Re: 1v1: Promontory Summit [10.3.14] BETA

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby cairnswk on Sun Dec 23, 2012 7:31 pm

Funkyterrance wrote:...serious jones...

What's this??
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby nicarus on Sun Dec 23, 2012 8:35 pm

cairnswk wrote:
Funkyterrance wrote:...serious jones...

What's this??

he means a craving
User avatar
Major nicarus
 
Posts: 169
Joined: Wed Apr 23, 2008 11:09 am
Location: Northeastern, Missouri
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1)
Ratings Achievement (4) Tournament Achievement (7) Clan Achievement (7)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby cairnswk on Sun Dec 23, 2012 8:36 pm

nicarus wrote:
cairnswk wrote:
Funkyterrance wrote:...serious jones...

What's this??

he means a craving

thanks nicarus :)
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby nicarus on Sun Dec 23, 2012 8:38 pm

no problem cairns 8-)
User avatar
Major nicarus
 
Posts: 169
Joined: Wed Apr 23, 2008 11:09 am
Location: Northeastern, Missouri
Medals: 46
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1)
Ratings Achievement (4) Tournament Achievement (7) Clan Achievement (7)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby Funkyterrance on Mon Dec 24, 2012 12:51 am

nicarus wrote:
cairnswk wrote:
Funkyterrance wrote:...serious jones...

What's this??

he means a craving


Yes, thank you nicarus. Like an itch I can't scratch. :D
Image
User avatar
Colonel Funkyterrance
 
Posts: 1929
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA
Medals: 22
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Manual Troops Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (3) Clan Achievement (3) General Contribution (1)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby cairnswk on Mon Dec 24, 2012 1:01 am

Funkyterrance wrote:
nicarus wrote:
cairnswk wrote:
Funkyterrance wrote:...serious jones...

What's this??

he means a craving


Yes, thank you nicarus. Like an itch I can't scratch. :D

:lol: :lol: :lol: Well, the snail's pace of the foundry...your going to need some cream or alcohol for that itch :lol: :lol: :lol:
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby Jippd on Mon Dec 24, 2012 2:51 am

Yes I did mean "hard to read" regarding the yellow and black combination issue
User avatar
Brigadier Jippd
 
Posts: 1375
Joined: Sun Aug 03, 2008 9:05 pm
Medals: 102
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Bot Achievement (1) Ratings Achievement (4) Tournament Achievement (15)
General Achievement (6) Clan Achievement (17) Challenge Achievement (1) Tournament Contribution (11)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby Oneyed on Mon Dec 24, 2012 3:10 am

autodeploy
+2 Sacramento - Reno means that these two autodeploy +2 or all stations between them autodeploy +2?

also if Sacramento gives +2 autodeploy and Omaha just +1 the player who starts from Sacramento has advantage.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby cairnswk on Mon Dec 24, 2012 4:11 am

Jippd wrote:Yes I did mean "hard to read" regarding the yellow and black combination issue

OK Jippd, bare with me, i will try to fix it somehow as we proceed towards completing gameplay. :)
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby cairnswk on Mon Dec 24, 2012 4:21 am

Oneyed wrote:autodeploy
+2 Sacramento - Reno means that these two autodeploy +2 or all stations between them autodeploy +2?

also if Sacramento gives +2 autodeploy and Omaha just +1 the player who starts from Sacramento has advantage.

Oneyed


OK Oneyed...did you see what is happening to autodeploy on other map...it is reverse.

I can see what you are saying, but don't tell me what i can already see...If you don't like this, what is your solution please?
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby Oneyed on Mon Dec 24, 2012 8:15 am

did you read carefully? I asked how works autodeploy, becasue it is not clear to me.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby cairnswk on Mon Dec 24, 2012 12:50 pm

Oneyed wrote:did you read carefully? I asked how works autodeploy, becasue it is not clear to me.

Oneyed


Oh i read carefully.

Oneyed wrote:autodeploy
+2 Sacramento - Reno means that these two autodeploy +2 or all stations between them autodeploy +2?

Yes this is a question in the form of a statement

also if Sacramento gives +2 autodeploy and Omaha just +1 the player who starts from Sacramento has advantage.
Oneyed

This is statement but no question.

Therefore i know you understood your own question very well since your interpretation is correct about Sacremento - Reno.
and you also stated about the disadvantage...so if you preceive a disadvantage...then i am saying to you what is your other solution.
You understood very well and it is very clear to you what the situation is as it is written.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby Oneyed on Mon Dec 24, 2012 1:50 pm

cairnswk wrote:
Oneyed wrote:autodeploy
+2 Sacramento - Reno means that these two autodeploy +2 or all stations between them autodeploy +2?

Yes this is a question in the form of a statement


this is just question.
cairnswk wrote:
Oneyed wrote:also if Sacramento gives +2 autodeploy and Omaha just +1 the player who starts from Sacramento has advantage.
Oneyed

This is statement but no question.


I used "if", because I am not certain.
cairnswk wrote:Therefore i know you understood your own question very well since your interpretation is correct about Sacremento - Reno.
and you also stated about the disadvantage...so if you preceive a disadvantage...then i am saying to you what is your other solution.
You understood very well and it is very clear to you what the situation is as it is written.


no, I am still not certain. and the disadvantage is valid in both versions (autodepoly ONLY Sacramento and Reno or Sacramento, Reno AND all station between them), because Sacramento has allways +2 auto.

I asked about autodeploys two times, and to be honest I am still not certain if +2 autodeploy valid for ONLY Sacramento and Reno or for Sacramento, Reno AND all stations between them...
maybe becasue my bad english, maybe becasue you did not give me clear answer.

Oneyed
PS: merry christmas :)
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [14.12.12] V5

Postby cairnswk on Mon Dec 24, 2012 3:31 pm

Oneyed wrote:...
I asked about autodeploys two times, and to be honest I am still not certain if +2 autodeploy valid for ONLY Sacramento and Reno or for Sacramento, Reno AND all stations between them...
maybe becasue my bad english, maybe becasue you did not give me clear answer.

Oneyed
PS: merry christmas :)


And a Merry Xmas to you also Oneyed.
I will post a new version that hopefully will help explain better....
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby cairnswk on Mon Dec 24, 2012 4:26 pm

Version 6.

1. expanded to 630x600 max small size.
2. stations in between explanantion
3. saboteurs etc. changed
4. basic jupiter train silhouette added

Image
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby Oneyed on Mon Dec 24, 2012 4:59 pm

its 100% pure now. thanks cairns :)

will start Sacramento and Omaha with the same number of units? if yes then player in Sacramento has advantage.
not only in the start, but also during game - he will has more units for bombarding opponent.

I understand you can not have east and west identical, but here must be any balance. what about starting points +2 auto and then anyway sort the rest stations?

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby cairnswk on Sun Dec 30, 2012 2:36 am

Oneyed wrote:its 100% pure now. thanks cairns :)

will start Sacramento and Omaha with the same number of units? if yes then player in Sacramento has advantage.
not only in the start, but also during game - he will has more units for bombarding opponent.

well, we can fix that by giving him the same number of starting autodeploy.

I understand you can not have east and west identical, but here must be any balance. what about starting points +2 auto and then anyway sort the rest stations?
Oneyed

not sure i understand the last part.
Last edited by cairnswk on Sun Dec 30, 2012 2:39 am, edited 2 times in total.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby cairnswk on Sun Dec 30, 2012 2:38 am

here is something i just posted in xml modifications....
but i think it night help this gameplay aloong some.
it could be implemented with conditional borders now, but the maintenance level would not be possible. i.e. the neutral decay would kick in straight away....don't know if i want that.


Suggestion Idea: Happiness Builders

Description: "Main" territory called Cheyenne has one or two other happiness territories attached to it called Social Club and Saloon.
These resource territories will decay to neutral unless they are maintained at a certain level, let's say 3.
1. if you keep them at 3 or above, they will autodeploy.
2. you can add to them with deployment to keep them from falling below 3 as long as you hold them (conditional border which we know have)
3. you can fort off them if you hold Cheyenne, but only as much as it will allow you to continue receiving autodeploys from them.

Why It Should Be Considered: this is almost now possible in normal gameplay, but having the maintanence facility would add another dimension to gameplay.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby Oneyed on Sun Dec 30, 2012 1:11 pm

cairnswk wrote:well, we can fix that by giving him the same number of starting autodeploy.


so +2 autodeploy for both starting points?
cairnswk wrote:not sure i understand the last part.


I meant, +2 for autodeploy for both starting points, the other stations could has different bonuses in east/west but at the least the number of bonuses could be the same.

Oneyed

PS: will look at your "Happines builder" later, now I am drunk :lol:
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby Oneyed on Sun Dec 30, 2012 8:06 pm

cairn, I am afraid that your Happiness Builders is not possible in current xml.

Oneyed
Sergeant 1st Class Oneyed
 
Posts: 857
Joined: Sat Dec 10, 2011 12:29 pm
Medals: 11
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Fog of War Achievement (2)
Trench Warfare Achievement (2) Teammate Achievement (1) Cross-Map Achievement (1)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby cairnswk on Sun Dec 30, 2012 8:38 pm

Oneyed wrote:cairn, I am afraid that your Happiness Builders is not possible in current xml.
Oneyed

Yes, i know, that's why i put it into the xml suggestions.
But that doesn't mean we can't use something similar for this map, which will make the gameplay a little more interesting.
I am working on new version now...with some of those possibilities of "happiness/resource" builders.
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby Jippd on Sun Dec 30, 2012 10:21 pm

My thought regarding the happiness builder is that with all these special rules for territories you need to take into consideration the space required for text on the map to explain these rules.
User avatar
Brigadier Jippd
 
Posts: 1375
Joined: Sun Aug 03, 2008 9:05 pm
Medals: 102
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Bot Achievement (1) Ratings Achievement (4) Tournament Achievement (15)
General Achievement (6) Clan Achievement (17) Challenge Achievement (1) Tournament Contribution (11)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby Jippd on Sun Dec 30, 2012 10:24 pm

Under 15 tunnels description I think you could omit the word snow as it is redundant.

Not a big deal I know but just trying to help make it perfect :)
User avatar
Brigadier Jippd
 
Posts: 1375
Joined: Sun Aug 03, 2008 9:05 pm
Medals: 102
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (1) Bot Achievement (1) Ratings Achievement (4) Tournament Achievement (15)
General Achievement (6) Clan Achievement (17) Challenge Achievement (1) Tournament Contribution (11)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby cairnswk on Sun Dec 30, 2012 10:45 pm

Jippd wrote:Under 15 tunnels description I think you could omit the word snow as it is redundant.

Not a big deal I know but just trying to help make it perfect :)

Yes. second word snow eliminated...thanks Jippd. :)
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

Re: 1v1:Race to Promontory Summit [25.12.12] V6-P7 Gameplay

Postby cairnswk on Sun Dec 30, 2012 10:49 pm

Jippd wrote:My thought regarding the happiness builder is that with all these special rules for territories you need to take into consideration the space required for text on the map to explain these rules.

Sure do. But cannot put those conditions for min hold on terrs in place in xml...so am going with something similar....shortly to post. :)
User avatar
Private cairnswk
 
Posts: 11492
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 51
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (36) General Contribution (3)

PreviousNext

Return to Beta Maps

Who is online

Users browsing this forum: No registered users

Login