Labyrinth [Quenched]

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Re: Labyrinth [29/6] Page 1/9

Postby koontz1973 on Mon Jul 02, 2012 3:43 am

isaiah40 wrote:So how does the small look with the rearranged legend??

Sorry for the delay (busy but completely unforgivable :oops: ), judge for yourself.
Small map now brought up to date with the large. Some symbols have not been scaled down in the same ratio as detail is lost and makes them hard to see.

Click image to enlarge.
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Click image to enlarge.
image


Now that both maps are nearly identical (some placements need to be adjusted), again the questions arises....
What stays, goes, touched up?
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Re: Labyrinth [3/7] Page 1/10

Postby koontz1973 on Tue Jul 03, 2012 12:37 am

Finished the small and fixed the mistake in the legend.

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Re: Labyrinth [3/7] Page 1/10

Postby isaiah40 on Tue Jul 03, 2012 6:36 am

Now that I think about it, on the small "Sirens call ..." change "lose 1/turn" to "-1 per turn" some may not know that / is short for per.
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Re: Labyrinth [3/7] Page 1/10

Postby koontz1973 on Tue Jul 03, 2012 7:27 am

isaiah40 wrote:Now that I think about it, on the small "Sirens call ..." change "lose 1/turn" to "-1 per turn" some may not know that / is short for per.

Done, also for the large for the same reason. Fixed the territs in the dead warrior regions.
Large 800/800
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Small 600/600
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Re: Labyrinth [3/7] Page 1/10

Postby x-raider on Wed Jul 04, 2012 6:36 pm

Wow, can't believe It's taken me so long to look at this...
Cool stuff you got.

The food should contrast with the background more and the fire maybe change the graphic (there's just something I find wrong with it; can't tell what)
Also I find the side numbers a bit distracting. Change the colour?

I hope that was helpful.
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Re: Labyrinth [3/7] Page 1/10

Postby Teflon Kris on Wed Jul 04, 2012 7:09 pm

Useful comments from x-raider ;-)

Excellent progress - I'm sure loads of folks are looking forward to playing on this one.

:D
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Re: Labyrinth [3/7] Page 1/10

Postby DoomYoshi on Wed Jul 04, 2012 7:41 pm

Legend looks much Better without the key
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Re: Labyrinth [3/7] Page 1/10

Postby koontz1973 on Thu Jul 05, 2012 12:18 am

x-raider wrote:Wow, can't believe It's taken me so long to look at this...
Cool stuff you got.

The food should contrast with the background more and the fire maybe change the graphic (there's just something I find wrong with it; can't tell what)
Also I find the side numbers a bit distracting. Change the colour?

I hope that was helpful.

Food contrast toned down a tad. When it becomes too close to the grass, it becomes hard to see as it is the smallest icon. Again, this is the reason why it is out of scale for the small map.
Toned down the territ names
Fire trap graphic has stayed. It needs to be able to not conflict with the red and orange numbers.
Fixed icon placement for the small map.
Click image to enlarge.
image

Click image to enlarge.
image

And finally, the small with the 888s on.
Click image to enlarge.
image
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Re: Labyrinth [9/7] Page 1/10

Postby koontz1973 on Mon Jul 09, 2012 3:30 pm

Got both images icons centred against the army numbers. With the small map though, Medusas face is obscured by the 88s. Should I do what I did with the spears and make the face fill the territ or leave it as it is. Previous post has the 88s on the small so you can see it.
Click image to enlarge.
image

Click image to enlarge.
image


The legend paper is looking too new for my liking and want to age it some. Any one have any preference on how far to take this?

Still need to fix the spacing on the small legend but will wait to see how the new paper works out when found.

Will be away from my files for 3 weeks so no work on this till I get back. :( But do leave feedback for me on what you want to see. :D
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Re: Labyrinth [9/7] Page 1/10

Postby koontz1973 on Tue Jul 10, 2012 3:55 am

Paper distressed. Enough or not?
Added nole for xml.
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Re: Labyrinth [10/7]

Postby koontz1973 on Fri Jul 13, 2012 2:00 pm

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Re: Labyrinth [10/7] place in bin please

Postby nolefan5311 on Wed Aug 01, 2012 7:02 am

By mapmakers request in the subject line, this map is placed on vacation. [Moved]

Please contact any available CA to have this moved back to the Main Foundry, once an update has been made. Please be aware that gameplay standards may be further reviewed upon return to the Main Foundry and may be required to once again pass through GP scrutiny. Should the map be found to be deficient in any way the GP stamp may be removed.
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Re: Labyrinth [7/8]

Postby koontz1973 on Tue Aug 07, 2012 7:18 am

Time to see if the new xml features really work. ;) Can I get this moved back to the main foundry and have the new GP checked. minor adjustments in graphics as I am happy so any one wants something done, tell me.

New GP eliments.
Prometheus is now the key. Holding him allows you to attack slave entrances. Hold a slave entrance or you are removed from the game. Neutral 50 is now a neutral 20 for him.
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Re: Labyrinth [7/8] Pages 1/10

Postby x-raider on Tue Aug 07, 2012 7:31 am

Looking good
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Re: Labyrinth [7/8] Pages 1/10

Postby koontz1973 on Tue Aug 07, 2012 7:40 am

x-raider wrote:Looking good

Thanks x-raider, I think so to but there are more discerning eyes about that have to have sacrifices made to. Last map to 20 chickens and a virgin. This time I think they might like 20 virgins and one chicken. :D
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