by koontz1973 on Tue Apr 03, 2012 2:41 am
dana, sorry for the delay in getting back in here, but my son was in hospital.
Game play suggestions for you to consider.
You only have two 3 territ regions, these will be the centre of all games along with the small auto deploys, so who ever take the flank will then grab the tri tip auto. They will then dominate the back very fast. Try to add another 1 or 2 small bonus regions. The tail comes to mind as the easiest.
The four star meats logo (+1auto). This auto can be attacked by 8 regions so will be very hard to grab and hold, so no one will do it. Also, having it attack only one territ, another auto deploy, makes this one completely pointless. You have the space in the black board, so make it say something like - Four Star logo can only be attacked by certain meats. Then put the star from the logo on 5 or 6 territs around the cow. Give it the +1 auto and have it attack the stars again. This makes it far more relevant and allows you to cross the map very quickly.
Sorry, but this makes the loyalty points pointless so take it out. But you can make the special offer territ an auto deploy and not a killer neutral. Still the highish neutral and +1 auto. Bring in the ox tail tip and you again have 6 territs that can attack it and be attacked by it. Tongue, hooves and ox tail tip.
Tri tip / Tenderloin -3 neutral +1 auto
Logo / Special offers - 5 neutral +1 auto
Programme into the xml a 2 neutral on Flank and Brisket. This will stop those two being dropped as a bonus in small games.
You impassables seem OK
When GP is nearly done, we can look at the bonuses as they are very low in places. Hope this helps somewhat.
