[Vacation valid until July 2014] Alamo

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Mon Nov 11, 2013 6:15 pm

isaiah40 wrote:
generalhead wrote:Do you think I need to make the characters and/ or the cannons smaller?

No they are fine. One thing that is hard to see are the outerglows on the cannonballs, some i can see others I can not. Maybe make the cannonballs colored then it will be easier to see.

The Chapel color in the legend does not match the color on the map, the same with hospital - which is also hard to see on the map itself.


While I agree about the characters, the canons could be a might bit smaller, they're size makes it look like they could blow a hole in the world let alone a stone wall...

I disagree also with colored canon balls... all puns aside its gonna look pretty bad. I would suggest renaming territories with canons (i.e. Mexican Canon #1; Texan Canon #3, etc.) in them and then placing colored flags with the canon number in it for the targets.

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Re: Alamo map 11/2 (pg 24)

Postby DearCyrus on Mon Nov 11, 2013 7:07 pm

RedBaron0 wrote:
I disagree also with colored canon balls... all puns aside its gonna look pretty bad. I would suggest renaming territories with canons (i.e. Mexican Canon #1; Texan Canon #3, etc.) in them and then placing colored flags with the canon number in it for the targets.

Image
Interesting idea... I like it!
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Tue Nov 12, 2013 9:38 am

isaiah40 wrote:The Chapel color in the legend does not match the color on the map, the same with hospital - which is also hard to see on the map itself.


I will look into correcting this.

cairnswk wrote:generalhead...can you examine the kerning on the legend instructions font...it seems quite erratic in places i.e. some letters squashed up against others with large spaces in between others. :)


I will examine the kerning on the font.


RedBaron0 wrote:
While I agree about the characters, the canons could be a might bit smaller, they're size makes it look like they could blow a hole in the world let alone a stone wall...

I disagree also with colored canon balls... all puns aside its gonna look pretty bad. I would suggest renaming territories with canons (i.e. Mexican Canon #1; Texan Canon #3, etc.) in them and then placing colored flags with the canon number in it for the targets.

Image



If I make the canons smaller though then won't they be not to scale with the character?
It was a good suggestion but I agree with not having the colored canon balls, I don't think that would look good.
I love the idea about renaming the territories with the canons but I don't know how realistic having flags for where the
canons attack at would look. There would also be flags everywhere. Maybe I can number the canon balls?
You can make puns here any time RBO, this is not a pun free zone.
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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Tue Nov 12, 2013 10:23 pm

Well in that case you already have your balls all over the map... :sick: :lol: ;) what's the difference between flags and balls? Although it should be ok either way, you just have to figure out if you want a pile of balls, or a single larger ball to fit the numbers on. :? Decisions, decisions...
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Sat Nov 16, 2013 4:15 am

I tried to make the glows for chapel and hospital glows in the legend match better with the map.
I also intensified the opacity of the glows on the map to make them stand out more.

I took the boldness off the letters in the legend. If this doesn't fix the kerning I might have to go with a different font. Let me know
what you think.

I number my balls so I wouldn't lose them.

Click image to enlarge.
image


The numbers on the balls look a little bland. I think I need to do something different. :-k

Tried muting the numbers a little.
Click image to enlarge.
image
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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Sun Nov 17, 2013 10:37 am

You may wanna think about getting your balls off the map entirely... something like a crater, or even a uniform pile of exploding balls for all targets.

Also for clarity I think labeling the canons with their country's owner will go a long way towards preventing confusion. (ie Mexican Canon 1 & Texan Canon 1) Then the corisponding target labels can be "M1 & T1."

Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Sun Nov 17, 2013 10:58 am

RedBaron0 wrote:You may wanna think about getting your balls off the map entirely... something like a crater, or even a uniform pile of exploding balls for all targets.

Also for clarity I think labeling the canons with their country's owner will go a long way towards preventing confusion. (ie Mexican Canon 1 & Texan Canon 1) Then the corisponding target labels can be "M1 & T1."

Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!


Good call RBO
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Re: Alamo map 11/2 (pg 24)

Postby isaiah40 on Sun Nov 17, 2013 9:03 pm

RedBaron0 wrote:Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!

If you do this, make sure it is the 1836 flag:
Image
This flag had the Mexican emblem removed and 1824, the year of the Mexican Constitution placed on the flag as a reminder to the Mexican government to adhere to the constitution.
A bit more info.
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Re: Alamo map 11/2 (pg 24)

Postby RedBaron0 on Mon Nov 18, 2013 10:04 am

isaiah40 wrote:
RedBaron0 wrote:Oh and one last asthetic addition that is totally up to you, but I'd say the Lone Star flag oughta be on here somewhere!

If you do this, make sure it is the 1836 flag:
Image
This flag had the Mexican emblem removed and 1824, the year of the Mexican Constitution placed on the flag as a reminder to the Mexican government to adhere to the constitution.
A bit more info.


Oh isn't that interesting, but appropriate, they do call this flag, "The Alamo Flag."
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Re: Alamo map 11/2 (pg 24)

Postby generalhead on Sun Nov 24, 2013 3:52 pm

Tried something different with the targets. didn't change too much else. Let me know what you think.
I don't know what happened to my territory border at ceza; I will have to add that back in.
Click image to enlarge.
image

I know the border has some hiccups. I will fix if everyone likes it.
Targets are very light and can be fixed if they stay.
Let me know if I should shorten the lettering on the targets.
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Re: Alamo map 11/24 (pg 25)

Postby RedBaron0 on Tue Nov 26, 2013 10:51 pm

I barely noticed the mark you put down for the new targets, I guess your balls still catch my eye first and foremost. :blink: yeah, I said it. :P

I do honestly think a tinyish explosion is gonna be your best bet here.

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Re: Alamo map 11/24 (pg 25)

Postby generalhead on Sat Nov 30, 2013 2:35 am

RedBaron0 wrote:I barely noticed the mark you put down for the new targets, I guess your balls still catch my eye first and foremost. :blink: yeah, I said it. :P]

:o I new you would miss the balls on the map. :D
RedBaron0 wrote:I do honestly think a tinyish explosion is gonna be your best bet here.
Image

I decided to go with a dirt explosion rather than a fire explosion since a dirt explosion is more realistic.
Click image to enlarge.
image
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Re: Alamo map 11/30(pg 25)

Postby degaston on Sat Nov 30, 2013 9:47 am

A couple of comments:
1. How about adding a blur to the cannon balls to show motion and help direct people's eyes back to the source?
Image

2. The dirt explosions look a little too much like rain clouds.

3. Shouldn't at least some of the cannons be firing?
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Re: Alamo map 11/30(pg 25)

Postby generalhead on Sat Nov 30, 2013 12:27 pm

degaston wrote:A couple of comments:
1. How about adding a blur to the cannon balls to show motion and help direct people's eyes back to the source?
Image

2. The dirt explosions look a little too much like rain clouds.

3. Shouldn't at least some of the cannons be firing?
Image

Great suggestions, thanks for the input
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Re: Alamo map 11/30(pg 25)

Postby koontz1973 on Sun Dec 01, 2013 1:48 am

GH, this is now looking pretty damn good. A long way from the start and only loks like the final touches need to be done now. So a few from me again.

Your frame is now aligned in a couple of places. It looks like you used a copy and paste job that was too small for the map and needed to improvise.
The Alamo legend, it looks like a layer from the rope is still turned on. It looks like a ghost image on the right.
Alamo title can go smaller (25%) and darker.
Jones needs to be sorted out. The target does not fit inside the region.
Legend text could be a tad darker.

From Degaston, I like the idea of the smudge giving direction, but the cannon firing, unless this is done really well, would look odd. Leave the clouds as they are though.

Once again, great work GH.
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Re: Alamo map 11/30(pg 25)

Postby degaston on Sun Dec 01, 2013 10:29 am

Here's a quick and dirty example of some cannons firing. It could be done better, but I don't think it looks bad. The cannons could be moved if there's a concern about the blasts looking like a break in the wall.
Image
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Re: Alamo map 11/30(pg 25)

Postby generalhead on Sun Dec 01, 2013 11:46 am

koontz1973 wrote:GH, this is now looking pretty damn good. A long way from the start and only loks like the final touches need to be done now. So a few from me again.

Your frame is now aligned in a couple of places. It looks like you used a copy and paste job that was too small for the map and needed to improvise.
The Alamo legend, it looks like a layer from the rope is still turned on. It looks like a ghost image on the right.
Alamo title can go smaller (25%) and darker.
Jones needs to be sorted out. The target does not fit inside the region.
Legend text could be a tad darker.

From Degaston, I like the idea of the smudge giving direction, but the cannon firing, unless this is done really well, would look odd. Leave the clouds as they are though.

Once again, great work GH.


Thanks buddy, could not have done it without you and the rest of the members and visitors of the foundry.
I will make sure to fix all of the stuff you listed.
Last edited by generalhead on Sun Dec 01, 2013 12:03 pm, edited 1 time in total.
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Re: Alamo map 11/30(pg 25)

Postby generalhead on Sun Dec 01, 2013 11:56 am

degaston wrote:Here's a quick and dirty example of some cannons firing. It could be done better, but I don't think it looks bad. The cannons could be moved if there's a concern about the blasts looking like a break in the wall.
Image

I like the suggestion, I just don't know how realistic it looks. I think that there was more smoke coming out of the end of the barrel of canons when
they were fired more than fire. with the balls already at the target too the smoke would have dissipated. I do like the idea of having the balls in motion though.
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Re: Alamo map 11/30(pg 25)

Postby ManBungalow on Thu Dec 05, 2013 1:11 pm

The whole image looks a little blurry now (especially compared to the previous version). Any reason for this? Did you change your compression settings?
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Re: Alamo map 11/30(pg 25)

Postby koontz1973 on Thu Dec 05, 2013 1:27 pm

Reload the map GH, that would be the image holders problem you have got there.
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Re: Alamo map 11/30(pg 25)

Postby degaston on Thu Dec 05, 2013 2:45 pm

It looks like he shrank the entire map in order to accommodate the new border. This is mostly obvious in the territory digits, which won't be in the final map, but it also had some effect on the soldier and cannon images. He probably needs to go back to the originals for those images and rescale them before putting them on the map.

Also, GH, your version on page 25 is different from V31 shown on page 1. Page 1 should be kept up-to-date with the latest version. And Including a date for each map on page 1 would be nice, too.

One last word in defense of cannon fire. These are obviously rapid-fire cannons if they all have 3-4 cannonballs impacting the dirt at the same time, so the cannon flash is for the next round that is being fired. ;)
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Re: Alamo map 11/30(pg 25)

Postby generalhead on Fri Dec 06, 2013 12:19 pm

I have finals next week so I will comment and have updates in a week or so.
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Re: Alamo map 11/30(pg 25)

Postby RedBaron0 on Mon Dec 30, 2013 9:10 pm

:poke: How goes finals?
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Re: Alamo map 11/30(pg 25)

Postby RedBaron0 on Tue Jan 07, 2014 10:56 pm

[Moved]

Seems the progress of this map has stalled. Should the mapmaker wish to continue this project please let any CA know your desire to continue, after an update has been made. This map will be considered to be on vacation for a period of no longer than months, after which if the mapmaker hasn't yet updated it will be considered abandoned. Any updated standards of gameplay during the vacation time may require further gameplay vetting up to and including revoking the current gameplay stamp.(if necessary)
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Lieutenant RedBaron0
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Foundry Foreman
 
Posts: 2685
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania
Medals: 85
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (4) Tournament Achievement (9) General Achievement (9)
Clan Achievement (9) Challenge Achievement (1) Map Contribution (2) Tournament Contribution (3) General Contribution (12)

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