Czecho Slovak Fragmentation - bonus change?

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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby cairnswk on Fri Jan 11, 2013 2:23 pm

nolefan5311 wrote:I thought tnb told me that continents couldn't not be listed as components under the collection tag, which was a pretty big issue. Perhaps this has been changed. I'm checking with tnb now though and I will let you know.

in 4.3.2 is says components can be territory as well as continent :) but only territory can have additional option. So i would have to change the continent to territory to have mandatory.
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby nolefan5311 on Fri Jan 11, 2013 2:36 pm

cairnswk wrote:
nolefan5311 wrote:I thought tnb told me that continents couldn't not be listed as components under the collection tag, which was a pretty big issue. Perhaps this has been changed. I'm checking with tnb now though and I will let you know.

in 4.3.2 is says components can be territory as well as continent :) but only territory can have additional option. So i would have to change the continent to territory to have mandatory.


I did see that which is why I thought I could when I wrote Labyrinth or another one, but I was told I couldn't. I've put a pm into tnb to chat about this so I will let you know. It might have gotten fixed for all I know.
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby cairnswk on Fri Jan 11, 2013 2:54 pm

nolefan5311 wrote:...
I did see that which is why I thought I could when I wrote Labyrinth or another one, but I was told I couldn't. I've put a pm into tnb to chat about this so I will let you know. It might have gotten fixed for all I know.


OK.'ll hold off 'til you hear back...
but in the meantime....
I've been thinking about this 4 towns and capital bonus.

If i keep the 4 towns code at the start seperate like this...the play will get that bonus if he holds this continent, which is not desired.
Code: Select all
<!-- Defining 4 towns -->
<continent>
   <name>4 Towns (CR)</name>
   <bonuses>
     <bonus required="4">1</bonus>
     <bonus required="8">1</bonus>
     <bonus required="12">1</bonus>
   </bonuses>
   <components>
      <territory>Ústí n/Labem</territory>
      <territory>Liberec</territory>
      <territory>Karlovy Vary</territory>
      <territory>Plzeň</territory>
      <territory>Kladno</territory>
      <territory>Beroun</territory>
      <territory>Hradec Králové</territory>
      <territory>Pardubice</territory>
      <territory>České Budějovice</territory>
      <territory>Tábor</territory>
      <territory>Jihlava</territory>
      <territory>Brno</territory>
      <territory>Olomouc</territory>
      <territory>Ostrava</territory>
   </components>
</continent>

<continent>
   <name>4 Towns (SR)</name>
<bonuses>
     <bonus required="4">1</bonus>
     <bonus required="8">1</bonus>
   </bonuses>
   <components>
      <territory>Kúty</territory>
      <territory>Nitra</territory>
      <territory>Žilina</territory>
      <territory>Banská Bystrica</territory>
      <territory>Lučenec</territory>
      <territory>Košice</territory>
      <territory>Poprad</territory>
      <territory>Prešov</territory>
      <territory>Trenčín</territory>
   </components>
</continent>
<!-- End Defining 4 towns -->


What is desired is this i beleive, because you actually need Praha (mandatory) plus 4 towns to get the 1 bonus therefore you need 5 territories.
....you need Praha (mandatory) plus 8 towns to get the 2 bonus
and Praha (mandatory) plsu 12 towns to get the 3 bonus.

Code: Select all
<!-- Defining capitals and 4 towns positive bonus-->
<continent>
   <name>Praha and 4 Towns</name>
   <bonuses>
          <bonus required="5">1</bonus>
     <bonus required="9">1</bonus>
     <bonus required="13">1</bonus>
   </bonuses>
   <components>
      <territory type="mandatory">Praha</territory>
      <territory>Ústí n/Labem</territory>
      <territory>Liberec</territory>
      <territory>Karlovy Vary</territory>
      <territory>Plzeň</territory>
      <territory>Kladno</territory>
      <territory>Beroun</territory>
      <territory>Hradec Králové</territory>
      <territory>Pardubice</territory>
      <territory>České Budějovice</territory>
      <territory>Tábor</territory>
      <territory>Jihlava</territory>
      <territory>Brno</territory>
      <territory>Olomouc</territory>
      <territory>Ostrava</territory>
   </components>
</continent>


and the similar would apply to SR.
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby Jippd on Sun Jan 13, 2013 3:26 am

Oneyed wrote:
cairnswk wrote:
Oneyed wrote:...
also borders for Praha are: Kladno, Beroun, Tábor, StČK

Done.

and borders for Bratislava are: Kúty, Trenčín, Nitra, ZSK

Done


thank you. :)
cairnswk wrote:
Oneyed wrote:is it not clear that capital could be attacked from region it is located in and from towns in the same region and from towns adjacent by railway?

Do you need to write something on the map about this?


no. I just ask you because your xml seems that you understand it wrong. so do you think that it is needed to write about this on the map?

Oneyed


I think the map could do with an explanation of the ability of how to attack from or attack the region. It could be the same as the town explanation but under the capital description.

"Attacks towns inside it's kraj and the region it is located in."
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby Gilligan on Sun Jan 13, 2013 1:45 pm

nolefan5311 wrote:I just wanted to point out that the collection bonuses are cumulative and do not override. So, it would need to be:

<!-- Defining Positive Kraj bonus -->
<continent>
<name>Kraje (CR)</name>
<bonuses>
<bonus required="2">4</bonus>
<bonus required="3">4</bonus>
<bonus required="4">4</bonus>

This is coded to mean that holding 2 will yield +4, holding 3 will yield +8, and holding 4 will yield +12.

Check out tnb's post here (4.3.2): viewtopic.php?f=649&t=183876&view=unread#unread


The way I understood it from its original post (viewtopic.php?f=127&t=175704) is that it does override. Guess I was wrong, good catch nolefan.

That makes me wonder if the "mandatory" takes are counted in the "required"? That's a very important part.
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby cairnswk on Sun Jan 13, 2013 5:45 pm

Gilligan wrote:....

The way I understood it from its original post (viewtopic.php?f=127&t=175704) is that it does override. Guess I was wrong, good catch nolefan.

That makes me wonder if the "mandatory" takes are counted in the "required"? That's a very important part.


So Gilligan, do you think my post above would be correct?
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby Oneyed on Sun Jan 13, 2013 7:22 pm

Jippd wrote:I think the map could do with an explanation of the ability of how to attack from or attack the region. It could be the same as the town explanation but under the capital description.

"Attacks towns inside it's kraj and the region it is located in."


I will wait to Beta. then we will see if it is clear or not :)

Gilligan, cairns thanks for all work around xml.

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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby thenobodies80 on Mon Jan 14, 2013 5:32 pm

Mandatory regions are always mandatory to qualify for a bonus....the name is self explanatory ;)
So if you have any bonus collection with a list of required levels, you need to hold all the mandatory region(s) to qualify for that bonus(es). No mandatory region(s) = no bonus.
Mandatory are part of the required count also.
Bonuses always sum together with collections, they do not override. So instead of writing the total value you want as bonus value, you need to calculate how much is already given to you by previous "lower" level of bonuses. The higher bonus you can get from a collection is the sum of all bonus listed into the <bonuses> tag. The fact you qualify for an higher level doesn't mean you don't qualify anymore for the lower one.

e.g.

Code: Select all
<continent>
   <name>Bonus Name</name>
   <bonuses>
     <bonus required="2">1</bonus>
     <bonus required="3">1</bonus>
     <bonus required="4">1</bonus>
   </bonuses>
   <components>
      <territory type="mandatory">TerrA</territory>
      <territory>TerrB</territory>
      <territory>TerrC</territory>
      <territory>TerrD</territory>
   </components>
</continent>


If you hold TerrB and/or TerrC and/or TerrD but you don't hold TerrA --> you receive nothing
If you hold TerrA + 1 of the others components --> you receive 1 additional troop
If you hold TerrA + 2 of the others components --> you receive 2 additional troop
If you hold TerrA + 3 of the others components --> you receive 3 additional troop

Let me know if something is not clear ;)
Nobodies

p.s. remember that the bonus name is just one.

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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby cairnswk on Mon Jan 14, 2013 6:29 pm

so tnb80, having read your above post is this below correct?

Code: Select all
<!-- Defining capitals and 4 towns positive bonus-->
<continent>
   <name>Praha and 4 Towns</name>
   <bonuses>
          <bonus required="5">1</bonus>
     <bonus required="9">1</bonus>
     <bonus required="13">1</bonus>
   </bonuses>
   <components>
      <territory type="mandatory">Praha</territory>
      <territory>Ústí n/Labem</territory>
      <territory>Liberec</territory>
      <territory>Karlovy Vary</territory>
      <territory>Plzeň</territory>
      <territory>Kladno</territory>
      <territory>Beroun</territory>
      <territory>Hradec Králové</territory>
      <territory>Pardubice</territory>
      <territory>České Budějovice</territory>
      <territory>Tábor</territory>
      <territory>Jihlava</territory>
      <territory>Brno</territory>
      <territory>Olomouc</territory>
      <territory>Ostrava</territory>
   </components>
</continent>
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby Gilligan on Tue Jan 15, 2013 1:14 pm

Looks like it, cairns. The uncertainty that I had was from the required tags and whether or not it included the mandatory tag. Thanks nobodies for clearing that up.
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby thenobodies80 on Tue Jan 15, 2013 3:47 pm

cairnswk wrote:so tnb80, having read your above post is this below correct?

Code: Select all
<!-- Defining capitals and 4 towns positive bonus-->
<continent>
   <name>Praha and 4 Towns</name>
   <bonuses>
          <bonus required="5">1</bonus>
     <bonus required="9">1</bonus>
     <bonus required="13">1</bonus>
   </bonuses>
   <components>
      <territory type="mandatory">Praha</territory>
      <territory>Ústí n/Labem</territory>
      <territory>Liberec</territory>
      <territory>Karlovy Vary</territory>
      <territory>Plzeň</territory>
      <territory>Kladno</territory>
      <territory>Beroun</territory>
      <territory>Hradec Králové</territory>
      <territory>Pardubice</territory>
      <territory>České Budějovice</territory>
      <territory>Tábor</territory>
      <territory>Jihlava</territory>
      <territory>Brno</territory>
      <territory>Olomouc</territory>
      <territory>Ostrava</territory>
   </components>
</continent>


Yeah, it is correct. If you hold Praha and 4 towns you receive +1, with praha and 9 you receive +2 (total 1+1), with praha and 13 you receive +3 (total 1+1+1)

The only concern I have is the current bonus name. Actually it is printed in the log only when you hold the higher bonus (i know it's a stupid and unfriendly thing :roll: ) so the player will read that he holds Praha and 4 regions, when it's not....infact he holds praha and 13 towns in that case. read what i wrote as note in the guide for collections to give names to bonuses, at least till the moment I can obtain a fix to have a proper/dedicated name to list all bonuses into collections.

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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby cairnswk on Tue Jan 15, 2013 4:46 pm

^^ thank-you, i will get onto it today. :)
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby cairnswk on Sat Jan 19, 2013 5:03 am

Oneyed, attached is the xml i have done so far.
But when run through the xml tool i get this warning...

Test results:

Warning: Territory Praha has border Kladno, but not vice versa

Warning: Territory Praha has border StČK, but not vice versa

Warning: Territory Bratislava has border Trenčín, but not vice versa

Warning: Territory Bratislava has border ZSK, but not vice versa

Summary: 0 errors and 4 warnings detected in FCSFR3_110113.xml (18 continents, 35 territories)


My question is....can Kladno attack Praha...and all the rest?

Also, in the map, you have both kraj and kraje...is this plural?
Attachments
FCSFR3_110113.xml
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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby Oneyed on Sat Jan 19, 2013 11:15 am

cairnswk wrote:Oneyed, attached is the xml i have done so far.
But when run through the xml tool i get this warning...

My question is....can Kladno attack Praha...and all the rest?


yes. capitals could be attacked from region they are in, from towns in the same region and from town adjacent by railway. and all these 8 teritories (StČK, Kladno, Beroun, Tábor, ZSK, Trenčín, Kúty, Nitra) are codded as starting positions. the rest teritories will be divided random.
cairnswk wrote:Also, in the map, you have both kraj and kraje...is this plural?


right. :)

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Re: Fragmentation of CSFR - updated. Jan 10th, page 32

Postby chapcrap on Sat Jan 19, 2013 12:54 pm

I'm happy this map is advancing. I hope BETA will come soon.
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