Oneyed wrote:its 100% pure now. thanks cairns
will start Sacramento and Omaha with the same number of units? if yes then player in Sacramento has advantage.
not only in the start, but also during game - he will has more units for bombarding opponent.
I understand you can not have east and west identical, but here must be any balance. what about starting points +2 auto and then anyway sort the rest stations?
cairnswk wrote:well, we can fix that by giving him the same number of starting autodeploy.
cairnswk wrote:not sure i understand the last part.
Oneyed wrote:cairn, I am afraid that your Happiness Builders is not possible in current xml.
Jippd wrote:Under 15 tunnels description I think you could omit the word snow as it is redundant.
Not a big deal I know but just trying to help make it perfect
Jippd wrote:My thought regarding the happiness builder is that with all these special rules for territories you need to take into consideration the space required for text on the map to explain these rules.
Seamus76 wrote:Looking good.
I think you should put the Saboteurs & Poor Conditions text in a yellow box, as you did with the box for the Happiness Resources, which matches the map. I also don't think you need to say "Once conquered", shouldn't that be pretty standard auto-deploy gameplay. Maybe just "Happiness Resources: Provide +2 auto-depoly", or something like that should be fine I would think.
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