[Beta] - Krazy Kingdoms - Proposed Changes (3/14/14)

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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby EricPhail on Tue Sep 03, 2013 5:51 pm

Just a thought: aquatic could be very powerful wrt early kills (especially in trench)

(btw just a general question, can killer neutral territory have different start and killer values eg. starts as 7 neutral but reverts to 5 neutral when held?)
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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby dolomite13 on Tue Sep 03, 2013 6:32 pm

EricPhail wrote:Just a thought: aquatic could be very powerful wrt early kills (especially in trench)

(btw just a general question, can killer neutral territory have different start and killer values eg. starts as 7 neutral but reverts to 5 neutral when held?)


I believe the answer is no as the xml is coded like this... <neutral killer="yes">7</neutral> ... Not allowing for variable killer values.

If sea's seem too powerful in trench (or other games) as they are we can up that to 5 neutral.

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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby -=- Tanarri -=- on Tue Sep 03, 2013 7:16 pm

EricPhail wrote:Just a thought: aquatic could be very powerful wrt early kills (especially in trench)

(btw just a general question, can killer neutral territory have different start and killer values eg. starts as 7 neutral but reverts to 5 neutral when held?)


Defintely not, different values after being held for killer neutrals are a fairly old XML update request. If no one else gets to it before I do, I'll likely end up transferring it to the suggestions forum within the next week or two.
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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby dolomite13 on Wed Sep 04, 2013 8:24 pm

Yesterday was the 1 year anniversary of the submission of this map.

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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby -=- Tanarri -=- on Sat Sep 07, 2013 3:00 pm

Gilligan wrote:Great! Once we figure out how the territory bonus works, this will get stamped. :D


Any update on how this is going? I'm just being excited to be able to play the map :)
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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby Gilligan on Wed Sep 11, 2013 8:52 pm

test
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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby dolomite13 on Wed Sep 11, 2013 8:56 pm

Ooo were taking a test ... i'm excited ;)
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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby Gilligan on Wed Sep 11, 2013 9:07 pm

dolomite13 wrote:Ooo were taking a test ... i'm excited ;)


you saw nothing ;)
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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby dolomite13 on Wed Sep 11, 2013 9:14 pm

Gilligan wrote:
dolomite13 wrote:Ooo were taking a test ... i'm excited ;)


you saw nothing ;)


These are not the droids were looking for :shock:

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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby Gilligan on Thu Sep 12, 2013 3:28 pm

Dolomite,

This is me talking about the "kk9" XML on the last page. If this is not the most recent, let me know!

1) It looks like we will have to keep the -1 bonus to simulate a "0 deploy".
2) All of the autodeploy starting positions need an underlying neutral. Without them the max position feature is useless. It doesn't matter the neutral cause you can't attack them anyway.
3) F1, S1, P1, V1, D1, T1, M1, J1 also need a neutral value. 3 probably makes sense since most of the other territories are 3.
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Re: Krazy Kingdoms - XML /Map Updated (9/2)

Postby dolomite13 on Fri Sep 13, 2013 11:12 am

Gilligan wrote:Dolomite,

This is me talking about the "kk9" XML on the last page. If this is not the most recent, let me know!

1) It looks like we will have to keep the -1 bonus to simulate a "0 deploy".
2) All of the autodeploy starting positions need an underlying neutral. Without them the max position feature is useless. It doesn't matter the neutral cause you can't attack them anyway.
3) F1, S1, P1, V1, D1, T1, M1, J1 also need a neutral value. 3 probably makes sense since most of the other territories are 3.


kk9 was the last one I uploaded.

1) sounds good
2) yep (done) set to 1 on the kingdoms
3) yep (done) set to 3 on F1, S1, P1, V1, D1, T1, M1, J1

Latest XML (kk10.xml)
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=D13=
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Re: Krazy Kingdoms - XML Updated (9/13)

Postby Gilligan on Sat Sep 14, 2013 8:50 pm

You missed D1, I added it in :)

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Re: Krazy Kingdoms - XML Updated (9/13)

Postby -=- Tanarri -=- on Sat Sep 14, 2013 9:32 pm

Gilligan wrote:You missed D1, I added it in :)

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Yay! Does this mean the map is being submitted for Beta play and should be playable as soon as rds uploads it to the site?
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Re: Krazy Kingdoms - XML Updated (9/13)

Postby isaiah40 on Sat Sep 14, 2013 11:17 pm

-=- Tanarri -=- wrote:
Gilligan wrote:You missed D1, I added it in :)

Image


Yay! Does this mean the map is being submitted for Beta play and should be playable as soon as rds uploads it to the site?

Nope. thenobodies80 will give it some time, then send the images and xml to rds, and then we wait for rds to upload them, and then once tnb figures it's time to play, then we get to play!!
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