[Abandoned] Escape [19/5] Pages 1/9

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Escape [7/5] Pages 1/9

Postby Seamus76 on Tue May 07, 2013 8:55 am

You're becoming a master of conditional borders. =D>

I see purple cards, but no purple doors. I see blue doors, ex. Coffee Lounge. Is that supposed to be a purple door? If so, they do not look like the same color to me.
ImageImageImage
User avatar
Lieutenant Seamus76
 
Posts: 1463
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA
Medals: 108
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (30) Clan Achievement (31) Map Contribution (2) Tournament Contribution (8) General Contribution (5)

Re: Escape [7/5] Pages 1/9

Postby koontz1973 on Tue May 07, 2013 9:36 am

Seamus76 wrote:You're becoming a master of conditional borders. =D>

I see purple cards, but no purple doors. I see blue doors, ex. Coffee Lounge. Is that supposed to be a purple door? If so, they do not look like the same color to me.

Correct, you would never tell that they are the same colour. Added to the list of things to do.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [7/5] Pages 1/9

Postby EricPhail on Fri May 10, 2013 6:33 am

When you simplified the map, did you deliberately remove the hold at least one room or die losing condition, or is it still intended but just absent from the legend?
Sergeant 1st Class EricPhail
 
Posts: 107
Joined: Tue Feb 12, 2013 12:59 pm
Medals: 4
Standard Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Ratings Achievement (1)

Re: Escape [7/5] Pages 1/9

Postby koontz1973 on Sat May 11, 2013 4:47 am

EricPhail wrote:When you simplified the map, did you deliberately remove the hold at least one room or die losing condition, or is it still intended but just absent from the legend?

Cannot remember. Would you like it back in?
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [7/5] Pages 1/9

Postby EricPhail on Sat May 11, 2013 2:13 pm

To be honest I kind of liked it, and assuming the helipad doesn't count as a room or reception (interesting side note here I'll come back to in a minute) would provide an interesting way to deny someone whos on the helipad the win (they fell to the virus on the pad, last gasp failure etc.) especially in trench games where with only one path to the helipad, once you take the pad you win otherwise.

Side note (re winning and losing conditions)
If the losing condition were kept/return and helipad not considered a room, but reception was the following question must be asked: You take the helipad, your opponent kills all your territories bar reception and helipad, you haven't lost yet as you have a room (reception) however when you start your turn do you:
A. win as you've held the winning condition for a turn
or
B. Lose as reception reverts to neutral meaning you've succumbed to the virus

In other words which happens 1st reversion of killer neutrals, so death, or winning check so you win?


So in conclusion yes I'd like that condition back (with the required proviso that neither reception nor the helipad count as 'rooms' for the purposes of that condition)
Sergeant 1st Class EricPhail
 
Posts: 107
Joined: Tue Feb 12, 2013 12:59 pm
Medals: 4
Standard Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Ratings Achievement (1)

It Re: Escape [7/5] Pages 1/9

Postby mint-murray on Sun May 12, 2013 3:04 pm

If playing Nuclear - It may then have the same affect - as annoying( depends how you look at it) nukes in labyrinth hitting slave position, and eliminating you from game.
Image
User avatar
Captain mint-murray
 
Posts: 385
Joined: Sat Oct 08, 2011 7:26 am
Location: Scotland
Medals: 72
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (4) General Achievement (6)
Clan Achievement (3) Challenge Achievement (1) Tournament Contribution (10)

Re: Escape [7/5] Pages 1/9

Postby EricPhail on Sun May 12, 2013 3:35 pm

True, but thats the case with any losing condition and nuclear spoils, and IMO that nuclear spoils can end the game by being odd, is no reason not to make use of the losing condition function.
Sergeant 1st Class EricPhail
 
Posts: 107
Joined: Tue Feb 12, 2013 12:59 pm
Medals: 4
Standard Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Ratings Achievement (1)

Re: Escape [7/5] Pages 1/9

Postby koontz1973 on Sun May 12, 2013 9:40 pm

I agree with Eric on this. The LC will go back in. And unlike Labs of most losing conditions, this one will not be too harsh as most people will be able to keep at least in one room when playing nukes. But it will help eliminations and sweeps of the board.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [19/5] Pages 1/9

Postby koontz1973 on Sun May 19, 2013 12:41 am

Sorted out all things pointed out.

Back in with the losing condition, secret passage is now stairs via basement.

Click image to enlarge.
image


Need to finalise the starting positions.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [19/5] Pages 1/9

Postby EricPhail on Sun May 19, 2013 2:35 pm

Looking good, a few things however:
Map of region bonuses says "closits [sic] no bonus" should now read "stairs no bonus"

Assuming the hallways start neutral, what is/will be the neutral value (if they are starting positions: how are you making sure all players start with a fair balance of rooms and halls - given the decay and losing condition?)

not really sure if I can be much help on the starting positions

one other thing I've noticed the area around hallway 20 has a lot of purple (dark blue what colour are you calling that keycard?) doors (might be an idea for the lab 3 or head scientist office doors to be red)

finally: it is possible to be in positions where you won't lose but CAN'T win save by time out: is there any way to avoid leaving freemiums trapped (bar deadbeating) for days in a game they couldn't win even if the other players tried to help them?
Sergeant 1st Class EricPhail
 
Posts: 107
Joined: Tue Feb 12, 2013 12:59 pm
Medals: 4
Standard Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Ratings Achievement (1)

Re: Escape [19/5] Pages 1/9

Postby koontz1973 on Mon May 20, 2013 12:08 am

EricPhail wrote:Map of region bonuses says "closits [sic] no bonus" should now read "stairs no bonus"

Nice spot, will get changed today.
EricPhail wrote:Assuming the hallways start neutral, what is/will be the neutral value (if they are starting positions: how are you making sure all players start with a fair balance of rooms and halls - given the decay and losing condition?)

I had planned on the 3 max starting positions, one in each area. These need to go onto the map. Neutrals for hallways and all other non areas I was thinking of two.
EricPhail wrote:one other thing I've noticed the area around hallway 20 has a lot of purple (dark blue what colour are you calling that keycard?) doors (might be an idea for the lab 3 or head scientist office doors to be red)

I see, the reason it is not red is this. You need all three cards (red,green,blue) to get the yellow card. The reason why those doors are blue is to force any player that thinks holding the labs for a win to come out to get a blue card. I see what you mean though. I will look again at the door colours though more than the cards.
EricPhail wrote:finally: it is possible to be in positions where you won't lose but CAN'T win save by time out: is there any way to avoid leaving freemiums trapped (bar deadbeating) for days in a game they couldn't win even if the other players tried to help them?

It is possible, get trapped behind a door with no way out. And as that is not going to fly with the game play rules, I need to make sure that cannot happen. How about a way for doord to be passable from the inside of a room. So for the test subjects holding room, the card is red and the door is blue. If that was my only region, I am buggered as you stated. So what if I had it that if you are in a room, the door do not need a key? So of like an emergency button on the inside to let you out incase of fire. Better wording needed.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [19/5] Pages 1/9

Postby Seamus76 on Mon May 20, 2013 6:38 am

Having the doors be open from the inside does solve your problem of getting players trapped. Something simple like, no key card is needed to exit a room. Or if you have room go creative.
ImageImageImage
User avatar
Lieutenant Seamus76
 
Posts: 1463
Joined: Fri Feb 25, 2011 5:41 pm
Location: Atlanta, GA
Medals: 108
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (30) Clan Achievement (31) Map Contribution (2) Tournament Contribution (8) General Contribution (5)

Re: Escape [19/5] Pages 1/9

Postby EricPhail on Mon May 20, 2013 7:41 am

Certain* Doors always open to halls without a key card works (I presume you can code it as a one way assault unless you hold the appropriate key card)

*any door(s) that could otherwise leave a player completely trapped

List of current trapping doors (that I can see) :
Admin 4
Sec 1/Admin 3
Coffee lounge
Head of security office (might be better to just pick 1 rather than both)
Admin 1
Stairs 1 (since stairs 2 has no route to a keycard either)
Weapon
Infirmary 1

Chemical Storage
Test Subject holding cell
Head Scientist office

Actually the entire area around hallway 20 is a trap (needs unlocked passage to a keycard that will allow it to eventually return to the body of the facility)

One final graphical nitpick please remove the unused doorways between Security 2/Hallway 2 ans conference room2/hallway 6
to avoid people thinking those are actually passage
Sergeant 1st Class EricPhail
 
Posts: 107
Joined: Tue Feb 12, 2013 12:59 pm
Medals: 4
Standard Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Ratings Achievement (1)

Re: Escape [19/5] Pages 1/9

Postby koontz1973 on Mon May 20, 2013 9:14 am

EricPhail wrote:One final graphical nitpick please remove the unused doorways between Security 2/Hallway 2 ans conference room2/hallway 6
to avoid people thinking those are actually passage

Remove or add a blood trail (attack route)? Which one would you think is better?
If you look at my maps, I have always been one to favour multiple attack routes. Being an escalating player, the idea of having to choose attack routes appeals to me.
Already fixed the door problem wit them opening from the inside.
EricPhail wrote:Actually the entire area around hallway 20 is a trap (needs unlocked passage to a keycard that will allow it to eventually return to the body of the facility)

This whole area will get more hallway regions. But will see about opening it up some as well. Not to much. I want the scientist area to be really confined and hard to move around in. This is the outbreak point and needs to be contained (my thoughts behind it). Dorm rooms are open whilst offices are the biggest area. Admin for a facility like this is going to be huge (mainly if you are government).
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [19/5] Pages 1/9

Postby EricPhail on Mon May 20, 2013 1:12 pm

Security 2/Hallway 2 could be an attack route if you think thats better

Conference 2/Hallway 6 I'd lose that doorway myself (actually tbh at the moment the coference room doesn't seem to have much purpose really - perhaps a route to hallway 11)


Blood trails are a little confusing for me at the moment
eg Admin 6 does it border Hallway 6? 7? both? or admin 5 and the head of security office as well
also does admin 6 border finance 2 (without needing an intervening hallway)
security 1 and the coffee lounge as above


Finally a simple graphical note there should be a blood trail between Dorm 1 and hallway 13 given that there's a door there
Sergeant 1st Class EricPhail
 
Posts: 107
Joined: Tue Feb 12, 2013 12:59 pm
Medals: 4
Standard Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Ratings Achievement (1)

Re: Escape [19/5] Pages 1/9

Postby koontz1973 on Tue May 21, 2013 3:27 am

EricPhail wrote:Security 2/Hallway 2 could be an attack route if you think thats better

Will leave in.
EricPhail wrote:Conference 2/Hallway 6 I'd lose that doorway myself (actually tbh at the moment the coference room doesn't seem to have much purpose really -

Will remove.
EricPhail wrote:Blood trails are a little confusing for me at the moment

Seems to be a theme with this one. I will redo the whole lot and move some regions around so all army circles sit on the trails.
EricPhail wrote:Finally a simple graphical note there should be a blood trail between Dorm 1 and hallway 13 given that there's a door there

Yes, will add.

This is going to take a bit of time so give me a few days.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [19/5] Pages 1/9

Postby -=- Tanarri -=- on Thu Jun 20, 2013 11:23 pm

Just dropping in to give a little encouragement for the next revision... looking forward to playing this one when it hits Beta :)
User avatar
Major -=- Tanarri -=-
 
Posts: 881
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld
Medals: 52
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (3) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (2) Clan Achievement (3) Challenge Achievement (1) General Contribution (2)

Re: Escape [19/5] Pages 1/9

Postby koontz1973 on Fri Jun 21, 2013 1:16 am

-=- Tanarri -=- wrote:Just dropping in to give a little encouragement for the next revision... looking forward to playing this one when it hits Beta :)

Sorry, this fell onto the back burner. Will get the updated map posted this weekend.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [19/5] Pages 1/9

Postby cairnswk on Fri Jun 21, 2013 5:05 pm

koontz, sorry this is a negative one....
but i think the original version was far better than the graphics now...they are totally confusing and over the top and you have to search everywhere for bits and pieces.
This is, IMO, needs pulling right back.
Sorry, just my opinion. :)
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Escape [19/5] Pages 1/9

Postby koontz1973 on Mon Jun 24, 2013 12:29 am

cairnswk wrote:koontz, sorry this is a negative one....
but i think the original version was far better than the graphics now...they are totally confusing and over the top and you have to search everywhere for bits and pieces.
This is, IMO, needs pulling right back.
Sorry, just my opinion. :)

cairns, which version are you saying to go back to? I think the only really new idea on this over the others is now the blood trails on the map for connections. Or do you mean the legend part of the image?
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: Escape [19/5] Pages 1/9

Postby cairnswk on Mon Jun 24, 2013 1:16 am

koontz1973 wrote:
cairnswk wrote:koontz, sorry this is a negative one....
but i think the original version was far better than the graphics now...they are totally confusing and over the top and you have to search everywhere for bits and pieces.
This is, IMO, needs pulling right back.
Sorry, just my opinion. :)

cairns, which version are you saying to go back to? I think the only really new idea on this over the others is now the blood trails on the map for connections. Or do you mean the legend part of the image?


koontz V3 was much clearer for me to understand, but then it doesn't coinvey what you need on the map.
the current version has too many white background pieces going on in conjunction with what i percieve as light grey army shadows...combine that with the blood trails, and it becomes very confusing to examine.
I watched The Following last night for the first time - Kevin Bacon and James Purefoy (of Mark Anthony fame from Rome) - and it seems that your concept of "blood art" and Dr Joe Carroll's blood art is similarly aligned - no insult intended - but there is similarity and trying to read the legend with that blood all over the cards is a nightmare...perhaps that can be toned down a lot.
At present, i just find the whole map over-the-top and rather confusing to read - less is more...remember what we did to pull back Madrid.
I think part of the issue is also trying to read the room names which haven't been lifted from the grey background and aren't clear to identify. :)
Last edited by cairnswk on Tue Jun 25, 2013 4:45 pm, edited 1 time in total.
User avatar
Private cairnswk
 
Posts: 11498
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: Escape [19/5] Pages 1/9

Postby iancanton on Tue Jun 25, 2013 4:22 pm

will an appropriate number of labs start as n1 or n2 to reduce the initial 1v1 deployment to 4 troops?

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1749
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 52
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (5) Clan Achievement (7) General Contribution (13)

Re: Escape [19/5] Pages 1/9

Postby iancanton on Fri Jun 28, 2013 4:20 pm

[Moved]

At the request of the mapmaker, this map has been placed on vacation for a period of 6 months. After the 6 months, the map will be considered Abandoned. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made.

ian. :)
Image
User avatar
Colonel iancanton
Cartography Assistant
Cartography Assistant
 
Posts: 1749
Joined: Fri Jun 01, 2007 5:40 am
Location: europe
Medals: 52
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (4) General Achievement (5) Clan Achievement (7) General Contribution (13)

Re: [Vacation - valid until Dec 2013] Escape [19/5] Pages 1/

Postby ViperOverLord on Mon Sep 16, 2013 8:54 pm

JMO: This could end up being Koontz's best map to date. Though off the top of my head, Rorke's Drift and 1982 are both high quality.
User avatar
Major ViperOverLord
 
Posts: 2200
Joined: Sun Apr 19, 2009 3:19 pm
Location: California
Medals: 130
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (30)
General Achievement (7) Clan Achievement (10) Challenge Achievement (1) Tournament Contribution (31)

Re: [Vacation - valid until Dec 2013] Escape [19/5] Pages 1/

Postby koontz1973 on Mon Sep 16, 2013 11:51 pm

ViperOverLord wrote:JMO: This could end up being Koontz's best map to date. Though off the top of my head, Rorke's Drift and 1982 are both high quality.

This will be back. Expect it in the foundry around Christmas with an ideal beta date of next summer.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users

Login