Re: Rail S America [21.11.13] BETA READY

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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby cairnswk on Sat Jan 05, 2013 6:41 pm

thenobodies80 wrote:
It's no more like when Lack allowed everything, forget that time. Now CAs really have the final say on things, you can like it or not, but this is how things will be done now.

Nobodies


Thank-you King tnb80 :)
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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby cairnswk on Sat Jan 05, 2013 7:03 pm

thenobodies80 wrote:
cairnswk wrote:
isaiah40 wrote:The other one was collections.


Thank-you isaiah40.
Is there any chance we can get these added to XML tutorial which is supposed to be our guide as to how do these updates for xml, please?


Is there a chance you stop to demand things all days/all time? Let me say you're becoming annoying (and i'm not talking only about this, but also about other things that have left me really disappointed)


If you did your job properly i wouldn't have to chase these things up all the time, when i as a mapmaker am in need of this information.
If there were these updates last year, then one would think that it would take a couple of minutes for someone with understanding like yourself of xml, to write something on the XML tutorial page as it exists now so the information is available to everyone, instead of having these grand plans that seem to take forever to be implemented to write some new page about it all. Likewise, things just keep getting put in the dark, very secretive foundry mods we have these days bacause they never seem to reveal all the informatyion to those who want it.

And i don't beleive that red boys hold you back on these things, but rather your inadequecies as a good time manager.

Seems to me you got your nose out of joint because your RL problems as well as my badgering don't play to your liking. Well got used to my italian, this is life, but don't take it out on me. If you can't stand the fire when it's hot, then don't be around it.

But you said you have no plans for going anywhere. Well, i have a prediction. and your plans...we'll see how long that lasts.
You accuse me of "ruling the place"...me? I standing up for what is expected of a good CA Supervisor, not one who does his job half-heartedly, nor takes the foundry to "strike" when he can't get his own way. Congratulations on that one...you'll go down in history for that!

This line to isaiah40 above was a request that something be done about updating the xml tutorial page.
There was no need to come back at me in the fashion you did...you could have simply said that it was being attended to and the information would be available shortly.

But you chose to tirade about how CAs have final say, well welcome to the foundry King tnb80. Do you have Sherifs of Nottingham to accompany you?
I could go on and on, but i won't be bothered because the Godfather/King has lost my respect. :twisted:
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Re: Rail S America [29.12.12] V6-P3 New Sizes.

Postby cairnswk on Sat Jan 05, 2013 7:12 pm

thenobodies80 wrote:
cairnswk wrote:New sizes will be:

Small: 800 x 850
Larage: 1040 x 1105


btw, these sizes are ok.

thank-you, i take it supersize stamping is no longer fashionable?
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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby thenobodies80 on Sat Jan 05, 2013 8:15 pm

My words have a reason. I do not like liars and people that throw shit on others just for the sake of it. About how I do my job, please shut up now because YOU DON'T KNOW things. :-$

Draw maps if you want, but do that...it's all you are supposed to do here.

And i don't beleive that red boys hold you back on these things, but rather your inadequecies as a good time manager.

Blah blah blah....SHUT UP!
The guide has taken so much time for a reason, again you don't know things and you don't know why it has taken so much time. If a mapmaker needs info now i can give all the answers, like i did with oneyed.
I do not have to give you any explanation about why it took so long, you don't pay to draw maps, you don't pay to have a forum.

About the rest, think what you want....as said it's just you and I had a confirmation last night, when i had to stay online till 4:30am (but i still don't care about the foundry) to solve a surreal issue you brought to one of my mods. Wasted time mostly, but at least I got a real feedback (and kind words) from users that DO NOT think we're not here and that we do nothing.
It's not that i can't stand the fire when it's hot...it's that nobody here can tolerate you anymore. The day you will realize you're the only man on earth with menstruation, maybe you will understand how hard is "live" with you.

The supersize stamp doesn't belong to me, as stated in the guidelines. I gave you an answer because someone else didn't.

Then call me dictator, king or like you want...again you see just 1% of what I do all day...you're not entitle, nor you have any right to tell me what i have to do or if i do my job properly. Moreover there's a long list of people that can tell you the opposite. again learn to shut up if you don't know things.

Better to remain silent and be thought a fool than to speak out and remove all doubt


ps. don't talk about my RL anymore, you know zero about it and you have no rights to talk about that. Again you're showing how poor you are. The next time I will read something about my RL or any veiled insult about italy or italians (like you did in past) or again if I read a your post in which you insult one of my CAs...then that will be your last post in the foundry. And this is a promise.

Now let me spend my time on better things....oh no wait , we're all slackers so let me sit at the table to eat some spaghetti and a bottle of wine :roll:
Discussion closed, I have nothing else to say to you and i do not want to derail this topic more than what we already did.
Good luck with your maps.

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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby cairnswk on Sat Jan 05, 2013 8:59 pm

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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby generalhead on Sat Jan 05, 2013 9:17 pm

Ok gentlemen we are all here for the same purpose to create maps. It would be easier if we worked together instead of against each other. You have both made your point. can we please move passed this? Image
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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby thenobodies80 on Sat Jan 05, 2013 9:24 pm

You right GH, sorry for not being able to bite my tongue. My fault.
Just...we're (the CAs) full of him...really.

Sorry again
Nobodies

Edit: made clear the "we're"
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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby Seamus76 on Sat Jan 05, 2013 9:59 pm

thenobodies80 wrote:You right GH, sorry for not being able to bite my tongue. My fault.
Just...we're all full of him...really.

Sorry again
Nobodies


With all due respect I think you should have left it without saying the last part.

Also, I am not full of anyone here, especially cairns, but I am not a fan of drama, and everyone being a little overly sensitive. Like GH said I only want to make maps as well, and that can't be done without the feedback of the community, which is all of us, and the trust that opinions will be respected for better or worse. I am also guilty of being frustrated with the lack of movement and feedback these days, as I can't do much without knowing what to do. If that makes sense. But I also understand that this isn't the most important thing in our lives, and respect that.

Now let's all get back to work. :D

Edit: I like the design change. The towers have more of a modern feel to me. It is quite a change from the rest though, but it's cool.
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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby cairnswk on Sat Jan 05, 2013 10:41 pm

Seamus76 wrote:...
Edit: I like the design change. The towers have more of a modern feel to me. It is quite a change from the rest though, but it's cool.

thanks for the feedback :)
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Re: Rail S America [29.12.12] V6-P3 Design Change?

Postby Oneyed on Sun Jan 06, 2013 3:37 am

are needed here so strong words?
cairnswk is one of the best mapmakers here who created many maps for CC. look how much good mapmakers left page in last time. they were frustrated with some things here, so maybe not everything works perfect here. but we (mapmakers) are also not perfect,so please could we be patient and placable. thanks.

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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby cairnswk on Tue Jan 08, 2013 2:51 am

OK after a little hic-cup above....

Version 8.
1. this is now being produced entirely in PS5....no more Coreldraw...everything has been re-drawn completely from scratch (4 days work)

2. Overall colour scheme has been reveiwed and i beleive is now much more cohesive....certainly reflects the colours of S America, but less intense on the eyes also.

3. as well as the normal stations for each line, there is now an extra incentive on each of the stations...with hats!

Yes those with two or more station boxes (BSB and BUE yet to come on sorting out how much they are worth)
have hats on them. This is not 6 hats ex De Bono, but rather i always get images when thinking of S America about the unique hats that they wear across the continent.
So each has a bonus attached and this provides extra incentive for holding the station, which will add to the experience from Rail Asia where player would hold their station for their line and often not attack the adjoining station.

4. Photos have been stripped back....too much, less is more and this version proves it i believe.

5. As this is the last rail map, apart from Race to PS, I am considering putting this forward for Battle Royal consideration. There is certainly enough territories at 109, 5 each for 21 players = 105 + 4 neutrals. Supersize has been approved, thanks tnb80. :)

Click image to enlarge.
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Re: Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby thenobodies80 on Tue Jan 08, 2013 3:48 am

Just a quick thought while I take a coffee at work...graphically speaking it looks really great, I strongly suggest to use always PS if the above is the result you can achieve using it.
No time now to look at it in depth now but I have a quick suggestion about rail lines that maybe are worth a note for when you will reach the graphics stage. Some rail lines are very similar to the region color. I can distinguish them easily but , if i'm not wrong, someone had a similar issue when you did your africa map. I don't think they are not visible, but where the lines are short, it would be better to have more contrast with the land color, like the Belem Line. About belem line, JB BEL and B PMW could be done better (again just a note)
Finally I notice that you have a couple of short line that are a bit hidden behind the hats(?), like B FOR - BR REC for example.

Agree about have smaller and less pics about place, it's one of the thing I said to koontz to suggest to you, anyway we agree here so :P

Final Note, if you want to go BR, remember that , if approved, this map will be ONLY for battle royale. On that side it would make more sense to me to have this one as standard map and instead go with a World Rail Map (just an example) for battle royale...in that way you will have a series of rail maps and a final BR maps to complete the series....obviously these are just random thoughts.

The coffee break is taking too long...maybe it's time for me to go back to my RL work.
Again it looks very nice. =D>

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Re: Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby koontz1973 on Thu Jan 10, 2013 11:19 pm

cairns, now that the size issue is sorted, here is your sticky. Stamp in 2 days as normal. With the new policy, I am going to ask everyone if they are happy to be stamped at first. Are you happy to get stamped?
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Re: Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby cairnswk on Thu Jan 10, 2013 11:46 pm

koontz1973 wrote:cairns, now that the size issue is sorted, here is your sticky. Stamp in 2 days as normal. With the new policy, I am going to ask everyone if they are happy to be stamped at first. Are you happy to get stamped?

koontz...i'd prefer if you left this for a little while, and see what can be done about Seamus76's China map, it's a mystery why that hasn't been stamped yet. :)
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Re: Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby koontz1973 on Thu Jan 10, 2013 11:49 pm

cairnswk wrote:
koontz1973 wrote:cairns, now that the size issue is sorted, here is your sticky. Stamp in 2 days as normal. With the new policy, I am going to ask everyone if they are happy to be stamped at first. Are you happy to get stamped?

koontz...i'd prefer if you left this for a little while, and see what can be done about Seamus76's China map, it's a mystery why that hasn't been stamped yet. :)

Fine I will leave this here. As for Seamus map, it has not been stamped as I have not stamped it. Seamus is a big boy.
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Re: Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby cairnswk on Fri Jan 11, 2013 4:13 pm

thenobodies80 wrote:Just a quick thought while I take a coffee at work...graphically speaking it looks really great, I strongly suggest to use always PS if the above is the result you can achieve using it.
No time now to look at it in depth now but I have a quick suggestion about rail lines that maybe are worth a note for when you will reach the graphics stage. Some rail lines are very similar to the region color. I can distinguish them easily but , if i'm not wrong, someone had a similar issue when you did your africa map. I don't think they are not visible, but where the lines are short, it would be better to have more contrast with the land color, like the Belem Line. About belem line, JB BEL and B PMW could be done better (again just a note)
Finally I notice that you have a couple of short line that are a bit hidden behind the hats(?), like B FOR - BR REC for example.

Agree about have smaller and less pics about place, it's one of the thing I said to koontz to suggest to you, anyway we agree here so :P

Final Note, if you want to go BR, remember that , if approved, this map will be ONLY for battle royale. On that side it would make more sense to me to have this one as standard map and instead go with a World Rail Map (just an example) for battle royale...in that way you will have a series of rail maps and a final BR maps to complete the series....obviously these are just random thoughts.

The coffee break is taking too long...maybe it's time for me to go back to my RL work.
Again it looks very nice. =D>

Nobodies


Thank-you for those comments.
Please refresh the above image....some small changes to address the issues you mentioned...
1. Better drop shadow given behind the rail lines to make them stand out more...i think this is better than changing the line colours...this map because of the dark sea can cope visually better with darker drop shadow than could Rail Africa.
2. Lines have been moved around hats and altered to look better

I will have to consider more the BR situation. :)
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Re: Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby koontz1973 on Wed Jan 16, 2013 5:20 am

cairns, I want to get this sent on. Have you considered everything that you want to and as before with the new rules in place, do you want this one stamped? As soon as I have that answer, I will move you up the food chain. ;)
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Re: Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby cairnswk on Wed Jan 16, 2013 5:37 am

koontz1973 wrote:cairns, I want to get this sent on. Have you considered everything that you want to and as before with the new rules in place, do you want this one stamped? As soon as I have that answer, I will move you up the food chain. ;)

Koontz. there will be no BR for this map, i have made the adjustments as suggested by tnb, so yes, move it on up if you consider it worthy.
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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby koontz1973 on Wed Jan 16, 2013 11:24 am

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Here you go cairns. Onwards and upwards. Have fun.
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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby Gilligan on Wed Jan 16, 2013 10:14 pm

Cairns, I really like how this looks.

This is the nicest looking Rail map I think, only maybe behind USA or Europe.
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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby cairnswk on Sat Jan 19, 2013 4:02 am

koontz1973 wrote:Image
Here you go cairns. Onwards and upwards. Have fun.


Gilligan wrote:Cairns, I really like how this looks.

This is the nicest looking Rail map I think, only maybe behind USA or Europe.


Thanks koontz and Gilligan :)
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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby iancanton on Sat Jan 26, 2013 7:00 am

why not remove the central america line? as well as not being part of south america, the inclusion of central america detracts from gameplay by creating a tiny bonus in a corner of the map. to keep the number of non-neutral stations at 104, it's possible to add Campinas Z north of SAO and Curitiba Z west of SAO (which are stops on the proposed high-speed TAV lines) to the heavily-industrialised southern part of brazil to make it look more developed. If Curitiba Z is already there as BFH (i don't know this abbreviation), then maybe add Florianopolis Z, south of BFH.

BRR is labelled as U. is it supposed to be O?

ian. :)
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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby cairnswk on Sat Jan 26, 2013 7:38 pm

iancanton wrote:why not remove the central america line? as well as not being part of south america, the inclusion of central america detracts from gameplay by creating a tiny bonus in a corner of the map. to keep the number of non-neutral stations at 104, it's possible to add Campinas Z north of SAO and Curitiba Z west of SAO (which are stops on the proposed high-speed TAV lines) to the heavily-industrialised southern part of brazil to make it look more developed. If Curitiba Z is already there as BFH (i don't know this abbreviation), then maybe add Florianopolis Z, south of BFH.


ian, i beleive the argument that the central american line is not part of South america is irrelevant...
yes we could go to semantics and say it is part of north america since south america starts at the panana - columbian border...to me...irrelevant...
and particularly more so since i am now not allowed to develop a north america map since being told this is the "last" rail map.
as far as detracting from gameplay...
no...i think having a little "3 station start" region there is good for someone to gain a foothold, the same as they can do in these other regions i have identifed with 2.5 / 3 / 3.5 stations...spreading them somewhat around the map...1 count there are 7 regions like that alredy existing.

in fact, in order to keep the current 104 number...and create an 8th region...i would propose adding half-stations (one station serving two railroads) to R-PNZ, B-TRS, and B-SLZ
and call it the Q (or F) line to serve the heavily inland regions around Teresina..as below in V9a.

The reason i don't like the proposition of adding the TAV line, is that area is already heavily graphiced, and yes i could move things but as far as eye real estate is concerned it would become bery cluttered...

So really i am not in favour of that.

BFH is Curibita

BRR is labelled as U. is it supposed to be O?
ian. :)

Fixed.

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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby iancanton on Sat Feb 02, 2013 5:26 pm

cairnswk wrote:ian, i beleive the argument that the central american line is not part of South america is irrelevant...
yes we could go to semantics and say it is part of north america since south america starts at the panana - columbian border...to me...irrelevant...

the fact that central america is not part of south america is not irrelevant at all. there are no rail lines between panama and colombia, nor even a single road. the panama-colombia border is therefore the natural place to cut off the map.

cairnswk wrote:as far as detracting from gameplay...
no...i think having a little "3 station start" region there is good for someone to gain a foothold, the same as they can do in these other regions i have identifed with 2.5 / 3 / 3.5 stations...spreading them somewhat around the map...1 count there are 7 regions like that alredy existing.

in fact, in order to keep the current 104 number...and create an 8th region...i would propose adding half-stations (one station serving two railroads) to R-PNZ, B-TRS, and B-SLZ
and call it the Q (or F) line to serve the heavily inland regions around Teresina..as below in V9a.

it does detract from gameplay and so does adding an 8th tiny rail line bonus. this is a huge map which does not need so many bonuses that are smaller than the ones in classic (and we haven't even started talking about the hat bonuses yet).

cairnswk wrote:The reason i don't like the proposition of adding the TAV line, is that area is already heavily graphiced, and yes i could move things but as far as eye real estate is concerned it would become bery cluttered...

that area is heavily industrialised, while large parts of south america are wilderness, therefore it ought to have a greater density of stations than the wilderness areas.

ian. :)
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Re: Rail S America [8.1.13] V8-P4 Complete Re-work

Postby cairnswk on Sun Feb 03, 2013 1:51 am

iancanton wrote:
cairnswk wrote:ian, i beleive the argument that the central american line is not part of South america is irrelevant...
yes we could go to semantics and say it is part of north america since south america starts at the panana - columbian border...to me...irrelevant...

the fact that central america is not part of south america is not irrelevant at all. there are no rail lines between panama and colombia, nor even a single road. the panama-colombia border is therefore the natural place to cut off the map.


well my counternace is that i didn't say the map was based on reality...in fact if you care to examine some of the other rail series maps, you'll see there is quite a bit of non-reality on there also with many lines. so i once again say it is irrelevant.


cairnswk wrote:as far as detracting from gameplay...
no...i think having a little "3 station start" region there is good for someone to gain a foothold, the same as they can do in these other regions i have identifed with 2.5 / 3 / 3.5 stations...spreading them somewhat around the map...1 count there are 7 regions like that alredy existing.

in fact, in order to keep the current 104 number...and create an 8th region...i would propose adding half-stations (one station serving two railroads) to R-PNZ, B-TRS, and B-SLZ
and call it the Q (or F) line to serve the heavily inland regions around Teresina..as below in V9a.

it does detract from gameplay and so does adding an 8th tiny rail line bonus. this is a huge map which does not need so many bonuses that are smaller than the ones in classic (and we haven't even started talking about the hat bonuses yet).


who said my maps were based on classic. Seems to me you base everything on classic, and for my 2c worth, classic is not all it is made out to be.
i think that by having 8 little pockets of smaller rail bonuses, it would help everyone in a larger games to gain a foothold, and therefore to my way of thinking, would help balance gameplay somewhat.

cairnswk wrote:The reason i don't like the proposition of adding the TAV line, is that area is already heavily graphiced, and yes i could move things but as far as eye real estate is concerned it would become bery cluttered...

that area is heavily industrialised, while large parts of south america are wilderness, therefore it ought to have a greater density of stations than the wilderness areas.
ian. :)

i don't care if it is heavily industrialised...as per the top, i am not necessarily basing everything on reality. i didn't do that in my last rail maps, and i won't do that in this map just because you think it is important enough. to me graphic eye space is far more important.

So rather than argue the beejeesus, how about we start getting dow to the tin-tacs of discussing the bonuses, and hats.
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