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AndyDufresne wrote:Looking good, Isaiah. In regards to the legend, since you said you were just working on it, have you thought about flipping the 4th column (I.E. 'You will only.. / All empty regions... / All units withing...') to the left side of the legend? The information therewithin seems like info I'd want to read over first before moving onto the icon information (reading left to right more so).
Additionally in terms of the legend, I am always in favor of adding bullet points if you aren't using space to separate main ideas (like the 4th column does with spacing).
I'll check back with some other feedback soon hopefully!
--Andy





nolefan5311 wrote:The first thing that comes to mind is that the legend needs some clarification as far as what can and can't be attacked. The attack routes all seem a little incoherent. So I think the best solution is to list what can't be attacked as opposed to what can be attacked. That'll significantly reduce space usage in the legend and clear things up quite a bit.
Suggestions:
Empty Regions
Can attack all adjacent regions
INF
Can attack all adjacent regions except for Bombers.
Fighters
Attack range of 1
Bombard range of 2
(since there appears to not be any restriction on what Fighters can attack)
Bombers
Attack range of 2
Bombard range of 3
Can't attack Fighters or other Bombers
Hover-Tanks
Attack range of 2.
Can't attack Fighters or Bombers
Cities
Can attack all adjacent regions
Assuming this is all correct, what do you think?
nolefan5311 wrote:The first thing that comes to mind is that the legend needs some clarification as far as what can and can't be attacked. The attack routes all seem a little incoherent. So I think the best solution is to list what can't be attacked as opposed to what can be attacked. That'll significantly reduce space usage in the legend and clear things up quite a bit.
Suggestions:
Empty Regions
Can attack all adjacent regions
INF
Can attack all adjacent regions except for Bombers.
Fighters
Attack range of 1
Bombard range of 2
(since there appears to not be any restriction on what Fighters can attack)
Bombers
Attack range of 2
Bombard range of 3
Can't attack Fighters or other Bombers
Hover-Tanks
Attack range of 2.
Can't attack Fighters or Bombers
Cities
Can attack all adjacent regions
Assuming this is all correct, what do you think?

isaiah40 wrote:nolefan5311 wrote:The first thing that comes to mind is that the legend needs some clarification as far as what can and can't be attacked. The attack routes all seem a little incoherent. So I think the best solution is to list what can't be attacked as opposed to what can be attacked. That'll significantly reduce space usage in the legend and clear things up quite a bit.
Suggestions:
Empty Regions
Can attack all adjacent regions
INF
Can attack all adjacent regions except for Bombers.
Fighters
Attack range of 1
Bombard range of 2
(since there appears to not be any restriction on what Fighters can attack)
Bombers
Attack range of 2
Bombard range of 3
Can't attack Fighters or other Bombers
Hover-Tanks
Attack range of 2.
Can't attack Fighters or Bombers
Cities
Can attack all adjacent regions
Assuming this is all correct, what do you think?
I can deal with these suggestions with the exception of the Bombers bombard range. I would prefer to leave it worded as it is now "Bombards 3 regions away". Bombard "range" denotes up to the regions.



nolefan5311 wrote:Fighters
Attack range of 1
nolefan5311 wrote:Cities
Can attack all adjacent regions
swimmerdude99 wrote:maybe the +1 autos could be nuetral 2, then +2 autos are nuetral 3, and then the +3 autos are nuetral 4?

iancanton wrote:nolefan5311 wrote:Fighters
Attack range of 1nolefan5311 wrote:Cities
Can attack all adjacent regions
these ought to be expressed in the same way.
iancanton wrote:swimmerdude99 wrote:maybe the +1 autos could be nuetral 2, then +2 autos are nuetral 3, and then the +3 autos are nuetral 4?
this idea is well worth considering.
iancanton wrote:the poor guys in the middle will always have a handicap in multiplayer games. try moving the purple starting fighter from f9 to f8 and the orange one from f11 to f12, so that purple and orange aren't fighting each other and have more expansion room before they tread on each other's toes. slightly more infantry in the middle will also help their cause. what do the coloured areas signify?

iancanton wrote:the poor guys in the middle will always have a handicap in multiplayer games.
isaiah40 wrote:Moving F9 to F8 and F11 to F12 could be done.
isaiah40 wrote:How's this, Instead of moving F11 to F12, how about if I move INF15 down to where M2 is, and then move F11 in that spot. I can then add in another INF where F11 used to be.
iancanton wrote:alleanza


nolefan5311 wrote:Any update coming on this one? Been over 3 weeks since the last one.

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