generalhead wrote:If there are three cannons on that side that might make the one way ladder attack possible for game play.
It might even be worth it to make the cannons able to bomb more than just 1 terit. It would make them more valuable, which they truly were in the battle. It might be too much for the gameplay, I'm not sure on that. But it would be cool. Perhaps 2 or 3 different terits that each cannon can bombard. Just a thought.
One additional thought on the Saloon issue...if you're looking to change the name of it, you could make it the hospital, and make it a +1 like the Chapel and the Convent Yard. As you can see in the second picture I posted, the hospital is sort of in between those 2, so it could work to fill that area.
Seamus76 wrote:Enjoy our humiliation.
Koontz wrote:Morales and Travis are the best looking offices, it might help game play if you got rid of the others (do not delete them) and used these two only for all officers. But I will leave that to you to decide now.
Porcius Festus wrote:For it seems to be unreasonable, in sending a prisoner, not to indicate the charges against him.
Seamus76 wrote: I really like the cannons,
Seamus76 wrote: you did a great job on the targets. The one in the legend is still a little squished,
Seamus76 wrote: I do think you'll need to work on the colors, which is touch to get right.
Seamus76 wrote: keep working on those one-way arrows. You can steel one of my moves, which is to take a weapon they used and turn it all black and use it as your directional arrow. Not sure if the Mexican Army used rifles with bayonets but that might be something that could work. I'll play around with it as well and see if I can come up with something. That's basically what I did with the War Zone Arrows for TW-FLA, and the Sword Arrows for TW-Israel.
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