Re: 1v1: Promontory Summit [10.3.14] BETA

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: 1v1:Race to Promontory Summit [31.12.12] V7-P7 Gameplay

Postby cairnswk on Mon Dec 31, 2012 4:57 am

OK guys, i'm presently redoing this in PS5. so i will attend to those issues as soon as i have the same version reposted tomorrow. :)
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [31.12.12] V7-P7 Gameplay

Postby cairnswk on Mon Dec 31, 2012 7:33 pm

Jippd wrote:I agree with seamus's thoughts...the text appears a bit blurry to me on this map. Anyone else? Or am I getting old

Jippd, are you talking about all text, or specific ones...if so please specify where you're having trouble :)
Or again, like me, you're simply getting old or NY Eve celebrations have clouded your vision :lol: :lol:
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [31.12.12] V7-P7 Gameplay

Postby cairnswk on Mon Dec 31, 2012 8:45 pm

Oneyed wrote:the Happiness in this version have a less importance. what about to do them more important? I can see any (not complex) possibilities:
1, could they be "added" to Saboteurs only (as have Nexcastle or Freemont) - their importance will be that they give +2 auto, so player can easier secure (or reconquer) Saboteurs after bombarding. maybe in this version Saboteurs would not give +1 autodeploy, so player will realy need happiness?


if we have this, i'd like to have 2 attached to the bombardment, and 2 attached to non-bombardment towns.


2, make them a "must", so player could continue only if he holds station and its happiness.

OK, i could go with that for the attached to bombardment towns.

3, or combination - some could be added to Saboteurs and some to "normal" stations, but here they will be a "must".
maybe a "must" would be only before any easier part of railroad (several n2 in row as you have already in)...

half and half is good, but these have to fit in with scenes that i can find historically and therefore i don't know about your must.

the font is blurry for me too.

please specify where :)

and the railroad is hard visible or it a little blend between frames of western and eastern part.

yeh, graphics issue...let's do gameplay for now eh?
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Tue Jan 01, 2013 1:41 pm

Version 8....now entirely in PS5

Image
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby isaiah40 on Tue Jan 01, 2013 2:23 pm

Happiness not Happines O:)
User avatar
Lieutenant isaiah40
 
Posts: 3965
Joined: Mon Aug 27, 2007 7:14 pm
Location: To be absent from the body is to be present with Christ
Medals: 37
Standard Achievement (3) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (2) General Achievement (4) Map Contribution (5) General Contribution (6)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby Funkyterrance on Tue Jan 01, 2013 2:26 pm

What's the difference between this PS5(no clue what that is) and the old version? From what I can tell the older version looked much smoother and I think I preferred it tbh.
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby nicarus on Tue Jan 01, 2013 2:39 pm

do the happiness auto deploys drop on the happiness territories when you take them or your starting point?
User avatar
Major nicarus
 
Posts: 179
Joined: Wed Apr 23, 2008 11:09 am
Location: Northeastern, Missouri
Medals: 50
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1)
Ratings Achievement (4) Tournament Achievement (8) Clan Achievement (9)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Tue Jan 01, 2013 3:59 pm

isaiah40 wrote:Happiness not Happines O:)

Fixed, thanks Isaiah40 :)
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Tue Jan 01, 2013 4:06 pm

Funkyterrance wrote:What's the difference between this PS5(no clue what that is) and the old version? From what I can tell the older version looked much smoother and I think I preferred it tbh.

The difference is this:
PS (photoshop) is an industrry standard that lots of professionals use. It has various functions that are better than other packages and indeed many maps on CC are made with the software.
The older image is done in Fireworks which is more of a internet creation package and doesn't have some of the fancy functions that PS has.
This will be my first full map in PS.
With PS, i now have some knowledge of 4 packages...PS, Fireworks, Illustrator and Cordeldraw
Adding to skill-set FT :)
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Tue Jan 01, 2013 4:08 pm

nicarus wrote:do the happiness auto deploys drop on the happiness territories when you take them or your starting point?

nicarus...they autodeploy on the happiness territories....that is what autodeploy means -> on the same territory :)
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby Funkyterrance on Tue Jan 01, 2013 4:57 pm

cairnswk wrote:The difference is this:
PS (photoshop) is an industrry standard that lots of professionals use. It has various functions that are better than other packages and indeed many maps on CC are made with the software.
The older image is done in Fireworks which is more of a internet creation package and doesn't have some of the fancy functions that PS has.
This will be my first full map in PS.
With PS, i now have some knowledge of 4 packages...PS, Fireworks, Illustrator and Cordeldraw
Adding to skill-set FT :)


Thanks for the explanation, cairns. :)
I was looking back over the map and I think I discovered what I noticed had changed. It was basically an error of inattention on my part in that I was remembering one side of the map vs. the other side, not two different versions. For me, the Omaha side is much easier on the eyes(smooth) while the Sacramento side is much rougher in appearance due to the increased number of mountainous regions. I'm not sure if this is anything that you would even consider but the smoothness of the Omaha half is just a lot more serene imho and fits the theme better(simpler times).
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Tue Jan 01, 2013 5:12 pm

Funkyterrance wrote:...
I was looking back over the map and I think I discovered what I noticed had changed. It was basically an error of inattention on my part in that I was remembering one side of the map vs. the other side, not two different versions. For me, the Omaha side is much easier on the eyes(smooth) while the Sacramento side is much rougher in appearance due to the increased number of mountainous regions. I'm not sure if this is anything that you would even consider but the smoothness of the Omaha half is just a lot more serene imho and fits the theme better(simpler times).


NPs FT.
Yes, and indeed from my readings, the Sacremento side had far more challenges to overcome than did the Omaha side.
On the map, this could be caused by layout, and i will seek to improve that as we go along.
But in fact, there are:
1. 4 bombordment areas on each side,
2. 4 happiness factors - 2 of which are attached to bombardment areas
3. same number of terrs to conquer
4. and same number of neutrals to conquer
the difference is that all these for each side occur at different stages, and i really think people will concentrate on either achieving the race (in the hope that their opponent will do the same), or strategising and doing bombarding to hold up their opponent; the later will require back-forting troops to their start point in order to bombard.
Given that some hope also lies in who goes first, it's a toss up for each player that they're going to get either one or the other and will have to develop strategies accordingly.
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby Funkyterrance on Tue Jan 01, 2013 10:32 pm

cairnswk wrote:Yes, and indeed from my readings, the Sacremento side had far more challenges to overcome than did the Omaha side.
On the map, this could be caused by layout, and i will seek to improve that as we go along.
But in fact, there are:
1. 4 bombordment areas on each side,
2. 4 happiness factors - 2 of which are attached to bombardment areas
3. same number of terrs to conquer
4. and same number of neutrals to conquer
the difference is that all these for each side occur at different stages, and i really think people will concentrate on either achieving the race (in the hope that their opponent will do the same), or strategising and doing bombarding to hold up their opponent; the later will require back-forting troops to their start point in order to bombard.
Given that some hope also lies in who goes first, it's a toss up for each player that they're going to get either one or the other and will have to develop strategies accordingly.


Oh yeah, from a gameplay standpoint I don't have any problems whatever, I'm not very knowledgeable in that area tbh. I just meant aesthetically speaking, if the mountains could be "smoothed out" for lack of a better term, on the Sacramento side, the map in it's entirety would be more consistent. Does that make sense?
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Tue Jan 01, 2013 10:46 pm

Funkyterrance wrote:...
Oh yeah, from a gameplay standpoint I don't have any problems whatever, I'm not very knowledgeable in that area tbh. I just meant aesthetically speaking, if the mountains could be "smoothed out" for lack of a better term, on the Sacramento side, the map in it's entirety would be more consistent. Does that make sense?

Yes it does make sense, but why do you want to extract the terrain background...this is the Sierra Nevada leading into the Rocky Mntns across the Columbia Plateau...IMHO give the map character. ;)
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby Funkyterrance on Tue Jan 01, 2013 11:22 pm

cairnswk wrote:
Funkyterrance wrote:...
Oh yeah, from a gameplay standpoint I don't have any problems whatever, I'm not very knowledgeable in that area tbh. I just meant aesthetically speaking, if the mountains could be "smoothed out" for lack of a better term, on the Sacramento side, the map in it's entirety would be more consistent. Does that make sense?

Yes it does make sense, but why do you want to extract the terrain background...this is the Sierra Nevada leading into the Rocky Mntns across the Columbia Plateau...IMHO give the map character. ;)


Ok, my main concern was that you just understood what I was trying to say lol. It's your map and I understand that if you like it better with the mountains so "hard" looking then I have to suck it up. O:)
I did notice that there are mountainous areas in the Omaha side, they are just more muted. I suppose my suggestion was to try and have both sides looking this "soft" way and see how it looked?
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Tue Jan 01, 2013 11:42 pm

Funkyterrance wrote:...
Ok, my main concern was that you just understood what I was trying to say lol. It's your map and I understand that if you like it better with the mountains so "hard" looking then I have to suck it up. O:)
I did notice that there are mountainous areas in the Omaha side, they are just more muted. I suppose my suggestion was to try and have both sides looking this "soft" way and see how it looked?

I understand completely what you are saying. :)
Unless i change the background completely which i don't want to do because it will lose the character of the map, we are never going to change the difference between the two maps because they should be joined together side by side rather than off-set as you know. Omaha is always going to look softer (no/less mountains = less dark ridges), and even when i reduce opacity of both maps, the Sacremento side still looks harsher because of the terrain and i don't want to lose that. Sorry FT. :)
If i put a rubber tool at 25% opacity over the Sacremento side it would lose the feel of that side also. I am not prepared to do that because it causes inconsistency in the maps and they have been both sourced from the one original map.
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby Funkyterrance on Wed Jan 02, 2013 12:01 am

cairnswk wrote:I understand completely what you are saying. :)
Unless i change the background completely which i don't want to do because it will lose the character of the map, we are never going to change the difference between the two maps because they should be joined together side by side rather than off-set as you know. Omaha is always going to look softer (no/less mountains = less dark ridges), and even when i reduce opacity of both maps, the Sacremento side still looks harsher because of the terrain and i don't want to lose that. Sorry FT. :)
If i put a rubber tool at 25% opacity over the Sacremento side it would lose the feel of that side also. I am not prepared to do that because it causes inconsistency in the maps and they have been both sourced from the one original map.


Ahh, I see. Well, I suppose that is that then. :D
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby Oneyed on Wed Jan 02, 2013 3:41 am

is this last version 8 (made by PS) also focused on gameplay? because I can not see any changes except replacing some of Happiness.

about graphics, each version has something I like, but the last one looks better. what I more like in version 7 is colour of Happiness and better readable names on background.

Oneyed
User avatar
Lieutenant Oneyed
 
Posts: 905
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 12
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [31.12.12] V7-P7 Gameplay

Postby cairnswk on Wed Jan 02, 2013 4:40 am

Oneyed wrote:is this last version 8 (made by PS) also focused on gameplay? because I can not see any changes except replacing some of Happiness.
Oneyed

Oneyed, yes even though i have changed the map over to PS, the focus is still on gameplay please.
did you go back and read this post below...i stated:
if we have this, i'd like to have 2 attached to the bombardment, and 2 attached to non-bombardment towns.
so there is a change in gameplay

about graphics, each version has something I like, but the last one looks better. what I more like in version 7 is colour of Happiness and better readable names on background.

Good.


cairnswk wrote:
Oneyed wrote:the Happiness in this version have a less importance. what about to do them more important? I can see any (not complex) possibilities:
1, could they be "added" to Saboteurs only (as have Nexcastle or Freemont) - their importance will be that they give +2 auto, so player can easier secure (or reconquer) Saboteurs after bombarding. maybe in this version Saboteurs would not give +1 autodeploy, so player will realy need happiness?


if we have this, i'd like to have 2 attached to the bombardment, and 2 attached to non-bombardment towns.


2, make them a "must", so player could continue only if he holds station and its happiness.

OK, i could go with that for the attached to bombardment towns.

3, or combination - some could be added to Saboteurs and some to "normal" stations, but here they will be a "must".
maybe a "must" would be only before any easier part of railroad (several n2 in row as you have already in)...

half and half is good, but these have to fit in with scenes that i can find historically and therefore i don't know about your must.

the font is blurry for me too.

please specify where :)

and the railroad is hard visible or it a little blend between frames of western and eastern part.

yeh, graphics issue...let's do gameplay for now eh?
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [31.12.12] V7-P7 Gameplay

Postby Oneyed on Wed Jan 02, 2013 4:46 am

cairnswk wrote:if we have this, i'd like to have 2 attached to the bombardment, and 2 attached to non-bombardment towns.
so there is a change in gameplay


yes I see this one as only change in gameplay. so this is as you want to have gameplay?

Oneyed
User avatar
Lieutenant Oneyed
 
Posts: 905
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 12
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [31.12.12] V7-P7 Gameplay

Postby cairnswk on Wed Jan 02, 2013 4:53 am

Oneyed wrote:
cairnswk wrote:if we have this, i'd like to have 2 attached to the bombardment, and 2 attached to non-bombardment towns.
so there is a change in gameplay


yes I see this one as only change in gameplay. so this is as you want to have gameplay?

Oneyed


Well yes...it is a compromise...we simply have to balance the neutrals
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby koontz1973 on Thu Jan 10, 2013 3:31 am

cairns, clarify for me this point. The yellow territs. Are the bombard points your opponent can hit from there starting position or are they decay or killer neutrals? I only ask as I seem to remember them being killer neutrals at one point.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby cairnswk on Thu Jan 10, 2013 4:44 am

koontz1973 wrote:cairns, clarify for me this point. The yellow territs. Are the bombard points your opponent can hit from there starting position or are they decay or killer neutrals? I only ask as I seem to remember them being killer neutrals at one point.

NO, they were never killer neutrals otherwise you'd neve be able to achieve the goal of holding the line and spikes.
Always been bombardments from start positions.
User avatar
Private cairnswk
 
Posts: 11497
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby koontz1973 on Thu Jan 10, 2013 4:55 am

cairnswk wrote:
koontz1973 wrote:cairns, clarify for me this point. The yellow territs. Are the bombard points your opponent can hit from there starting position or are they decay or killer neutrals? I only ask as I seem to remember them being killer neutrals at one point.

NO, they were never killer neutrals otherwise you'd neve be able to achieve the goal of holding the line and spikes.
Always been bombardments from start positions.

Thanks.
Image
User avatar
Sergeant 1st Class koontz1973
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 117
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

Re: 1v1:Race to Promontory Summit [2.1.13] V8-P8 Gameplay

Postby Funkyterrance on Thu Jan 10, 2013 12:40 pm

I kind of wish there were less bombards. :| One on each side or two max would be plenty I feel?
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

PreviousNext

Return to Beta Maps

Who is online

Users browsing this forum: No registered users

Login