Three Kingdoms of China - v10.0 [2013-12-31] p22 GFX & XML

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Re: Three Kingdoms of China - v5.2 [2013-02-25] p10

Postby Seamus76 on Fri Mar 22, 2013 11:08 pm

CURRENT UPDATE INFO - 2013-03-22:
- Made a lot changes, including all of the below from isaiah40, and Koontz, I also made those bonus lines darker, they should work for you.
isaiah40 wrote:1. The bonus amounts on the mini-map for Wu, especially on Yang is very hard to read. Maybe increase the outer glow a tad bit to make it stand out more. The same on Jing. Done
2. The bonus amount on Bei Ping is also hard to read, move it beside Bei Ping. I don't want to move it out, but I did bring out the outer glow more, which makes it easier to read.
3. The Chinese character for Shu is hard to see as well, it needs to be darkened a bit.Done
4. Kingdom of Wu text is hard to tell exactly what it is. It looks like the "g" is an "s".
5. Kindom of Shu text is hard to read due to the light color you have. My suggestion is to use the same dark color you have for the bonus amounts.
6. I think that you will also need to adjust the kerning of the text for each "the Kingdom of ..." as the letters are very close together which also makes them hard to read. I can read them fine because I've been following the map, but first time players probably will have a hard time reading them.Numbers 4-6 should be good as well. I brought them all out more, and increased the kerning on all of the "Kingdoms" test from 2-4, so double. Also, used a separate layer for the "+" values so I could bring them closer to the text, rather than being effected so much by the kerning.


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Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby isaiah40 on Fri Mar 22, 2013 11:36 pm

Looking good seamus!! Just a couple more things. The text "Kingdom of Wu +12" and the associated character, I think they need a lighter outer glow like what you have around the text for the mini-map bonus regions. That's it for now.
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Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby Seamus76 on Sat Mar 23, 2013 12:27 am

isaiah40 wrote:Looking good seamus!! Just a couple more things. The text "Kingdom of Wu +12" and the associated character, I think they need a lighter outer glow like what you have around the text for the mini-map bonus regions. That's it for now.
The Characters are all solid colors, with a center color added by hand, so there is actually no outer glow on those. All of the colors are the same though, just reversed around. So the inside color of "Kingdom of Wu" is the same as the light border of the character, and the darker outer glow of the text is the same color as the inside of the character. The light border color of the character (inside Kingdom of Wu color), is the same as the outer glow of the smaller bonus region names. Not sure that all makes sense, but I'm basically playing off of the same colors for each area.
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Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby isaiah40 on Sat Mar 23, 2013 7:51 am

Yes it makes sense. In that case I suggest to make the "center" color lighter to match the other two kingdom texts. It just looks out of place, and not only that but harder to see and read.
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Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby RedBaron0 on Sat Mar 23, 2013 8:23 pm

Would the mountains look even better with a bit of shadow on one side of the flanks?
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Re: Three Kingdoms of China - v6.2 [2013-03-22] p11

Postby Seamus76 on Sat Mar 23, 2013 8:34 pm

CURRENT UPDATE INFO - 2013-03-24:
- Swapped out the inner color of the "Kingdom of Wu" mini-map header for the lighter glow color of the mini-map bonus names. This looks a more in line with the other headers. Thanks, isaiah40.
- Moved the Wu character closer to the header.

Not sure there is much else I can do with this one.

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Re: Three Kingdoms of China - v6.3 [2013-03-24] p12

Postby isaiah40 on Sat Mar 23, 2013 9:57 pm

I think the Wu character would look better if the outside is a lighter color, which would also be in line with the other 2. While you get that done I'll go ahead and get this stickied for you!!
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Re: Three Kingdoms of China - v6.3 [2013-03-24] p12

Postby Seamus76 on Sat Mar 23, 2013 10:02 pm

CURRENT UPDATE INFO - 2013-03-24:
isaiah40 wrote:I think the Wu character would look better if the outside is a lighter color, which would also be in line with the other 2. While you get that done I'll go ahead and get this stickied for you!!

- Changed the Wu character outer edge color to the lighter color that's also inside the Kingdom of Wu header.

Thanks for the sticky. Working on small version now as well.

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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby SoulCrasher on Mon Mar 25, 2013 2:39 am

Looks great! Get this map out there ASAP, I want to play it.
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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby ManBungalow on Tue Mar 26, 2013 8:39 pm

This indeed looks cool.

Though I think the colours of the regions are a little too intense. What's it like if you reduce the opacity of the playable area by 10 or 20% ?
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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Oregon Gamer on Fri Mar 29, 2013 11:29 am

Do Fou-Ling and Wuling connect? Can't quite tell if the mountains separate them.
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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Fri Mar 29, 2013 12:07 pm

Oregon Gamer wrote:Do Fou-Ling and Wuling connect? Can't quite tell if the mountains separate them.
Thanks for taking a look, your feedback is much appreciated. They do, and actually in the next update I've already changed that to be more apparent.

I had lost 4 days worth of work in a rookie "save" instead of "save as" move, so I had to go back to an earlier version and redo from there. I'm finished with the mountains again, including that change, but had to take a break to fix up tribal war - Israel. I should have this up shortly, so let me know if you see anything else.
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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby RedBaron0 on Sat Mar 30, 2013 9:38 am

Just wanna make sure file corruption didn't destroy the map before I stamp here Seamus. Soon as you get another update up, and there isn't any more issues, you'll be good to go.
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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Sat Mar 30, 2013 10:12 am

RedBaron0 wrote:Just wanna make sure file corruption didn't destroy the map before I stamp here Seamus. Soon as you get another update up, and there isn't any more issues, you'll be good to go.
Nah, no corruption. Just had to go back to a backup version, but I'm already fought up to the current version and working on the small.
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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby isaiah40 on Fri Apr 05, 2013 9:40 am

What's the status on this seamus??? We would like to get this stamped very soon!! ;)
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