District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

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Re: District of Alaska - v9.2 [2013-07-06] pg10

Postby koontz1973 on Tue Jul 16, 2013 11:31 pm

Seamus76 wrote:
Aleena wrote:Guess Kootz1973 does not like new and shiny - - spilled coffee on the map - I can imagine how he keeps his desk organized..

I think it is a good, clean map - I think sometimes less is more...
Anything else might clutter up the map or change someone's focus off the map and onto the mess...
You make me laugh, I'm glad you're here Aleena. And I agree with you to a point, but to be fair, I understand what koontz is saying as well, and more so, he has never steered me wrong with a suggestion. Look at Three Kingdoms of China, with out his pushing I wouldn't have added that really nice paper background. Which did make the map look a lot better. I pushed back over and over saying, the same thing, that I didn't want to grunge it up, that I liked it pretty, etc. But in the end it does look better, there is no arguing with that.

Ultimately it's my call, but koontz helps me see the other side of things, and how it will look to the masses.

Thanks Seamus for that, a nice pick me up this early morning. Aleena, my desk is really neat, in fact I am a neat freak. But the idea for Seamus was to try and add some wear and tear to the map. The coffee was OTT but he got the idea.

Also, I want to push you (Seamus) out of your comfort zone. Get you to try and add a layer of something you have never done before. ;)
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Re: District of Alaska - v10.0 [2013-07-17] pg12

Postby Seamus76 on Wed Jul 17, 2013 12:28 pm

CURRENT UPDATE INFO - 2013-07-17:
Graphics Changes Only:
- Added the folded paper lines. Played with the levels and mode, etc. Went around and touched up any places where text and a crease met up so as to make the text more legible. I actually think it looks pretty good. Thoughts, too much, just right?
- Added in a light snowy color for the mountains.

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Re: District of Alaska - v10.0 [2013-07-17] pg12

Postby koontz1973 on Wed Jul 17, 2013 12:45 pm

Seamus, that is exactly the same crease as you put into China. Get rid of it as it is. It works for China because of the rougher paper, this one does not. The map looks newer so the crease needs to be newer. Sharper and more defined. Also, 4 panels instead of the 6 you have now. If you cannot get that, then I would say to remove it completely and try to find a way to roll the paper as I see you have some added text in the top corner. US state dept would of rolled maps and not folded them.

As for the mountains, I think that works really well. Maybe a slightly more grey tone but I can easily live with them as they are now.
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Re: District of Alaska - v10.0 [2013-07-17] pg12

Postby Seamus76 on Wed Jul 17, 2013 12:55 pm

koontz1973 wrote:Seamus, that is exactly the same crease as you put into China. Get rid of it as it is. It works for China because of the rougher paper, this one does not. The map looks newer so the crease needs to be newer. Sharper and more defined. Also, 4 panels instead of the 6 you have now. If you cannot get that, then I would say to remove it completely and try to find a way to roll the paper as I see you have some added text in the top corner. US state dept would of rolled maps and not folded them.

As for the mountains, I think that works really well. Maybe a slightly more grey tone but I can easily live with them as they are now.

You're right. It was the first one that came up in my folder so I just threw it on to test out. The more I played with it the more it stuck, but I can easily find another. I think I'll try scanning my own fold and see what happens. I did try using the Filter-Distort-Pagecurl, but it looked a little clipart-ish. But that upper right corner is about the only place it might work, and even then it looked a little small to really didn't add much. I'll keep playing with it though. I'm also trying to maybe put a burn hole in it or something, but making that look authentic is a little more advanced than my skill set at the moment so it might look like crap. We'll see.
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Re: District of Alaska - v10.0 [2013-07-17] pg12

Postby koontz1973 on Wed Jul 17, 2013 1:04 pm

The page curl effect is not good and does not work in gimp at all. You need to do it yourself. It took a few tries but I managed to get it pretty decent in Cairo map (bin). It is all down to the cutting, blurring, deleting, shading and drawing to get a decent effect.

Try a new crease, I do like the look of it but as I said, it is an old crease on new paper. So you need to get the same type of crease.
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Re: District of Alaska - v10.0 [2013-07-17] pg12

Postby dolomite13 on Wed Jul 17, 2013 1:31 pm

I loved the map without the crease. I would dump the crease altogether and keep the distressed edge around the map.

=D13=
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Re: District of Alaska - v10.0 [2013-07-17] pg12

Postby Seamus76 on Wed Jul 17, 2013 1:33 pm

CURRENT UPDATE INFO - 2013-07-17:
Graphics Changes Only:
- Changed the folded paper to be more crisp. (from v10.0, see OLD MAP VERSIONS for difference)

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Re: District of Alaska - v10.1 [2013-07-17] pg12

Postby Bruceswar on Wed Jul 17, 2013 6:56 pm

I agree.... dump the crease... adds nothing to this map... Looked better without it
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Re: District of Alaska - v10.1 [2013-07-17] pg12

Postby cairnswk on Wed Jul 17, 2013 9:03 pm

Bruceswar wrote:I agree.... dump the crease... adds nothing to this map... Looked better without it


Agreed :)
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Re: District of Alaska - v10.1 [2013-07-17] pg12

Postby koontz1973 on Wed Jul 17, 2013 10:24 pm

cairnswk wrote:
Bruceswar wrote:I agree.... dump the crease... adds nothing to this map... Looked better without it


Agreed :)

Agreed as well. It just is not working.
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Re: District of Alaska - v11.0 [2013-07-18] pg12

Postby Seamus76 on Thu Jul 18, 2013 12:30 pm

CURRENT UPDATE INFO - 2013-07-17:
Graphics Changes Only:
- Toned down the outer border
- Removed all of the fold marks
- Added a burn hole, thoughts?

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Re: District of Alaska - v11.0 [2013-07-18] pg12

Postby koontz1973 on Thu Jul 18, 2013 1:16 pm

Burn hole = Image or Image or if I wanted to really express myself, I could go as far as this: Image





:lol:
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Re: District of Alaska - v11.0 [2013-07-18] pg12

Postby Seamus76 on Thu Jul 18, 2013 1:41 pm

ouch
koontz1973 wrote:Burn hole = Image or Image or if I wanted to really express myself, I could go as far as this: Image

:lol:
Ouch. Personally I think it's just as good as Cairo. ;)
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Re: District of Alaska - v11.1 [2013-07-18] pg12

Postby Seamus76 on Thu Jul 18, 2013 1:42 pm

CURRENT UPDATE INFO - 2013-07-17:
Graphics Changes Only:
- Removed the burn hole

Aside from wasting time mucking it up with that stuff, are there any real Graphics problems?

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Re: District of Alaska - v11.0 [2013-07-18] pg12

Postby koontz1973 on Thu Jul 18, 2013 10:59 pm

Seamus76 wrote:Ouch. Personally I think it's just as good as Cairo. ;)


Even I can see Cairo is bad apart from a few elements. Hence the reason I binned it.
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Re: District of Alaska - v11.1 [2013-07-18] pg12

Postby Industrial Helix on Fri Jul 19, 2013 1:55 am

Hey, I really love this map and really think you pushed Alaska into an interesting gameplay instead of simple geography, so excellent work on that. I enjoy the graphics as well.

But I do have one criticism, I don't like that the small boats revert to neutral. I enjoy the trench setting for games and playing this map on trench would be a nightmare with the small boats reverting to neutral. So why not put a decay on it instead -3 sounds pretty good to me.

I'm not sure if this is the rule anymore but it used to be that maps had to be playable on all types of settings, but that might have changed since I left the carto mods.
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Re: District of Alaska - v11.1 [2013-07-18] pg12

Postby koontz1973 on Fri Jul 19, 2013 1:59 am

IH, trench does not come into play with killer neutrals. You are able to attack them and then out of them on the same turn.

As for the settings, still the same as before.
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Re: District of Alaska - v11.2 [2013-07-22] pg13

Postby Seamus76 on Mon Jul 22, 2013 12:09 pm

CURRENT UPDATE INFO - 2013-07-22:
- Got a little bored so I tried a couple of things to make the map look more antique.

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Re: District of Alaska - v11.2 [2013-07-22] pg13

Postby iAmCaffeine on Tue Jul 23, 2013 10:08 am

I'm wondering how hard it will be for some people to read the region names? Ketchikan, Kadiak I for example.. At least I think that's what they say? ;) The faint look works for me but I'm young, I still have good eyes.

:D
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Re: District of Alaska - v11.2 [2013-07-22] pg13

Postby Seamus76 on Tue Jul 23, 2013 10:20 am

iAmCaffeine wrote:I'm wondering how hard it will be for some people to read the region names? Ketchikan, Kadiak I for example.. At least I think that's what they say? ;) The faint look works for me but I'm young, I still have good eyes.

:D

Yeah you're right, I can fix all of that, and saw those in particular as well. Thanks as always for the feedback. I think this will be a fun one.
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Re: District of Alaska - v11.3 [2013-07-23] pg13

Postby Seamus76 on Tue Jul 23, 2013 12:17 pm

CURRENT UPDATE INFO - 2013-07-22:
- Fixed any names that might have been hard to read. i.e. Kadiak I.

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Re: District of Alaska - v11.2 [2013-07-22] pg13

Postby isaiah40 on Tue Jul 23, 2013 12:20 pm

I have a few items that need to be addressed:

1. Along with making the region names darker, I would make the text in both legends darker and the lines from the region names to the regions themselves darker as well.
2. In the Expedition Route legend, the picture of the Base Camp needs some outer glow to bring it out from the background.
3. Put the abbreviation of base Camp in the legend as well, considering you have the abbreviation on the playable area. So it should read Base Camps (BC) revitilize ...
4. The Expedition routes need to be darker as well as there are a coupe of them I am having trouble seeing.
5. The bonus mini-maps need to be a tad darker, especially Yukon as that is a little hard to see.
6. Make the base camps on the map a tad darker as well.

Remember that this will be saved as a jpeg, and we know how that will turn out.

That's it from me for now!
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Re: District of Alaska - v11.3 [2013-07-23] pg13

Postby cairnswk on Tue Jul 23, 2013 12:26 pm

Seamus, i just came into read what isaiah40 had written, and noticed immediately how "yellow" the map looks.
Maybe this has been requested, but not my favourite colour is "mustard".
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Re: District of Alaska - v11.2 [2013-07-22] pg13

Postby Seamus76 on Tue Jul 23, 2013 12:30 pm

isaiah40 wrote:I have a few items that need to be addressed:

1. Along with making the region names darker, I would make the text in both legends darker and the lines from the region names to the regions themselves darker as well.
2. In the Expedition Route legend, the picture of the Base Camp needs some outer glow to bring it out from the background.
3. Put the abbreviation of base Camp in the legend as well, considering you have the abbreviation on the playable area. So it should read Base Camps (BC) revitilize ...
4. The Expedition routes need to be darker as well as there are a coupe of them I am having trouble seeing.
5. The bonus mini-maps need to be a tad darker, especially Yukon as that is a little hard to see.
6. Make the base camps on the map a tad darker as well.

Remember that this will be saved as a jpeg, and we know how that will turn out.

That's it from me for now!
Thanks Isaiah. BC can be added easily.

The other stuff seems to be more from when I added the antique overlays, everything got a lot lighter and more yellow-ish. Do me a favor and take a look at version v11.1 in the OP, and let me know if you like that better. You'll see how much darker everything is.
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Re: District of Alaska - v11.2 [2013-07-22] pg13

Postby isaiah40 on Tue Jul 23, 2013 12:35 pm

Seamus76 wrote:
isaiah40 wrote:I have a few items that need to be addressed:

1. Along with making the region names darker, I would make the text in both legends darker and the lines from the region names to the regions themselves darker as well.
2. In the Expedition Route legend, the picture of the Base Camp needs some outer glow to bring it out from the background.
3. Put the abbreviation of base Camp in the legend as well, considering you have the abbreviation on the playable area. So it should read Base Camps (BC) revitilize ...
4. The Expedition routes need to be darker as well as there are a coupe of them I am having trouble seeing.
5. The bonus mini-maps need to be a tad darker, especially Yukon as that is a little hard to see.
6. Make the base camps on the map a tad darker as well.

Remember that this will be saved as a jpeg, and we know how that will turn out.

That's it from me for now!
Thanks Isaiah. BC can be added easily.

The other stuff seems to be more from when I added the antique overlays, everything got a lot lighter and more yellow-ish. Do me a favor and take a look at version v11.1 in the OP, and let me know if you like that better. You'll see how much darker everything is.

Yes it looks better, maybe move the antique overlays under the text and mini-maps and see how it looks.
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