RjBeals wrote:any reason you chose green, yellow and blue for the colors? Wouldn't red/white/blue be more fitting?
It would, at the same time I had to get colors that contrasted well with each other and that were good for our color blind players. The 888's show up good with these colors so for now I'm going to keep them. But while in graphics I may play with the colors some more.
iancanton wrote:what a good job u've made of the state bonuses! 90% of them are good as is, which is some achievement on a map of this size and complexity.
iancanton wrote:as mentioned before, the large states with yellow airports will need bigger bonuses to compensate for both their vulnerability to attack and the delay in actually starting to pay out: +9 instead of +6 for california, +8 instead of +5 for texas, +5 instead of +3 for illinois, +7 instead of +5 for new york and +6 instead of +5 for georgia.
iancanton wrote:the corner location of florida just about compensates for the large number of cities that it has, so we can leave it at +4. for dc, +2 auto-deploy instead of +3 is probably more balanced, since it's initially accessible only from baltimore and will almost certainly form part of a strategy that combines dc with i-95.
iancanton wrote:for the bonuses that involve state capitals, perhaps include the star symbol to make it clear that dc doesn't count.
For the Interstate bonuses I included "Does not include D.C." As for the other bonuses, I believe that they are clear considering that both the Capital and D.C. bonuses have their associated symbol next to them.
iancanton wrote:the road from plattsburgh to burlington has somehow gone through canada. straighten out the border to fix this.
And without further ado, here is v27!