Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby nolefan5311 on Mon Dec 10, 2012 11:18 am

Looks good Seamus. It's come a long way.

This is the last call. This map will receive the gameplay stamp in 48 hours if no issues are brought up, so if you do have any issues, now is the time to make mention of them.
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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby Ahava on Tue Dec 11, 2012 8:35 pm

Not sure if anyone has said this yet or not, because I didn't read through all 10 pages lol...but I noticed a spelling mistake...

"Nephtali" should be "Naphtali"
02:08:40 ‹Metsfanmax› I don't want your trombone water on my floor
02:08:41 ‹Metsfanmax› period.

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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby Seamus76 on Tue Dec 11, 2012 8:40 pm

Ahava wrote:Not sure if anyone has said this yet or not, because I didn't read through all 10 pages lol...but I noticed a spelling mistake...

"Nephtali" should be "Naphtali"


Wow, great call Ahava. Not sure how I made that mistake. I'll have it corrected for the next update, which should include the small version, and is why it's taking so long to post.
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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby Ahava on Tue Dec 11, 2012 11:44 pm

Also, in the green bonus area -
"En Gedi" should be "Ein Gedi"

And you have 2 terits that are both named "Elon" one in the green Judah bonus area, and the other in the Western War Zone area.
02:08:40 ‹Metsfanmax› I don't want your trombone water on my floor
02:08:41 ‹Metsfanmax› period.

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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby nolefan5311 on Wed Dec 12, 2012 8:39 am

There do appear to be a couple of grammatical changes, but that won't hold up the GP stamp being issued. Congrats Seamus...onwards and upwards!

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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby Seamus76 on Wed Dec 12, 2012 11:02 am

Thanks so much! Working on all of those changes now.
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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby RedBaron0 on Wed Dec 12, 2012 5:23 pm

My quick question of gramaticalness (is that a word? lol) The Jordan River... is often referred to as "the River Jordan" yes? Especially when referred to in the biblical sense.
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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby Seamus76 on Wed Dec 12, 2012 10:56 pm

RedBaron0 wrote:My quick question of gramaticalness (is that a word? lol) The Jordan River... is often referred to as "the River Jordan" yes? Especially when referred to in the biblical sense.

Both are technically correct I guess, wikipedia says:

The Jordan River (American English) or River Jordan (British English)

At the end of the day it doesn't really matter to me that much. I do think it's a little funny that of the entire map this one almost insignificant lable has been one of the focal points of the comments recently. If that's the only graphicalness (lol) issue then I'm pretty happy with myself...insert back patting here. :lol:
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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby RedBaron0 on Wed Dec 12, 2012 11:37 pm

Its just the first thing that popped out at me.... I'm sure I'll find more stuff when I run it though the ringer. ;)
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Re: Tribal War - Ancient Israel v10.3 [2012-12-10] pg9

Postby Seamus76 on Fri Dec 14, 2012 11:26 am

CURRENT UPDATE INFO - 2012-12-14:
This update includes the small version. I redid all of the text, bridges, borders, everything. The text for the terts is as small as I can go without the font looking like crap, and it's as large (and spaced) as much as it can without overlapping border lines and other names. This means some of the areas are tight, but there are no overlaps, except for a couple of the third 8's in the 888's.
- Corrected spelling mistakes.
- Changed the second Elon to Kerioth (Judah region), as per BluU's original suggestion.

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Last edited by Seamus76 on Sat Dec 15, 2012 12:40 am, edited 1 time in total.
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Re: Tribal War - Ancient Israel v10.4 [2012-12-14] pg10

Postby koontz1973 on Fri Dec 14, 2012 1:42 pm

Seamus, you still need to make the river Jordan and the sea of Galilee the same as the impassable rivers. Only have the Dead sea terts different, but all other water needs to be made the same. Right now, only the tributaries are impassable according to the legend.
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Re: Tribal War - Ancient Israel v10.4 [2012-12-14] pg10

Postby isaiah40 on Sat Dec 15, 2012 1:47 am

The river between Ijon and Hazor you don't need as you have a bridge connecting them and Ijon and Kedesh already connect.
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Re: Tribal War - Ancient Israel v10.4 [2012-12-14] pg10

Postby Seamus76 on Mon Dec 17, 2012 12:17 pm

CURRENT UPDATE INFO - 2012-12-17:
- Removed the river at Ijon.
- Updated the Jordan River and Sea of Galilee colors to be like all other impassable rivers. They are all now the same.

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Re: Tribal War - Ancient Israel v11.0 [2012-12-17] pg10

Postby x-raider on Mon Dec 17, 2012 10:06 pm

Seamus, I think the "Jordan River" text could use some kerning.
Maybe make it bold and move it in a way so it's not touching the edge of the river.

Good work ;)
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Re: Tribal War - Ancient Israel v10.4 [2012-12-14] pg10

Postby BluU on Wed Dec 19, 2012 3:58 pm

isaiah40 wrote:The river between Ijon and Hazor you don't need as you have a bridge connecting them and Ijon and Kedesh already connect.



Same can be said on the river and bridge between Dibon and Heshbon

And another rename suggestion
Gath -> Jericho

And if you still want to use Gath you can switch Hadesha or Libnah to it.


Great job BTW
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Re: Tribal War - Ancient Israel v11.0 [2012-12-17] pg10

Postby Seamus76 on Thu Dec 20, 2012 12:04 am

CURRENT UPDATE INFO - 2012-12-19:
- Removed bridge at Heshbon and Dibon, and shortened the river.
- Hand drew the "Jordan River" text on both maps.

Also, BluU, thanks for the comments. I couldn't however find anything that put Jericho in Judah during the time I'm mainly basing the map on, but has it in Benjamin. Also, Gath is part of Judah, and relatively correct geographically. I'm not sure updating the names makes much difference since it is all correct. If that is not the case let me know.

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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby Seamus76 on Fri Dec 21, 2012 8:50 pm

Insert cricket noise here...
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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby koontz1973 on Tue Dec 25, 2012 2:16 pm

Seamus76 wrote:Insert cricket noise here...

OK.


All looking fine, but sorry for this, I am still having problems with the colours for the impassable rivers. They seem very bright compared to the rest of the colours.
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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby cairnswk on Tue Dec 25, 2012 3:58 pm

koontz1973 wrote:... the colours for the impassable rivers. They seem very bright compared to the rest of the colours.

Oh koontz, common. Rimmon purple is even brighter than the rivers, and so is Shiloh red. I really think you're grabbing at straws that are imaginery.
Seamus, i have no prob wih the colours but up to you if you beleive this koontz guy. :)
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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby Seamus76 on Tue Dec 25, 2012 4:32 pm

cairnswk wrote:
koontz1973 wrote:... the colours for the impassable rivers. They seem very bright compared to the rest of the colours.

Oh koontz, common. Rimmon purple is even brighter than the rivers, and so is Shiloh red. I really think you're grabbing at straws that are imaginery.
Seamus, i have no prob wih the colours but up to you if you beleive this koontz guy. :)


:lol: Yeah, I think he's had a few too many eggnoggs. I'll check it out, but I don't think they look too bright either.
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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby koontz1973 on Wed Dec 26, 2012 12:46 am

It's not the brightness compared to the glows that throws me, it is the colour compared to the rest of the background image. Paper is a flat matt while the impassable water has the gloss look to it. Even the dead sea territs have a better colour than the impassables, which is also the same colour as the Mediterranean. Either way, the colour needs to go flatter and adding a rivers width to the Med will make it look impassable and not another territ.
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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby RedBaron0 on Wed Dec 26, 2012 5:44 pm

I kinda agree with koontz here. The impassibles are really blue in comparison with the rest of the map. Something lost for the continuity in the map. I think you'd do better with a very much more muted color.
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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby iancanton on Fri Dec 28, 2012 2:17 am

koontz1973 wrote:adding a rivers width to the Med will make it look impassable and not another territ.

by a river's width, u mean a blue inner glow for the med, which ought to be the same colour as the impassable rivers and not as the dead sea territories?

ian. :)
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Re: Tribal War - Ancient Israel v12.0 [2012-12-20] pg11

Postby koontz1973 on Fri Dec 28, 2012 2:18 am

iancanton wrote:
koontz1973 wrote:adding a rivers width to the Med will make it look impassable and not another territ.

by a river's width, u mean a blue inner glow for the med, which ought to be the same colour as the impassable rivers and not as the dead sea territories?

ian. :)

Correct. Right now, the Med is the same colour as the dead sea. Make it the same colour as the impassables.
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Re: Tribal War - Ancient Israel v13.0 [2012-12-30] pg11

Postby Seamus76 on Sun Dec 30, 2012 12:55 am

CURRENT UPDATE INFO - 2012-12-30:
- Removed all of the color and glows from the rivers, they are now all the same color as the Med Sea, and different then the Dead Sea terts.

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Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (3)
Tournament Achievement (29) Clan Achievement (31) Map Contribution (2) Tournament Contribution (8) General Contribution (5)

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