Tribal War - Ancient Israel v16.1 [2013-12-14] pg23 XML&GFX

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Re: Tribal War - Ancient Israel v13.1 [2012-12-30] pg11

Postby ManBungalow on Tue Jan 08, 2013 4:48 pm

I don't understand the borders on the dead sea regions.

Do they connect to each other?

Does dead sea 1 border Ein-gedi and/or Heshbon?
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Re: Tribal War - Ancient Israel v13.1 [2012-12-30] pg11

Postby Seamus76 on Tue Jan 08, 2013 5:15 pm

ManBungalow wrote:I don't understand the borders on the dead sea regions.

Do they connect to each other?

Does dead sea 1 border Ein-gedi and/or Heshbon?

Yes, they connect to each other, as indicated by the arrows (I thought), and yes Dead Sea 1 borders both of those. Ein-gedi borders both 1 and 2.
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Re: Tribal War - Ancient Israel v13.1 [2012-12-30] pg11

Postby ManBungalow on Wed Jan 09, 2013 10:33 am

Seamus76 wrote:
ManBungalow wrote:I don't understand the borders on the dead sea regions.

Do they connect to each other?

Does dead sea 1 border Ein-gedi and/or Heshbon?

Yes, they connect to each other, as indicated by the arrows (I thought), and yes Dead Sea 1 borders both of those. Ein-gedi borders both 1 and 2.

Upon review, I feel that the Hesbon/Dead sea 1 border is the only one which isn't clear enough.
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Re: Tribal War - Ancient Israel v13.1 [2012-12-30] pg11

Postby Seamus76 on Wed Jan 09, 2013 10:38 am

ManBungalow wrote:
Seamus76 wrote:
ManBungalow wrote:I don't understand the borders on the dead sea regions.

Do they connect to each other?

Does dead sea 1 border Ein-gedi and/or Heshbon?

Yes, they connect to each other, as indicated by the arrows (I thought), and yes Dead Sea 1 borders both of those. Ein-gedi borders both 1 and 2.

Upon review, I feel that the Hesbon/Dead sea 1 border is the only one which isn't clear enough.

Ok, cool. I'll move the Dead Sea lines and arrows down just a bit, and turn that border line upwards so that there is more space to indicate it does not attack Dead Sea 2. Thanks MB.
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Re: Tribal War - Ancient Israel v13.1 [2012-12-30] pg11

Postby Seamus76 on Wed Jan 09, 2013 11:02 am

CURRENT UPDATE INFO - 2013-01-09:
- Moved the Dead Sea wavy lines and arrows down a bit to make it more clear that Hebron does not attack Dead Sea 2.

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Re: Tribal War - Ancient Israel v13.2 [2013-01-09] pg12

Postby ManBungalow on Wed Jan 09, 2013 11:42 am

Sorry, what I mean is this:

Heshbon - a part of the Simeon bonus on the right of the sea - is touched by the river, which goes directly into Dead Sea 1.

Does Dead Sea 1 therefore border Heshbon?

I know a river isn't the same as a sea, but the river/sea outline is one.
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Re: Tribal War - Ancient Israel v13.2 [2013-01-09] pg12

Postby Seamus76 on Wed Jan 09, 2013 11:58 am

ManBungalow wrote:Sorry, what I mean is this:

Heshbon - a part of the Simeon bonus on the right of the sea - is touched by the river, which goes directly into Dead Sea 1.

Does Dead Sea 1 therefore border Heshbon?

I know a river isn't the same as a sea, but the river/sea outline is one.

Ok, I understand now. I think most, if not all players, will recognize that impassables, as listed in the legend are not "playable" parts of any tert, including a water tert, etc. If you don't think that will be intuitively clear then one option would be to put a blue tert line at that river mouth, like there is at the top and bottom of the Dead Sea terts. I think that might look a little odd, but if anyone else see's this as an issue I'll work on a solution.
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Re: Tribal War - Ancient Israel v13.2 [2013-01-09] pg12

Postby RedBaron0 on Wed Jan 09, 2013 9:28 pm

The only major thing that bothers me here is the frame around the map, and the white layer that's a part of it. Make that bottom layer be transparent and you should be good.

On that note... the regions that are adjacent to the edge of the map, why are they framed? I think that's what bugging me the most as I think about it, the whole map is extremely boxy and regimented. The frames interrupt the flow of the entire map.
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Re: Tribal War - Ancient Israel v13.2 [2013-01-09] pg12

Postby Seamus76 on Thu Jan 10, 2013 12:03 am

RedBaron0 wrote:The only major thing that bothers me here is the frame around the map, and the white layer that's a part of it. Make that bottom layer be transparent and you should be good.

On that note... the regions that are adjacent to the edge of the map, why are they framed? I think that's what bugging me the most as I think about it, the whole map is extremely boxy and regimented. The frames interrupt the flow of the entire map.

The very bottom layer should be the same color as the CC gray so that it blends in and only the map parchment is visible. This is same thing I used for Tribal War - Florida, but it looks like somewhere along the line it became a little lighter. I'll make sure it's changed to what it should be.

As for the "frame", I'm not sure what to say other than that's what's looked best for my parchment "antique'ish map" style I like to use. My first thought would be to tone down the overall opacity of all of the border lines so they aren't so bold. The other option I guess would be to remove top, right, and bottom border lines, having only the one that runs along the Med (next to the legends). The parchment edge would then become tert edges.

Are there other options? Thoughts?
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Re: Tribal War - Ancient Israel v13.2 [2013-01-09] pg12

Postby koontz1973 on Thu Jan 10, 2013 12:51 am

A couple of quick points from me.
River ending at Mt Halak. The black line that is the bonus border goes into the river. Erase the end of line.
Bottom right legend. The capital F in if is lower than all over text. Can you move the letter up.
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Re: Tribal War - Ancient Israel v13.2 [2013-01-09] pg12

Postby Seamus76 on Thu Jan 10, 2013 12:15 pm

CURRENT UPDATE INFO - 2013-01-10:
- Removed the Simeon border/river overlap, and a couple others around the map.
- Fixed the "f" in the lower right scroll text. The "f" that was there is the fonts lower case letter and placement, so I just redid it and moved it up a bit.

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Re: Tribal War - Ancient Israel v13.3 [2013-01-10] pg12

Postby RedBaron0 on Thu Jan 10, 2013 7:29 pm

My bad on the frame... its the BIGIMG tag that's adding it. Still the straight line edges of the bonus zones are odd to me. Its like the map stops, but the parchment continues on, briefly. I really don't think that outer line is necessary, the edge of the map parchment should suffice as a "border," and give the allusion that the map continues on, assuming there was more paper.
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Re: Tribal War - Ancient Israel v13.3 [2013-01-10] pg12

Postby Seamus76 on Thu Jan 10, 2013 8:49 pm

RedBaron0 wrote:My bad on the frame... its the BIGIMG tag that's adding it. Still the straight line edges of the bonus zones are odd to me. Its like the map stops, but the parchment continues on, briefly. I really don't think that outer line is necessary, the edge of the map parchment should suffice as a "border," and give the allusion that the map continues on, assuming there was more paper.

Ok, I'll mock it up and we can see what it looks like. I guess that means the bonus border color should run along the edge of the parchment, correct? And this should also be for the top and bottom, but as for the left Med border line, does that go all the way to the top, or stop where it is now? Thanks.
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Re: Tribal War - Ancient Israel v13.3 [2013-01-10] pg12

Postby RedBaron0 on Fri Jan 11, 2013 6:54 pm

Just the edge of the map itself, the border on the Med doesn't need to be changed, but the line should goto the very edge of the map. (like its going off the map) The color can run along the edge as you said, or not depends on what you feel looks best.
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Re: Tribal War - Ancient Israel v14.0 [2013-01-14] pg12

Postby Seamus76 on Mon Jan 14, 2013 12:42 am

CURRENT UPDATE INFO - 2013-01-14:
- Redid all of the bonus borders based on RedBaron's feedback, which was to remove all of the border lines running along the top, bottom, and right edges. Once I get some feedback on this I'll finish it up and do the same to the small version.

To do:
- Need feedback on current bonus border lines (or lack thereof).
- Touch up territ lines where bonus lines were removed.
- Tone down bottom of Judah bonus border glow.

CURRENT MAP VERSION:

v14.0 - Large (840x800)
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[bigimg]Will update based on feedback for the current large image above.[/bigimg]
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Re: Tribal War - Ancient Israel v14.0 [2013-01-14] pg12

Postby RedBaron0 on Mon Jan 14, 2013 11:18 am

Looks good to me kiddo, update your small, do the standard tests (colored numbers, vischeck) and as long as there isn't any other major issues brought up, you should be well on your way.
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Re: Tribal War - Ancient Israel v14.0 [2013-01-14] pg12

Postby Seamus76 on Mon Jan 14, 2013 11:23 am

RedBaron0 wrote:Looks good to me kiddo, update your small, do the standard tests (colored numbers, vischeck) and as long as there isn't any other major issues brought up, you should be well on your way.

Thanks so much. That's certainly encouraging news. I'll get working on them.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby Seamus76 on Fri Jan 18, 2013 12:02 pm

CURRENT UPDATE INFO - 2013-01-18:
- Redid all of the bonus borders for the small version.
- Touched up all borders for both versions.
Edit: will fix the border glow at the bottom of Mt Nebo later today and repost.

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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby RedBaron0 on Sun Jan 20, 2013 8:51 pm

test images? (colorblindness/vischeck and colored numbers)
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby Seamus76 on Mon Jan 21, 2013 9:28 pm

CURRENT UPDATE INFO - 2013-01-21:
- Added versions of starting neutrals and 888's, as well as CB filter versions of the large to the OP.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby Exphenon on Thu Jan 24, 2013 8:54 pm

I appreciate you creating this map...I just joined CC and this map was an idea I thought would be great.

Looking at your map, the only thing kinda hard to accomplish is creating 12 different colors and have them distinct. But, no biggie...just my two cents worth. The off white/tan background maybe aiding in the difficulty.

Regardless, please let me know if it's available for testing/playing...I already have friends, students of the bible too, ready to play this map.

Thanks and looking forward to it.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby RedBaron0 on Sun Jan 27, 2013 11:00 am

Looks good to me, lets hear any and all final issues on gfx.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby RedBaron0 on Thu Jan 31, 2013 6:48 pm

Too quiet... but no issues, so:

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Onward and upward!!
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby ManBungalow on Sat Feb 02, 2013 7:00 pm

I still think Heshbon borders Dead Sea 1.
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Re: Tribal War - Ancient Israel v14.1 [2013-01-18] pg13

Postby puppydog85 on Sat Feb 02, 2013 7:33 pm

I'll put in a weak second for that manbungalow. It depends if you think that qualifies as a river according to the legend or as part of the dead sea according to the color code.

I think it should be split and the color to match all the other rivers (ie. the little bit below the dead sea), but hey, I've seen harder to decode maps out there.
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