4 Star Meats [Quenched]

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Re: 4 Star Meats [27 October 2012] v20 pg 29

Postby RedBaron0 on Sun Nov 04, 2012 11:44 pm

I was just wondering if it was a glitch or done on purpose. As long as no one else minds, and doesn't create any problems for folks whom English isn't their first language, then its fine.
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Re: 4 Star Meats [27 October 2012] v20 pg 29

Postby dana1971 on Fri Nov 09, 2012 7:41 pm

Thanks everyone,

I think I got everything. Here is a small and large version of the map, with and without numbers.
I know I'm not supposed to do this until after I receive a graphics sticker but I've also completed a XML code that has no obvious errors in it.
Should I upload it?

With numbers:
Click image to enlarge.
image

Click image to enlarge.
image


Clean version:
Click image to enlarge.
image

Click image to enlarge.
image


Let me know what you all think? Have i earned a graphics sticker?

Best Wishes,
Dana
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Re: 4 Star Meats [10 November 2012] v20 pg 30

Postby nolefan5311 on Fri Nov 09, 2012 7:59 pm

You can't upload the file in this forum (only when its moved to Final Forge), but you can PM the link to me if you want to and I can take a look at it.
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Re: 4 Star Meats [10 November 2012] v20 pg 30

Postby koontz1973 on Fri Nov 09, 2012 11:46 pm

dana, I am going to ask for one last little crop. The top part of the frame is thinner than the sides or bottom. Can you crop the image down so they are all the same size. You will just need to move your 3 chalk boards in a tad.

Apart from that, post both sizes of map with 888s and the 3 colour blind tests. (These need to go into the first post as well).
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Re: 4 Star Meats [10 November 2012] v20 pg 30

Postby isaiah40 on Sat Nov 10, 2012 12:18 am

Dana, a few things.

1 - The top left blackboard is not in the same perspective as the other two. You can see the inside of the right side of the frame, while on the other two you can see the bottom inside of the top part of the frame. These need to be viewed from the same perspective.
2 - The title I like, old west style while the rest of the map does say old west to me. Plus since I get the feeling of the old west, you can probably do away with the blackboard frames.
3 - The dividing lines on the blackboards, they look like they could be painted on. My suggestion would be to make them look like they are hand drawn on in chalk.
4 - This is just my personal opinion, the blackboards could use some chalk smudges like someone took a chalk eraser and erased the previous writing. Dirty up the blackboard a bit, not too much or else the text will be unreadable
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby dana1971 on Sun Nov 11, 2012 6:04 am

Thanks for the comments, I did them all except for removing the frame on the chalkboards because I tried it and didn't like it.

Click image to enlarge.
image

Click image to enlarge.
image


Click image to enlarge.
image

Click image to enlarge.
image


If this gets approved I'm guessing I'll need to send a clean version of the map?

What's next?

Best Wishes,
Dana
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Re: 4 Star Meats [10 November 2012] v20 pg 30

Postby dana1971 on Sun Nov 11, 2012 6:06 am

nolefan5311 wrote:You can't upload the file in this forum (only when its moved to Final Forge), but you can PM the link to me if you want to and I can take a look at it.


Thanks Nolefan,
I've had to crop the image more so my XML is going to need to be adjusted a bit. When and if the graphics get approved I'll adjust the XML file and PM it to you so you can have a look.

Best Wishes,
Dana
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby AndyDufresne on Mon Nov 12, 2012 12:13 pm

I think we better throw out those last colorblind images. The meat looks brown and rancid! ;)

Keep up the good work, looking forward to this.


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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby ManBungalow on Mon Nov 12, 2012 2:11 pm

Less appealing maps than this have passed the graphics stage.

Can we move on now? I want to play this map already..
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby anamainiacks on Tue Nov 13, 2012 2:46 am

Small matter here, but I think you forgot to put the troops on the Company Logo itself.

My more pressing question is: is the Special Offer sticker supposed to border the Company Logo? Because you state that territories with the star on it border the Company Logo, and the Special Offer sticker happens to have 2 of those stars. It might be misleading if you don't mean for them to be connected (which as of now, I assume is the case).
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby koontz1973 on Tue Nov 13, 2012 3:56 am

dana, can you put 888s onto both maps so I can see the sizing issues is any arise. Remember, the centering of the numbers is between the first two. Thanks.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby dana1971 on Tue Nov 13, 2012 8:31 am

anamainiacks wrote:Small matter here, but I think you forgot to put the troops on the Company Logo itself.

My more pressing question is: is the Special Offer sticker supposed to border the Company Logo? Because you state that territories with the star on it border the Company Logo, and the Special Offer sticker happens to have 2 of those stars. It might be misleading if you don't mean for them to be connected (which as of now, I assume is the case).


Well spotted and good point. I'll remove the stars.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby dana1971 on Tue Nov 13, 2012 8:33 am

koontz1973 wrote:dana, can you put 888s onto both maps so I can see the sizing issues is any arise. Remember, the centering of the numbers is between the first two. Thanks.
Image


Not sure I understand. I put 888's on both maps.
I take it you want them to be color ones? On the small version are the numbers supposed to be the same size as they are on the large version?

Will you need another color blind version too?

Best Wishes,
Dana
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby Seamus76 on Tue Nov 13, 2012 9:56 am

dana1971 wrote:
koontz1973 wrote:dana, can you put 888s onto both maps so I can see the sizing issues is any arise. Remember, the centering of the numbers is between the first two. Thanks.
Image


Not sure I understand. I put 888's on both maps.
I take it you want them to be color ones? On the small version are the numbers supposed to be the same size as they are on the large version?

I know the 88's for the small map need to be the same size as the ones on the large, but I'm also wondering about the need for the colored ones for my map if you already have them but in white.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby koontz1973 on Tue Nov 13, 2012 10:35 am

The coloured numbers are needed to see if an issues with colours blending together arise. And yes, for both maps, the numbers are the same size. We need to see if a problem will arise with the 888s on. The ones I gave you are the site ones and are the size for the maps we play on.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby dana1971 on Tue Nov 13, 2012 7:46 pm

OK not sure how I'll get clean versions of those numbers into photoshop, but I'll work it out. The one's I'm using on the large map are the same size as yours. Can I use mine if I change their color?
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby koontz1973 on Tue Nov 13, 2012 11:27 pm

Just down load them onto your computer and import them into photoshop.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby isaiah40 on Wed Nov 14, 2012 10:09 am

I have the layered PSD file.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby dana1971 on Wed Nov 14, 2012 6:45 pm

thanks I have the PSD file now.
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Re: 4 Star Meats [11 November 2012] v21 pg 30

Postby The Bison King on Thu Nov 15, 2012 1:44 am

I did them all except for removing the frame on the chalkboards because I tried it and didn't like it.

Good call.
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby dana1971 on Sat Nov 17, 2012 8:09 pm

Hi all,

Here is the latest. I've only put in a small color blind version because if it works small it will work big.

Click image to enlarge.
image

Click image to enlarge.
image


Click image to enlarge.
image


Big looks fine for number placement but the tail seems to be a potential problem for three digit numbers, or is it acceptable for the numbers to go over the line a bit when it hits three digits?

I'm also guessing that number placement may be altered a little during the XML code stage.

Let me know.

Best wishes,
Dana
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby elonpuckhog on Sat Nov 17, 2012 10:07 pm

Dana

I'm excited for this map. Latest version looks awesome. It is easy to tell where the borders are and bonuses are. Hope to see this in beta soon.

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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby ironmanbravo on Sat Nov 17, 2012 11:12 pm

You are not the only one. I have been checking this one for a while hoping I could play.
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby cairnswk on Sun Nov 18, 2012 12:15 am

Dana, congrats with your persistence on this one....it is looking quite fine. =D>
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Re: 4 Star Meats [18 November 2012] v22pg 31

Postby dana1971 on Sun Nov 18, 2012 4:44 am

Persistence is the key. Cheers for the comments.
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