Labyrinth [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Labyrinth [7/8] Pages 1/10

Postby nolefan5311 on Wed Aug 08, 2012 12:10 pm

koontz1973 wrote:
Have you thought about maybe putting a box or something around the individual legend explanations, or finding some way to combine the two Medusa explanations and two Siren's explanations?

Boxes look silly, believe me, I tried early on when getting the layout sorted. How do you combine a positive (bonus) with a negative(killer or decay). From what I see, cannot be done as both have separate symbols and meaning.


I don't know what you mean. Something to make the legend more organized is all I was suggesting.

koontz1973 wrote:
Also, I suggest changing the wording for Prometheus to something like this..."Failure to hold a slave entrance results in immediate death. Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack". I think that takes up less space and is very concise in the requirement.

More space and sounds crap. ;) But it has gone in modified. Just give it a check over.


Sounds crap, as in not as cool enough or something? Again, Not really sure what you mean. It needs to be made clear that Prometheus being held is a condition of attacking a slave entrance, and that losing your slave entrance is a losing condition. If you've got something better than by all means...

koontz1973 wrote:
Andy is right that the spear definition is confusing. I understand it's based on the outlined boxes, but this is pretty confusing. I think you need to change this somehow (maybe put the same color tint on the inside of the bombard boxes?).


You stamped it. :lol: But will have a look at it tonight. Nothing worth watching on the Olympics tonight.


Did you not fix this already with the glow in the boxes? And shouldn't L9 spear be able to bombard L12 food?

And I will make sure to wait until the last possible moment to stamp in the future ;)
Image
User avatar
Major nolefan5311
 
Posts: 1624
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Labyrinth [7/8] Pages 1/10

Postby koontz1973 on Wed Aug 08, 2012 12:25 pm

You are right about the food. Will add.
Medusa has a bonus and also is mentioned for the killer neutral. How can you combine these two elements together into one coherent sentence that makes sense? With the boxes, I had them in at the start and worked on them for a while. From straight line boxes to using columns to split it all up. Nothing worked or took up to much space.
Does the glow in the boxes clear up the spears or do I need to rework the wording?
Is the legend now not clear over the conditional border? Adding this part...
Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack

I have stated the losing condition as you worded it as that is great, but to add this last part seems like over kill. I have stated that you cannot attack them till you hold him so why add the adjacent region part?
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: Labyrinth [7/8] Pages 1/10

Postby nolefan5311 on Wed Aug 08, 2012 12:42 pm

koontz1973 wrote:Medusa has a bonus and also is mentioned for the killer neutral. How can you combine these two elements together into one coherent sentence that makes sense? With the boxes, I had them in at the start and worked on them for a while. From straight line boxes to using columns to split it all up. Nothing worked or took up to much space.


I will try to come up with something. Really just depends on what you're willing to do as far as space in the legend is concerned.

koontz1973 wrote:Does the glow in the boxes clear up the spears or do I need to rework the wording?


I know what it means, but fresh eyes might be needed. Andy, what do you think? Is it pretty clear now? koontz, how do you feel about removing the spears entirely from the GP? I don't think they add anything particularly unique to the map and at this point are just adding more confusion then they're worth. And it would free up more legend space...lol

koontz1973 wrote:Is the legend now not clear over the conditional border? Adding this part...
Slave entrances can only be attacked from adjacent regions, but Promotheus must be held as condition of attack. I have stated the losing condition as you worded it as that is great, but to add this last part seems like over kill. I have stated that you cannot attack them till you hold him so why add the adjacent region part?


I agree with you, like your wording better.
Image
User avatar
Major nolefan5311
 
Posts: 1624
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Labyrinth [7/8] Pages 1/10

Postby AndyDufresne on Wed Aug 08, 2012 12:59 pm

nolefan5311 wrote:[
koontz1973 wrote:Does the glow in the boxes clear up the spears or do I need to rework the wording?


I know what it means, but fresh eyes might be needed. Andy, what do you think? Is it pretty clear now? koontz, how do you feel about removing the spears entirely from the GP? I don't think they add anything particularly unique to the map and at this point are just adding more confusion then they're worth. And it would free up more legend space...lol


I won't comment on whether the spears are worthy gameplay additions or not, since I don't really know. But I think making the spear regions have a glow is probably good enough. I think it is more intuitive now than it previously was.

In regards to icons, have you considered adjusting the sword X to a single sword per region? It may clear up any other confusion when the sword regions are intermixed in spear regions, since they are obviously very different from a mechanics point of view, but in terms of reality (and a random player hopping into a game on this map) spears and swords are both weapons (a la Colosseum map's use of multiple weapons like trident, sword, etc, sort of).


--Andy
User avatar
Corporal AndyDufresne
Retired Administrator
 
Posts: 25044
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: Labyrinth [7/8] Pages 1/10

Postby koontz1973 on Wed Aug 08, 2012 1:12 pm

nole wrote:I will try to come up with something. Really just depends on what you're willing to do as far as space in the legend is concerned.

Thanks.
Will try anything. Never had a problem with trying new things and you might come up with something I had not thought of.
I thought you wanted to help wrote:how do you feel about removing the spears entirely from the GP

No reason to do it just yet. Many more maps have more complicated GP than this one.
boss man wrote:I agree with you, like your wording better.

See, we can work together. =D>
Andy wrote:In regards to icons, have you considered adjusting the sword X to a single sword per region

Will be done.
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: Labyrinth [7/8] Pages 1/10

Postby IcePack on Wed Aug 08, 2012 1:16 pm

How did I miss this map! I will look tonight and give comments. This is one that I feel is right up my alley :)

IcePack
Interested in clans? Check out the Fallen!

Image

Please contact chapcrap if my game times run low.
User avatar
Major IcePack
Beta Tester Extraordinaire
Beta Tester Extraordinaire
 
Posts: 5566
Joined: Wed Aug 04, 2010 6:42 pm
Location: California
Medals: 94
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (9)
General Achievement (6) Clan Achievement (15) Challenge Achievement (1) Tournament Contribution (11) General Contribution (8)

Re: Labyrinth [7/8] Pages 1/10

Postby nolefan5311 on Wed Aug 08, 2012 1:41 pm

koontz1973 wrote:
nolefan5311 wrote:how do you feel about removing the spears entirely from the GP

No reason to do it just yet. Many more maps have more complicated GP than this one.


It's not that they're overly complicating things, I think I just like the map better without them. They just seem a little quirky and out of place. The sirens and Medusa are definitely Greek mythology related, but spears aren't necessarily, and they seem to have more attack power than either the Sirens or Medusa.

koontz1973 wrote:
nolefan5311 wrote:I agree with you, like your wording better.

See, we can work together. =D>


Did you ever doubt we could?
Image
User avatar
Major nolefan5311
 
Posts: 1624
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Labyrinth [7/8] Pages 1/10

Postby koontz1973 on Wed Aug 08, 2012 1:47 pm

IcePack wrote:How did I miss this map! I will look tonight and give comments. This is one that I feel is right up my alley :)

IcePack

Thanks IcePack. Here is the latest one for you. Make any suggestions you want about everything.

Single sword.
Legend spaced out better.
Added the missing spear glow.
Click image to enlarge.
image
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: Labyrinth [7/8] Pages 1/10

Postby nolefan5311 on Wed Aug 08, 2012 1:49 pm

The spacing in the legend looks really good.
Image
User avatar
Major nolefan5311
 
Posts: 1624
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Labyrinth [7/8] Pages 1/10

Postby AndyDufresne on Wed Aug 08, 2012 1:53 pm

nolefan5311 wrote:The spacing in the legend looks really good.

Yeah, I think so too.


--Andy
User avatar
Corporal AndyDufresne
Retired Administrator
 
Posts: 25044
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: Labyrinth [7/8] Pages 1/10

Postby koontz1973 on Wed Aug 08, 2012 1:57 pm

AndyDufresne wrote:
nolefan5311 wrote:The spacing in the legend looks really good.

Yeah, I think so too.


--Andy

And here I am thinking how bad it looks.

Leaving it for tonight (fresh hands and eyes) and will pick his up tomorrow. Any more comments chaps, I will go over them then.
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: Labyrinth [8/8] Pages 1/12

Postby IcePack on Wed Aug 08, 2012 2:31 pm

Well at first glance there are a few things that don't seem clear as to what they actually do.
I'll read the thread tonight to get clarification as to what the intent is, so maybe I can give feedback as to how to word it better?

But this is definitely something I'm excited about :)
Interested in clans? Check out the Fallen!

Image

Please contact chapcrap if my game times run low.
User avatar
Major IcePack
Beta Tester Extraordinaire
Beta Tester Extraordinaire
 
Posts: 5566
Joined: Wed Aug 04, 2010 6:42 pm
Location: California
Medals: 94
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (9)
General Achievement (6) Clan Achievement (15) Challenge Achievement (1) Tournament Contribution (11) General Contribution (8)

Re: Labyrinth [8/8] Pages 1/12

Postby nolefan5311 on Wed Aug 08, 2012 2:41 pm

IcePack wrote:Well at first glance there are a few things that don't seem clear as to what they actually do.
I'll read the thread tonight to get clarification as to what the intent is, so maybe I can give feedback as to how to word it better?

But this is definitely something I'm excited about :)


You shouldn't have to read the thread to learn this information, it should be clearly explained in the legend, so if there is any confusion, let us know :)
Image
User avatar
Major nolefan5311
 
Posts: 1624
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

Re: Labyrinth [8/8] Pages 1/12

Postby AndyDufresne on Wed Aug 08, 2012 3:07 pm

nolefan5311 wrote:
IcePack wrote:Well at first glance there are a few things that don't seem clear as to what they actually do.
I'll read the thread tonight to get clarification as to what the intent is, so maybe I can give feedback as to how to word it better?

But this is definitely something I'm excited about :)


You shouldn't have to read the thread to learn this information, it should be clearly explained in the legend, so if there is any confusion, let us know :)

I think icepack understands that, that is why they are going to re-read it to possibly come up with a wording that would make it so you wouldn't have to research!


--Andy
User avatar
Corporal AndyDufresne
Retired Administrator
 
Posts: 25044
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Re: Labyrinth [8/8] Pages 1/12

Postby nolefan5311 on Wed Aug 08, 2012 3:14 pm

AndyDufresne wrote:
nolefan5311 wrote:
IcePack wrote:Well at first glance there are a few things that don't seem clear as to what they actually do.
I'll read the thread tonight to get clarification as to what the intent is, so maybe I can give feedback as to how to word it better?

But this is definitely something I'm excited about :)


You shouldn't have to read the thread to learn this information, it should be clearly explained in the legend, so if there is any confusion, let us know :)

I think icepack understands that, that is why they are going to re-read it to possibly come up with a wording that would make it so you wouldn't have to research!


--Andy


Sounds good.
Image
User avatar
Major nolefan5311
 
Posts: 1624
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida
Medals: 108
Standard Achievement (3) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (3) Tournament Achievement (29) General Achievement (5)
Clan Achievement (12) Map Contribution (4) Tournament Contribution (12) General Contribution (4)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 1 guest

Login