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swimmerdude99 wrote:So wait, are you allowed to bombard now from the camps up as well? I don't really like that :/ I liked just attacking one level at a time, and as you go up you are gaining an advantage to bombard down.
swimmerdude99 wrote:Also I still love the way it looks. for the starting positions are you wanting something artsy? Maybe you could have the starting camps just be a simple campfire or something that looks period?

mcshanester29 wrote:swimmerdude99 wrote:Also I still love the way it looks. for the starting positions are you wanting something artsy? Maybe you could have the starting camps just be a simple campfire or something that looks period?
Newbie here so take it for what it's worthI was thinking the same thing have something artsy for the starting camps or for the altar just to give it a little color. I like the layout of the map and that it is unique.
I would also say maybe only let the camps bombard up to level c?




jonofperu wrote:Thanks koontz!![]()
Swimmerdude, I don't think there is a way to limit starting spots to 1 per side, but I would love to have the option - or maybe limit to 2 per side and 6 max in 1v1 so there would be some sides with 1 camp v 2 camps and others vice versa... but its all dreaming as far as I know cause you can't code it (from what wiser people have said).
I also think it would be awesome to have an "Alpha testing" phase to try exactly what you suggest, but I hear the idea has been shot down before. It makes sense to me to try out gameplay before finishing a map when you can still make significant changes. Actually playing a map 20 times would certainly give you a better idea of how it plays and how your gameplay ideas work that just imagining it. I've thought of printing out a version and playing myself on it after dusting off my Risk game and using the pieces.
I wonder if it would possible to create two versions of a map as separate maps with different settings?
Probably not worth it in this case, but if there were enough variations between two separate setups it might be a really cool idea.


koontz1973 wrote:Let me explain starting positions for you, then you can at least make an informed decision.
Starting positions are a way to ensure a fair drop. You can code in as many or as few as you like. Each starting position can be a single region or multiple regions. I you code a starting position as neutral, then if it is not given out, it starts as neutral. If you do not code it as neutral, it will be given out randomly. But this is more of the game play boys side.
xml guide - look for positions but have a read of it.
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