[Vacation untill July 2014] Massacre à Paris

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Re: Massacre à Paris [9.1.13] V10-P5 border assaults

Postby cairnswk on Tue Jan 08, 2013 9:52 pm

OK, I've added another 50 pixels to the top of this so that i can flesh out the legend and top part of the map a little to see what these assault lines are going to look like.
I mut say i am not impressed with them at present, but maybe they can be improved.
My choice would be to do with out them and only have the asterisk text in the legend, but we'll see.
There's a few movements in the graphics also.

Click image to enlarge.
image
Last edited by cairnswk on Wed Jan 09, 2013 7:23 pm, edited 1 time in total.
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Re: Re: Massacre à Paris [9.1.13] V10-P7 border assaults

Postby Seamus76 on Tue Jan 08, 2013 10:34 pm

The attack routes are definitely well detailed and explained at the top, but you're right, on the map it's a little chaotic. It's not to hard to figure out what attacks what though, so nice job. It sounds like you're working on some other options, which based on how you evolve maps should be an improvement. Other than that, some of the bonus values are a bit hard to read, it could be my monitor, but one in particular is Place du Carrousel.
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Re: Massacre à Paris [9.1.13] V10-P5 border assaults

Postby Funkyterrance on Wed Jan 09, 2013 2:31 pm

cairnswk wrote:OK, I've added another 50 pixels to the top of this so that i can flesh out the legend and top part of the map a little to see what these assault lines are going to look like.
I mut say i am not impressed with them at present, but maybe they can be improved.
My choice would be to do with out them and only have the asterisk text in the legend, but we'll see.
There's a few movements in the graphics also.

Click image to enlarge.
image


The "boxes" of dotted lines imho now leave no question as far as attack routes and I feel they are the better choice. I'm assuming this is a rough version of the "boxes" though? You're right in thinking that they don't look quite right atm but I think that making them a little less rigid and more "human" would improve the feel greatly. This was the best image I could find to explain the sort of "organic" feel I was thinking for the dotted lines(minus the footprints of course):

Image
Last edited by Funkyterrance on Wed Jan 09, 2013 11:06 pm, edited 1 time in total.
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Re: Massacre à Paris [23.12.12] V9-P5 GP - Guards

Postby isaiah40 on Wed Jan 09, 2013 5:05 pm

cairnswk wrote:the map has been approved for supersize at 900W x 600H Small.
I am asking for an increase to 900W x 650H Small, so that i have adequate space to better display/explain the legend, and then hopefully move some of the more squashed elements up a fraction to provide better eye-space for some dueler/border challenges.

I think we can allow you the extra 50px for the legend ONLY. If you can come up with a way to make everything clear with the original approved size, then we would prefer you to do so..
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Re: Massacre à Paris [23.12.12] V9-P5 GP - Guards

Postby cairnswk on Wed Jan 09, 2013 7:19 pm

isaiah40 wrote:
cairnswk wrote:the map has been approved for supersize at 900W x 600H Small.
I am asking for an increase to 900W x 650H Small, so that i have adequate space to better display/explain the legend, and then hopefully move some of the more squashed elements up a fraction to provide better eye-space for some dueler/border challenges.

I think we can allow you the extra 50px for the legend ONLY. If you can come up with a way to make everything clear with the original approved size, then we would prefer you to do so..

thank-you isaish40.
you know i will be as frigal as possible. :)
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Re: Massacre à Paris [9.1.13] V10-P5 border assaults

Postby Nola_Lifer on Fri Jan 11, 2013 3:28 pm

cairnswk wrote:OK, I've added another 50 pixels to the top of this so that i can flesh out the legend and top part of the map a little to see what these assault lines are going to look like.
I mut say i am not impressed with them at present, but maybe they can be improved.
My choice would be to do with out them and only have the asterisk text in the legend, but we'll see.
There's a few movements in the graphics also.



I agree. Unless there was a way to make them sexier.
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Re: Massacre à Paris [9.1.13] V10-P5 border assaults

Postby cairnswk on Fri Jan 11, 2013 3:31 pm

Funkyterrance wrote:....
Image


FT. I have to comment on this....i think this works well because there are only two elements on the page....the feet, and the arrow-dotted lines.
it is much clearer here because of this, but doesn't necessarily work on our map because of all the other elements.
just my thoughts on that. :)
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Re: Massacre à Paris [9.1.13] V10-P7 border assaults

Postby Nola_Lifer on Fri Jan 11, 2013 3:52 pm

Can you position them closer so that it is more obvious?
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Re: Massacre à Paris [9.1.13] V10-P7 border assaults

Postby cairnswk on Fri Jan 11, 2013 4:14 pm

Nola_Lifer wrote:Can you position them closer so that it is more obvious?

Sorry, how do you mean?
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Re: Massacre à Paris [9.1.13] V10-P5 border assaults

Postby Funkyterrance on Fri Jan 11, 2013 10:27 pm

cairnswk wrote:
Funkyterrance wrote:....
Image


FT. I have to comment on this....i think this works well because there are only two elements on the page....the feet, and the arrow-dotted lines.
it is much clearer here because of this, but doesn't necessarily work on our map because of all the other elements.
just my thoughts on that. :)


Hmm. Then I have to ask, do you like the look of the dotted lines in the latest version you put up or are you just not liking the dotted lines at all? Because I think that the "arrow squares" and arrows on your map are very effective, just that they would be a better fit for the map if they were curved and a little more random looking(like a battle between humans would be).
I have to say I love that image, I think it's dance steps or something but it really appeals to me lol.
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Re: Massacre à Paris [9.1.13] V10-P5 border assaults

Postby cairnswk on Fri Jan 11, 2013 11:04 pm

Funkyterrance wrote:...
Hmm. Then I have to ask, do you like the look of the dotted lines in the latest version you put up or are you just not liking the dotted lines at all? Because I think that the "arrow squares" and arrows on your map are very effective, just that they would be a better fit for the map if they were curved and a little more random looking(like a battle between humans would be).
I have to say I love that image, I think it's dance steps or something but it really appeals to me lol.


If it was for me only...i wouldn't need the lines dotted or otherwise on the map, but yes in the legend to show the attack routes.
tbh, i think the squares, triangles and lines on the map itself are ugly and not needed, but there would be plenty out there (not yourself) who would say otherwise.
but i am continually reveiwing options for the attacks and this may also lead to change the army squares to different options to indicate assault options.
I would ideally like to have no lines or arrows.
the dance steps are indeed a fine image.
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Re: Massacre à Paris [9.1.13] V10-P7 border assaults

Postby Nola_Lifer on Sat Jan 12, 2013 10:21 pm

Position the fighters closer to the boarders so that it is more apparent that the four are connected. It makes sense to me and would be obvious after a game or two. Nothing wrong with that.
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Re: Massacre à Paris [9.1.13] V10-P7 border assaults

Postby cairnswk on Sun Jan 13, 2013 6:02 am

Nola_Lifer wrote:Position the fighters closer to the boarders so that it is more apparent that the four are connected. It makes sense to me and would be obvious after a game or two. Nothing wrong with that.

Thanks Nola.


OK. Version 11 draft.

1. i've only done the left hand side of the map with these new symbols to see if they work for everyone....explained in the legend.

Let me know what you all think. :)

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Re: Massacre à Paris [13.1.13] V11-P8 border assaults

Postby Nola_Lifer on Mon Jan 14, 2013 4:07 pm

Still don't think it will be good enough, cairns. You may still need to use a line or other marker when it comes to certain fighters like H26 and C25, where they attack north of build or south of building. For example, why does C25 attack H37 and not C26?
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Re: Massacre à Paris [13.1.13] V11-P8 border assaults

Postby cairnswk on Mon Jan 14, 2013 4:22 pm

Nola_Lifer wrote:Still don't think it will be good enough, cairns. You may still need to use a line or other marker when it comes to certain fighters like H26 and C25, where they attack north of build or south of building. For example, why does C25 attack H37 and not C26?

Because as per normal ground borders, *H37 only borders *C25; *C35 only borders *H37

*H22, *H26, *C25, and *C26 have a square border.

so, Huguenots can attack Huguenots?


well yes initially if you're game opponent is a Huguenot, you're going to want to assault him, that's why everyone can literally assault everyone. :)
Last edited by cairnswk on Mon Jan 14, 2013 6:40 pm, edited 1 time in total.
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