District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

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Re: Alaska - v3.0 [2013-03-12] pg3

Postby ManBungalow on Tue May 21, 2013 6:51 am

I'd like to bump this idea:

ManBungalow wrote:Quick graphics suggestion:
The contours you have around the land in the sea (the bits which look like waves breaking on the beach): you could try having them in order of decreasing opacity, the make them blend into the sea like a gradient.
ie. the one nearest the coast have at 80% opacity, the next at 60% etc.
See how it looks.
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Re: Alaska - v6.2 [2013-05-21] pg7

Postby Seamus76 on Tue May 21, 2013 11:12 am

CURRENT UPDATE INFO - 2013-05-21:
- Flipped the Chukchi Sea text right side up. (60 degree line)
- Redid the rings, decreasing opacity as they leave the shore, as per ManB's suggestion. Thanks, and let me know if you think any need adjustment.
- Fixed a couple other small things.

Things to do:
- Finalize starting numbers and post with neutrals version.
- Finalize bonuses for North and Northwest regions.

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v6.3 - Large (840x800)
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Re: Alaska - v6.3 [2013-05-21] pg8

Postby koontz1973 on Wed May 22, 2013 11:22 am

Seamus76 wrote:I'm trying to set up the starting positions. Obviously the Base Camps themselves will start neutral, since they are auto deploy, but what about the tert they are within? Should those also start neutral or be distributed randomly? If they start neutral, someone will have to kill let's say 5 troops to get a +2 auto. If they are distributed then they will have had their one tert decayed by 1 at the start of their turn, and basically start with 2 troops. Also, should the base camps themselves start as 2n or 3n?


Base camps neutral, regions base camps are in can start normal. But give them out in SP.

Have the regions start normal via starting positions. Base camps can start with 5 neutrals. This can be lowered later in beta but 5 troops v 5 neutrals sounds like they will be taken but make players think twice about it.
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Re: Alaska - v6.3 [2013-05-21] pg8

Postby Seamus76 on Wed May 22, 2013 11:52 am

koontz1973 wrote:
Seamus76 wrote:I'm trying to set up the starting positions. Obviously the Base Camps themselves will start neutral, since they are auto deploy, but what about the tert they are within? Should those also start neutral or be distributed randomly? If they start neutral, someone will have to kill let's say 5 troops to get a +2 auto. If they are distributed then they will have had their one tert decayed by 1 at the start of their turn, and basically start with 2 troops. Also, should the base camps themselves start as 2n or 3n?


Base camps neutral, regions base camps are in can start normal. But give them out in SP.

Have the regions start normal via starting positions. Base camps can start with 5 neutrals. This can be lowered later in beta but 5 troops v 5 neutrals sounds like they will be taken but make players think twice about it.
ok, thanks.

Next question, is it understood by what I currently have that Base Camps are not part of the Expedition Route bonus?
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Re: Alaska - v6.3 [2013-05-21] pg8

Postby koontz1973 on Wed May 22, 2013 12:06 pm

Seamus76 wrote:Next question, is it understood by what I currently have that Base Camps are not part of the Expedition Route bonus?

No, that is not clear. The routes would naturally include the base camps. It might be an idea to include the base camps into the bonus anyway. Easier to understand.
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Re: Alaska - v6.3 [2013-05-21] pg8

Postby Seamus76 on Wed May 22, 2013 12:10 pm

koontz1973 wrote:
Seamus76 wrote:Next question, is it understood by what I currently have that Base Camps are not part of the Expedition Route bonus?

No, that is not clear. The routes would naturally include the base camps. It might be an idea to include the base camps into the bonus anyway. Easier to understand.
works for me. Is the +2 enough then? I guess technically it would be +2 then +2 auto, but is that still enough?
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Re: Alaska - v6.3 [2013-05-21] pg8

Postby koontz1973 on Wed May 22, 2013 12:23 pm

Running all the numbers later tonight for all of the bonuses.
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Re: Alaska - v6.3 [2013-05-21] pg8

Postby Seamus76 on Mon May 27, 2013 11:01 pm

CURRENT UPDATE INFO - 2013-05-28:
- Added the 888 and Starting Neutrals version and numbers to the OP.
- With adding the 888's I had to move a couple of things around and make a few small changes.

Things to do:
- Finalize bonuses for North and Northwest regions.

Other than that I'm not sure what else I can do on this one. Personally I really like the game play, especially how the Ship sets work. One question I do have is regarding the Base Camps. Currently they are +2 auto-deploy, but at the same time are on the Expedition Route, and will therefore lose 1 troop. Does that happen before or after the auto-deploy, and with that in mind does the +2 still work? Thanks.

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Re: Alaska - v6.3 [2013-05-21] pg8

Postby isaiah40 on Tue May 28, 2013 10:08 pm

koontz1973 wrote:Running all the numbers later tonight for all of the bonuses.

This is a bloody long night koontz! :lol:
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Re: Alaska - v6.4 [2013-05-28] pg8

Postby koontz1973 on Wed May 29, 2013 2:06 am

isaiah40 wrote:
koontz1973 wrote:Running all the numbers later tonight for all of the bonuses.

This is a bloody long night koontz! :lol:

Almost as long as nobodies dinners. ;)

Sorry Seamus, been extremely busy of late.

show


Considering the values given are somewhat different from yours, here is what I suggest. These numbers take into account the size of map as well and are in keeping with that as well.

North 3 (has an auto deploy as well so worth 5)
NorthWest 4
    Combined bonus of 10

Interior 7 (has an auto deploy as well so worth 9)

SouthWest 7 (has an auto deploy as well so worth 9)
South Central 5
    Combined bonus of 15

Inside Passage 3
Aleutian Islands 2
    Combined bonus of 7

On top of the numbers, make sure it says on the map that base camps are not part of bonus regions. Apart form that, you are good to go. Are you happy with these values? If yes, bung them on and will get you moved up, if not, why not?
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Re: Alaska - v6.4 [2013-05-28] pg8

Postby Seamus76 on Wed May 29, 2013 10:37 pm

CURRENT UPDATE INFO - 2013-05-30:
- Updated all of the Region and Super Region bonuses according to Koontz's calculations, which I could find no fault with.
- Added in "Part of no region", for the Base Camps (bottom left legend). I hope that works.

How do the starting numbers look?

I'll leave this in from last time...Other than that I'm not sure what else I can do on this one. Personally I really like the game play, especially how the Ship sets work. One question I do have is regarding the Base Camps. Currently they are +2 auto-deploy, but at the same time are on the Expedition Route, and will therefore lose 1 troop. Does that happen before or after the auto-deploy, and with that in mind does the +2 still work? Thanks.

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Last edited by Seamus76 on Fri May 31, 2013 12:43 pm, edited 1 time in total.
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Re: Alaska - v6.5 [2013-05-30] pg8

Postby koontz1973 on Wed May 29, 2013 10:55 pm

OK seamus, will sticky this for now and see if anyone else has any thoughts on this one GP wise.
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Re: Alaska - v6.5 [2013-05-30] pg8

Postby Seamus76 on Fri May 31, 2013 12:42 pm

I made one small graphics change and updated the OP and last image, but didn't post a formal update.

- Spaced out the "+" sign for the Super Region bonus numbers in the large legend.
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Re: Alaska - v6.5 [2013-05-30] pg8

Postby willedtowin1 on Sat Jun 01, 2013 12:22 pm

This Sucks......... and
This is Great!
Keep up the good Work Grand Poopba :)
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Re: Alaska - v6.5 [2013-05-30] pg8

Postby Seamus76 on Sat Jun 01, 2013 12:25 pm

willedtowin1 wrote:This Sucks......... and
This is Great!
Keep up the good Work Grand Poopba :)


LOL, thanks for the literal interpretation of my words.
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