Battle for the Spice Islands

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Re: Battle for the Spice Islands Pg6

Postby Nola_Lifer on Mon Dec 17, 2012 10:34 am

cairnswk wrote:vaughn03... :) i think the combination of the two has made it quite confusing.
i do however, like the dots you've got there.
they could work well, imho, by themselves.


+1 Keep it simple! :D
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Re: Battle for the Spice Islands Pg6

Postby AndyDufresne on Tue Dec 18, 2012 11:16 am

tkr4lf wrote:I actually really like the hybrid idea and find it to be the clearest way yet to display all the attack routes.


I think it would be clearest if there weren't so many. If they didn't have so much overlapping, then I think it would be a pretty intuitive way to explain. But really, the amount and density makes it more difficult I think to decipher, especially with varying colors.


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Re: Battle for the Spice Islands Pg6

Postby vaughn03 on Wed Dec 19, 2012 11:03 am

@tkr4lf Correct - I should probably rename those DF1, SF1, PF1 - For Dutch Fleet 1, etc. Small improvement - have the respective 1st Fleets in position to attack Spice Islands... Also if the Fleet's Circles intersect, they can attack each other - probably not clear at all...

@AndyDufresne - I thought the varying colors should help - won't pass color blind test, but I've seen other maps that do this - I think Trafalgar does. I have been reducing everything as I progress, but I sort of feel like the Fleet's are down as far as I want - at 3 each there seems - to me - to be some balance and their attack radius' cover the map nicely, I think. Maybe I could add, 'spokes' to the attack circles, ghosting them in lightly and see if it helps define the area. I sort of like the hybrid, but want to do all I can to make it clear. I've looked at dozens+ maps and some of them are quite literally filled with navigation markings - I like the feel, if I can make it understood...

Maybe I'm just dense, but I find many maps take several plays to figure everything out...

MORE INPUT PLEASE -
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Dec 21, 2012 1:46 pm

2 Choices for attack lines -

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Click image to enlarge.
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Re: Battle for the Spice Islands Pg7

Postby koontz1973 on Fri Dec 21, 2012 1:53 pm

Second one by far. Whilst the first one could work on a different map, it makes what is already a cluttered map too cluttered. Also, those colours, you need them so they can be seen, are garish. The second one is just the right side of madness to be classed as greatness in the future. I predict that within a year or two, a few more maps will steal the idea.
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Re: Battle for the Spice Islands Pg7

Postby cairnswk on Fri Dec 21, 2012 2:01 pm

koontz1973 wrote:Second one by far. ...

+1
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Dec 21, 2012 2:06 pm

I think I agree with you. But I do sort of like the idea of the circles and that it looks - sort of - nautical.

Here's less garish before I put the idea to bed for this map. Circle people need to speak up or fade away...

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Re: Battle for the Spice Islands Pg7

Postby cairnswk on Fri Dec 21, 2012 2:28 pm

oh vaughn03...that looks simply garish. :o
definitely not recommended, but i applaud you for trying something different...perhaps best for another map.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Dec 21, 2012 7:39 pm

+2 garish..? Eh?
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Re: Battle for the Spice Islands Pg7

Postby koontz1973 on Sat Dec 22, 2012 5:30 am

Without the colours, it looks like a lot of lines and is not intuitive to play. Some of them I cannot even make out what attacks what. Like cairns, I really do like new ideas and it very well may work, but not for this map.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Sat Dec 22, 2012 10:48 am

I will listen to the voices of experience...

What's next? What do I need?
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Re: Battle for the Spice Islands Pg7

Postby koontz1973 on Sat Dec 22, 2012 11:24 am

vaughn03 wrote:What's next?


Patience, holiday times and all that. Sure you will get looked over soon enough by the game play guys and they will suggest things. Just keep working on the image, get it as nice as you can so you are ready to go forward when you have the GP stamp.

First post needs updating as well as the title. Make sure you post the date of the last update in the title, so the others know when you last posted an image. First post should only show the current draft.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Sat Dec 22, 2012 12:00 pm

OK - Thanks 1973
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Re: Battle for the Spice Islands Pg7

Postby Oneyed on Sat Dec 22, 2012 12:44 pm

nice map. maybe I missed importance of lines and inner circels, but look at the right side of map, could this works?
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Re: Battle for the Spice Islands Pg7

Postby cairnswk on Sat Dec 22, 2012 3:49 pm

vaughn03 wrote:I will listen to the voices of experience...

What's next? What do I need?

vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.
The dotted line version achieves this well. :)
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Re: Battle for the Spice Islands Pg7

Postby koontz1973 on Tue Dec 25, 2012 11:42 am

cairnswk wrote:vaughn03...sorry to be so blunt about the circles, but one thing i have learnt after 35 maps, is you can have the most complicated gameplay with icons etc, but you still have to apply the KISS principle and keep some map real estate empty to give the eyes a break.
The dotted line version achieves this well. :)

cairns speaks the truth.
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Re: Battle for the Spice Islands Pg7

Postby nolefan5311 on Fri Jan 04, 2013 9:11 am

Just got back from holidays, but I agree that the lines are the way to go. The circles are just...I don't know how to phrase this other than what's already been said...garish. Looking at it, I have no idea what attacks what, etc.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Jan 04, 2013 9:43 am

Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?
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Re: Battle for the Spice Islands Pg7

Postby Seamus76 on Fri Jan 04, 2013 1:09 pm

I'm more of a purest on this, as I would prefer the spice islands to just be an insert rather than only accessible through a killer neutral. Although as I type this the idea seems like it could be fun.
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Re: Battle for the Spice Islands Pg7

Postby nolefan5311 on Mon Jan 07, 2013 10:55 am

vaughn03 wrote:Got it - no circles, go with lines. I'll take a look and see what else I can clean-up and repost. How about a Killer Typhoon as entry to Spice Islands with neutral reset? I like the look of my map - want to be sure to have good game-play. Just played 'Pot Mosbi' - same part of the world - great map - love the gameplay. You worked on that, eh 5311?


I didn't really do much except write the code for it, but it's a great map. cairns get all the credit there.

As far as the typhoon is concerned, I think that would add an interesting dynamic to the gameplay. You could perhaps make holding all or parts of the Spice Islands (along with Ports, Fleets, or whatever) as the winning condition. That would draw GP to the Spice Islands, and force players to have to pay attention to the killer neutral.

I look forward to seeing your next update.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Tue Jan 08, 2013 7:15 pm

Traveling now - near Spice Islands... Couple days. Will you help me to code my map? I'd like to learn - you can have the credit...
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Re: Battle for the Spice Islands Pg7

Postby nolefan5311 on Tue Jan 08, 2013 7:31 pm

vaughn03 wrote:Traveling now - near Spice Islands... Couple days. Will you help me to code my map? I'd like to learn - you can have the credit...


Sure, no problem.
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Re: Battle for the Spice Islands Pg7

Postby nolefan5311 on Fri Jan 18, 2013 11:02 am

An update coming on this soon vaughn? Been nearly a month since the last. I'd like to see what route you took before suggesting any additional GP changes.
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Re: Battle for the Spice Islands Pg7

Postby vaughn03 on Fri Jan 25, 2013 9:06 am

Just back to Bali from dive boat - Raja Ampat, West Papua, Indonesia. Will post update in a day or two. Thanks.
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Re: Battle for the Spice Islands Pg7

Postby zimmah on Tue Jan 29, 2013 6:43 am

I really like the theme and gameplay of this map, however the graphic style makes it difficult to get a good idea of the map at first glance.
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