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Oneyed wrote:good idea.
could you move any Resource to Humbolt Bridge? there is big difference between decay (-1) and bombardment. the Resource in Green River adds to "Eastern" player advantage because he can more easy secure his bridge.
Oneyed
Funkyterrance wrote:I'm loving the tan inset explanations.
cairnswk wrote:Funkyterrance wrote:I'm loving the tan inset explanations.
FT, is it the colours you're loving or the explanations? they are good for what i perceive as colour choice.

Oneyed wrote:good idea.
could you move any Resource to Humbolt Bridge? there is big difference between decay (-1) and bombardment. the Resource in Green River adds to "Eastern" player advantage because he can more easy secure his bridge.
Oneyed

Oneyed wrote:the decay is out of gameplay here. while it is not possible to bombard yellow regions now, it is baseless if player will lost 1 unit each round - he will still hold the line...
btw, it is still possible to do decay only to the last players unit? it is not possible to do decay to neutral...
Oneyed
cairnswk wrote:Decay to Neutral has not been implemented into xml yet.
cairnswk wrote:we can make the decay larger if that is better.
cairnswk wrote:or we can make 2 bombards and 2 decays.

Oneyed wrote:yes. but still - for what are decay here?
Oneyed

isaiah40 wrote:Oneyed wrote:yes. but still - for what are decay here?
Oneyed
The decay is to simulate the loss of lives and supplies, and to rebuild what was destroyed.

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