[Beta] - Krazy Kingdoms - Proposed Changes (3/14/14)

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Krazy Kingdoms - Number & Color Blind Tests

Postby dolomite13 on Thu Jun 27, 2013 3:33 pm

OK here are the number tests and color blind tests. I did numbers as x33 format, 88, and 888. I also saved out with 88's on small and large withought the unit circles on the map to see if they could be removed from territories.

I did the colorblind tests with the Vischeck filter in Photoshop and saved them out as Protanope, Dueteranope, and Tritanope.

I have them presented inside spoilers below so as to not slap you all in the face with 12+ images.

=D13=

Small Number Tests
show


Large Number Tests
show


Large and Small tests with no unit circles
show


Small Color Blind Tests
show


Large Color Blind Tests
show
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Re: Krazy Kingdoms [D, GP] - Number & Color Blind Tests (6/2

Postby cairnswk on Thu Jun 27, 2013 4:53 pm

dolomite13. good post to show all those together.
now that i've seen the numbers on the maps, i myself would like to see an increase in the font size on territories in the small map.
some of those tert names are hard to read - J4 etc.
so an increase a couple of points to font size wouldn't go astray.
it would make the territories as easily idientifiable as the large map territories are. :)
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Re: Krazy Kingdoms [D, GP] - Number & Color Blind Tests (6/2

Postby -=- Tanarri -=- on Thu Jun 27, 2013 9:43 pm

cairnswk wrote:dolomite13. good post to show all those together.
now that i've seen the numbers on the maps, i myself would like to see an increase in the font size on territories in the small map.
some of those tert names are hard to read - J4 etc.
so an increase a couple of points to font size wouldn't go astray.
it would make the territories as easily idientifiable as the large map territories are. :)


I think this is a good idea. I've only been looking at the large versions for figuring out gameplay and how the map works so I missed that issue. I think a couple point increase like cairnswk suggested would help a lot. Without it those without the greatest eyesight like myself have to squint a fair bit, particularly on the higher resolution monitors I have here.
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Re: Krazy Kingdoms [D, GP] - Number & Color Blind Tests (6/2

Postby dolomite13 on Fri Jun 28, 2013 11:04 am

I agree about the small map territory names.

=D13=
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Re: Krazy Kingdoms [D, GP] - Number & Color Blind Tests (6/2

Postby dolomite13 on Wed Jul 03, 2013 11:16 pm

OK I changed the image a bit to remove the unit circles from the map territories as I think they make the map look even more cluttered. I had to tweak the forbidden lands and seas so you could see the units and I cleared the terrain graphic behind the numbers. I also upped the font on the territory names on the small map from 7.5 to 9 and it looks much more readable.

=D13=

Small
https://imageshack.com/a/img15/3461/jng.png
Small 88's - https://imageshack.com/a/img853/7452/ewjs.png
Small 888's - https://imageshack.com/a/img819/2792/4x.png
Image

Large
https://imageshack.com/a/img819/4421/ettp.png
Large 88's - https://imageshack.com/a/img607/8519/vp5.png
Large 888's - https://imageshack.com/a/img706/8417/98l6.png
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Re: Krazy Kingdoms [D, GP] - Graphics Tweaks 7/3

Postby -=- Tanarri -=- on Thu Jul 04, 2013 4:26 am

I like the changes that were made, especially the small map land labels, they look much better. I also agree the circles removed from the land area makes it look much cleaner. I don't know if the 888's have any real barring on where they'll end up with the XML, but if they do, the 888 for Underworld was up a bit too high I think and should be centered on the demon icon like the Bomb and Horde icons are.

Other than that, I hope the XML can be finished up soon and this can make it into Beta, because I really look forward to playing it. It'll make a nice map to keep my mind off of Research and Conquer for a while :)
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Re: Krazy Kingdoms [D, GP] - Graphics Tweaks 7/3

Postby RedBaron0 on Mon Jul 08, 2013 9:49 pm

There is some minor pixelation in spots, the special rings and a less noticeably around the shields and those rings as well.
ImageImageImage
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Re: Krazy Kingdoms [D, GP] - Graphics Tweaks 7/3

Postby dolomite13 on Tue Jul 09, 2013 4:54 pm

RedBaron0 wrote:There is some minor pixelation in spots, the special rings and a less noticeably around the shields and those rings as well.


I see it... I will see what I can do about it.

=D13=
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Re: Krazy Kingdoms - Graphics Tweaks 7/16

Postby dolomite13 on Tue Jul 16, 2013 11:12 pm

OK here is latest graphics.

I recreated the shield shape around each race/kingdom image as well as increased the size of the the circles a bit to better fit the unit numbers on the small map. I also cleaned up the jagged edges on the round circles on the right side.

=D13=

SMALL
http://imageshack.com/a/img855/623/c2w.png
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LARGE
http://imageshack.com/a/img268/4770/rwxl.png
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Re: Krazy Kingdoms - Graphics Tweaks 7/3

Postby -=- Tanarri -=- on Wed Jul 17, 2013 12:06 am

Looks great, can't see anything that's amiss with the graphics. I'm really looking forward to the XML getting completed and this map getting to Beta. I think this is the map I've most anticipated in a long time. I can totally see this being one of the few maps that sticks around in regular play. It's relatively small in size, fairly easy to learn the basics, and seems like it will provide piles of different gameplay options with its unique gameplay :)
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Re: Krazy Kingdoms - Graphics Tweaks 7/16

Postby dolomite13 on Wed Jul 17, 2013 12:10 pm

I see a small problem where the border seems to have moved up by a pixel. I will fix that this evening and update one more time. Although if we get that graphics stamp this fix won't stand in the way of starting on XML.

=D13=
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Re: Krazy Kingdoms - Graphics Tweaks 7/3

Postby -=- Tanarri -=- on Wed Jul 17, 2013 5:45 pm

Gilligan, any idea how long the XML should take for this? It seems like it would probably be a pretty complicated XML file.
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Re: Krazy Kingdoms - Graphics Tweaks 7/3

Postby dolomite13 on Wed Jul 17, 2013 9:53 pm

-=- Tanarri -=- wrote:Gilligan, any idea how long the XML should take for this? It seems like it would probably be a pretty complicated XML file.


Probably a month ... not really sure... it is extremely complicated.

=D13=
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Re: Krazy Kingdoms - Graphics Tweaks 7/3

Postby dolomite13 on Wed Jul 17, 2013 10:28 pm

OK fixed that pixel issue this is latest images

=D13=

SMALL
http://imageshack.us/a/img703/6027/li9.png
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LARGE
http://imageshack.us/a/img547/4804/ige1.png
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Last edited by dolomite13 on Fri Jul 19, 2013 11:21 am, edited 1 time in total.
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