but my suggestion was that a Monarch can only be attacked if one side of the Command Vessel of that Monarch is also held.

So say I start out with the Sir Francis Drake regions and my opponent has the Oquendo Regions. I slowly build up troops on one side of my command vessel (Revenge), launch an assault on his Command Vessel (Santa Ana), then use my build up of troops on the other side of Revenge to attack his Monarch. I must first possess a region of his Command Vessel before attacking his Monarch. Just throwing ideas out there :)
Image
User avatar
Major nolefan5311
 
Posts: 1623
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby cairnswk on Wed Aug 08, 2012 4:45 pm

nolefan5311 wrote:
cairnswk wrote:
nolefan5311 wrote:I think there are quite a bit of possibilities with the Conditional Borders, but I think the one that makes the most sense to me is that you cannot attack a Monarch unless you hold one of the two regions of his Command Vessels.

That is already in the mix as part of the Command Vessels. ;)

As it is currently, any Command Vessel can attack any Monarch. I understand this is a pretty important aspect of the gameplay for you, but my suggestion was that a Monarch can only be attacked if one side of the Command Vessel of that Monarch is also held.
So say I start out with the Sir Francis Drake regions and my opponent has the Oquendo Regions. I slowly build up troops on one side of my command vessel (Revenge), launch an assault on his Command Vessel (Santa Ana), then use my build up of troops on the other side of Revenge to attack his Monarch. I must first possess a region of his Command Vessel before attacking his Monarch. Just throwing ideas out there :)

Mmmm. OK sorry i misread/misunderstood you idea.
That's not a bad idea now thinking about it, because it might be the stop-gap measure to prevent too early an elimination in all numbers of the play.
What do others think?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby cairnswk on Wed Aug 08, 2012 5:11 pm

Nola_Lifer wrote:Could conditional borders work with the beacons?


So far these suggestions have been offered...

winged_cat wrote:1, if you hold a Monarch on one side, you can attack between that side's supply ships and/or land bases.


pamoa wrote:2. maybe you need to hold the let say +3 treasury to be able to bombard from your ship; like you need money to buy powder and guns; or any variation of this idea that money trigger some gameplay feature; the idea is to link the board with the treasury


sannemanrobinson wrote:3. An other idea is to use the beacons as a condition before an English ship can bombard. There are twice the number of beacons from the number of ships so if one of the two closest beacons to a ship is lit it can bombard.


nolefan5311 wrote:4. Another possibility is that someone can't advance up the Treasury unless they hold both regions of the Command Vessel. For instance, I take the first Treasury Region on my first turn, but my CV is taken on the next turn, and I have to take my CV back before I can advance further.


nolefan5311 wrote:5. I think there are quite a bit of possibilities with the Conditional Borders, but I think the one that makes the most sense to me is that you cannot attack a Monarch unless you hold one of the two regions of his Command Vessels.
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby isaiah40 on Wed Aug 08, 2012 8:09 pm

cairnswk wrote:So far these suggestions have been offered...
sannemanrobinson wrote:3. An other idea is to use the beacons as a condition before an English ship can bombard. There are twice the number of beacons from the number of ships so if one of the two closest beacons to a ship is lit it can bombard.


nolefan5311 wrote:5. I think there are quite a bit of possibilities with the Conditional Borders, but I think the one that makes the most sense to me is that you cannot attack a Monarch unless you hold one of the two regions of his Command Vessels.

I think these two make the most sense. You can always use both of these ideas ;)
ImageImage
show: High Score
User avatar
Lieutenant isaiah40
 
Posts: 3957
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 36
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby cairnswk on Wed Aug 08, 2012 8:53 pm

isaiah40 wrote:
cairnswk wrote:So far these suggestions have been offered...
sannemanrobinson wrote:3. An other idea is to use the beacons as a condition before an English ship can bombard. There are twice the number of beacons from the number of ships so if one of the two closest beacons to a ship is lit it can bombard.


nolefan5311 wrote:5. I think there are quite a bit of possibilities with the Conditional Borders, but I think the one that makes the most sense to me is that you cannot attack a Monarch unless you hold one of the two regions of his Command Vessels.

I think these two make the most sense. You can always use both of these ideas ;)

thanks for input isaiah40...
any suggestions for the wordings on these from anyone?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby nolefan5311 on Wed Aug 08, 2012 9:16 pm

"Monarch can only be attacked while holding one region of same Monarch's Command Vessel"

"Corresponding beacon must be held before ships of same color can bombard". - With this though (I don't really know how else this can be done), you'd need to color code them or something so that people know which beacon belongs to which ship.
Image
User avatar
Major nolefan5311
 
Posts: 1623
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby cairnswk on Thu Aug 09, 2012 2:51 am

nolefan5311 wrote:"Monarch can only be attacked while holding one region of same Monarch's Command Vessel"

You mean...Any Monarch can only be assaulted if holding one region of same Monarch's Command Vessel

"Corresponding beacon must be held before ships of same color can bombard". - With this though (I don't really know how else this can be done), you'd need to color code them or something so that people know which beacon belongs to which ship.

Yes i thought this would lead to colur coding...which like the rail maps is going to be difficult for CB players.

Challenge.
three consecutive beacons have to be lit per bonus +1.
Means only 4 beacons available to be lit from region on which they are in.
12 beacons...6 ships...= 2 per ship.
but only 4 beacons to be lit.
means every second beacon has to be open from the top to afford each ship an opportunity to have this condition.
how is this going to change the gameplay?
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby cairnswk on Thu Aug 09, 2012 3:27 am

cairnswk wrote:
nolefan5311 wrote:"Monarch can only be attacked while holding one region of same Monarch's Command Vessel"

You mean...Any Monarch can only be assaulted if holding one region of same Monarch's Command Vessel

On second thoughts...
"Holding one region of your opponents Command Vessel enables assault on their Monarch"
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby iancanton on Sat Aug 11, 2012 5:26 am

sannemanrobinson wrote:3. An other idea is to use the beacons as a condition before an English ship can bombard. There are twice the number of beacons from the number of ships so if one of the two closest beacons to a ship is lit it can bombard.

does this give an advantage to the spanish ships, since they can always bombard, even if they don't have a beacon?

swap the position of ss bazana with that of diana. the supply ships are initially the only bonuses held, so it's fairer that ss bazana does not have the unique advantage of being tucked away in the corner where no-one can reach it even in round 2.

n2 for la manuela, foresight and york will prevent someone from taking a single at the start, then annihilating the ss paxat la isabela, brighton lb or london lb bonuses before those players have their first turn.

for the battle bonuses, eddystone +2 and fire ships +3 is more logical than vice versa. gravelines is fine at +2 because only a few players are close to it.

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1683
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 49
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (4) Clan Achievement (6) General Contribution (12)

Re: 1588 Spanish Armada [8.8] V22-P16 GP Cond Borders?

Postby cairnswk on Mon Aug 13, 2012 3:34 pm

iancanton wrote:
sannemanrobinson wrote:3. An other idea is to use the beacons as a condition before an English ship can bombard. There are twice the number of beacons from the number of ships so if one of the two closest beacons to a ship is lit it can bombard.

does this give an advantage to the spanish ships, since they can always bombard, even if they don't have a beacon?

yes it possibly does, and because of difficulty with the graphic coding of it, i have removed it from consideration as a conditional border.

swap the position of ss bazana with that of diana. the supply ships are initially the only bonuses held, so it's fairer that ss bazana does not have the unique advantage of being tucked away in the corner where no-one can reach it even in round 2.
Done!
n2 for la manuela, foresight and york will prevent someone from taking a single at the start, then annihilating the ss paxat la isabela, brighton lb or london lb bonuses before those players have their first turn.

Done

for the battle bonuses, eddystone +2 and fire ships +3 is more logical than vice versa. gravelines is fine at +2 because only a few players are close to it.
ian. :)

Done! Thanks Ian :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: 1588 Spanish Armada [14.8] V23-P16 GP Cond Borders?

Postby cairnswk on Mon Aug 13, 2012 3:41 pm

Version 23...changes from above.

Click image to enlarge.
image
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

PreviousNext

Return to Beta Maps

Who is online

Users browsing this forum: No registered users and 1 guest

Login