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Seamus76 wrote:A map like this, you know, some times you just want to roll the dice, and not think about all the other stuff. Ahh, but there is other stuff...deciding when to attack, how much to attack, when to stop, etc. are all strategies. To say there is no strategy or this is just neutral bashing is like saying Treasures of Galapagos is the same way, which we all know it is not.
cairnswk wrote:random deployment? i guess you mean the 3 troops deployed at beginning of your turn...at bottom of map...maximum deploy is +1, not +3....so you can only deploy +1.


codierose wrote:not sure they had spies in them days could it be raiding Indians or train robbers just thoughts
- Perkins, J. R. (2003). "CENTRAL PACIFIC–UNION PACIFIC RACE". Encyclopedia.com. Retrieved 2010-04-24 for inclusion in WikipediaBecause of the nature of the way money was given to the companies building the railroad, they were sometimes known to sabotage each other's railroads to claim that land as their own.
From the beginning, then, the building of the transcontinental railroad was set up in terms of a competition between the two companies...
Dangers and Difficulties
After General Grenville Dodge, a hero of the Union Army, took control as chief engineer, the Union Pacific finally began to move westward in May 1866. The company suffered bloody attacks on its workers by Native Americans--including members of the Sioux, Arapaho and Cheyenne tribes--who were understandably threatened by the progress of the white man and his "iron horse" across their native lands. Still, the Union Pacific moved relatively quickly across the plains, compared to the slow progress of their rival company through the Sierra. Ramshackle settlements popped up wherever the railroad went, turning into hotbeds of drinking, gambling, prostitution and violence and producing the enduring mythology of the "Wild West."
In 1865, after struggling with retaining workers due to the difficulty of the labor, Charles Crocker (who was in charge of construction for the Central Pacific) began hiring Chinese laborers. By that time, some 50,000 Chinese immigrants were living on the West Coast, many having arrived during the Gold Rush. This was controversial at the time, as the Chinese were considered an inferior race due to pervasive racism. The Chinese laborers proved to be tireless workers, and Crocker hired more of them; some 14,000 were toiling under brutal working conditions in the Sierra Nevada by early 1867. (By contrast, the work force of the Union Pacific was mainly Irish immigrants and Civil War veterans.) To blast through the mountains, the Central Pacific built huge wooden trestles on the western slopes and used gunpowder and nitroglycerine to blast tunnels through the granite.

nolefan5311 wrote:Just a quick note cairns, the actual junction of the two railroads was called Promontory Summit.
Seamus76 wrote:A map like this, you know, some times you just want to roll the dice, and not think about all the other stuff. Ahh, but there is other stuff...deciding when to attack, how much to attack, when to stop, etc. are all strategies. To say there is no strategy or this is just neutral bashing is like saying Treasures of Galapagos is the same way, which we all know it is not.
LLLUUUKKKEEE wrote:...
And I think auto deploy on sacremto and Omaha would be great.
And i am sick of the complicated maps( waterloo, stalingrad etc). This is a quick fire fun map.
Well done cairnswk......................... again!
Oneyed wrote:cairnswk wrote:random deployment? i guess you mean the 3 troops deployed at beginning of your turn...at bottom of map...maximum deploy is +1, not +3....so you can only deploy +1.
no. I mean if you get +2 for Sacramento - Reno, or if each station gets +2 auto.
I agree that all maps are based on lucky. yes also strategy is important on some maps, but it is still lucky for example if you can not beat 3 troops with 11...
the bonus structure is unbalanced, I think. because this is 1v1 game and because strategy here has low role add to each player the same (or very similar) position.
Sacramento-Reno: 7 regions to beat, 21 neutrals. then you get +16 units.
Omaha-Chayenne: 8 regions to beat, 19 neutrals. here you get +9 units.
the big difference, I think.
Oneyed
koontz1973 wrote:Alright cairns, make sure you send a PM to nobodies for 1v1 approval then. Seems like a few want this in the stable of maps.
Funkyterrance wrote:If this was just another rail map I would totally agree that it would be a waste of energy but yeah this one looks very interesting/unique to me. Besides, there's this weird psychological thing about attacking neuts that makes you sometimes abandon your reason since they aren't actual players. It takes composure to fight neuts!

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