by koontz1973 on Sun Aug 26, 2012 5:07 am
Will change the wording. As for the starts, I wanted as many starts as possible for the large games (8/12 players) but also leave the ability for trapping an opponent behind doors. I understand that it may annoy some players if they get trapped but with the conditional borders now being able, this might become an issue for all maps with it unless it is used only for a combo with the winning/losing condition.
As for the bullets, cards, weapons, key doors, etc, these will all need to be gone over with the game play mods to make sure it is all player friendly. But my initial idea was to have players in all areas with a good amount of supplies in each. Then use the cards and doors to limit the ability for any one player to dominate in the early rounds. So you must have a red card for a gun but you need the blue one for the bullets.
Example of this.3 territs for the conference room and Admin 5 start as normal. This area is closed of so they need to fight it out to get the blue card. This gets them the gun in the security office and the green card to get into the dorm rooms.
Now, if I can get it balanced like that for the rest of the map, I will be very happy.

