OliverFA wrote:I like the fact that hyper gate now requires research level 3, as that was my biggest (and only one really important) complain. Perhaps you can add two more homeworlds in 608 and 1208, as that's the standard distance for all the other homeworlds. The researches seem pretty well distributed, and I also like the fact that 1 research does nothing, as it encourages conquering other worlds.
-=- Tanarri -=- wrote:- I like how the icons clean up the text clutter on the map and believe they're a good improvement to the map. I do wonder if they make it a bit harder for the average player to follow who's just looking at the map for the first time. I don't think there's anything you can do to make the meaning of the icons clearer. It'd be nice to get other people's feedback on this concern, since I may just be not giving the average player enough credit.
-=- Tanarri -=- wrote:- The bottom left area where you have the starbase bombard routes. Having the arrows going both ways makes it look like the system sector and one away can also bombard the starbase. Presuming this isn't a new feature you're adding, then I think the arrow should only point towards the sector icon.
-=- Tanarri -=- wrote:- I also notice the starbase is able to assault the homeworld according to the attack routes in the bottom left. Is this an intentional change from how the map was previously or is there an error in the legend and you meant to have the homeworld -> starbase assault be one way still?
-=- Tanarri -=- wrote:- I'm guessing the "Alien Artifact" tech no longer requires Nebulon, if I'm reading correctly? If it doesn't, then no problem. If it does still require Nebulon, then techs 6 and 7 should be swapped so you can reach Nebulon before you research the bonus
-=- Tanarri -=- wrote:- The alien artifact bonus should be switched to something like +6/+12/+18. As it is now, for example, Terraforming at level 16 is worth at least another 16 troops compared to Alien Artifact's +6 troops at level 18.
-=- Tanarri -=- wrote:- Unlike Oliver, I actually think it'd be better to have a research at level 1 to provide an additional bonus opportunity in the early game, which in turn will help players build troops faster to support taking over other homeworlds. Maybe a clone facility tech level would go well there, since it's not as valuable as terraforming, since it means the player has to take the starbase as well, but it's nearly as valuable and still would provide some small bonus. It also encourages earlier use of the research spots. I think players are still plenty encouraged to go take over more homeworlds, esepcially with the terraforming being the next tech at level 2. Terraforming would provide an additional 2 troops, plus the clone facility from level 1 if added would provide an additional troop, plus the extra troops homeworld/starbase naturally provide.
-=- Tanarri -=- wrote:- I also just noticed in the text description you have homeworld/starbase as providing +1 deployable bonus each, whereas the map says they provide +2 auto for homeworld and +1 auto for starbase.
-=- Tanarri -=- wrote:- Unless there's some reason not to include homeworlds at 608 and 1208, I think it'd be a good idea to include them, to provide players with more options and add a couple more bonus areas around the map.
-=- Tanarri -=- wrote:- I think thematically it makes more sense to have the players start on the homeworlds and move out from there. I also like the feel of the gameplay more this way as well. That being said, considering it's supposed to be a Battle Royale map, starting players in the sectors may make more sense, since it will increase the number of players from 20 (22 w/the extra homeworlds) to up to between 40 and 47, depending on how you look at the distribution, which feels much more like a Battle Royale than playing with an extra 8-10 players compared to the standard 12 player games we have now.
-=- Tanarri -=- wrote:- If you're going to start players in the sectors, I'd recommend setting only sectors adjacent to system sectors as starting points, so that nobody gets screwed by dropping further away. If I counted correctly, there are currently 90 sectors adjacent to system sectors and there'd be 94 if you added the two homeworlds at 608 and 1208. You could either start with 40/44 players and have 1 homeworld for every 2 players or you could start with 45/47 players and fill out all of the sectors adjacent to the homeworlds and have a slightly bigger blood bath for players to get a homeworld.
-=- Tanarri -=- wrote:I think that covers it for now. Overall I like the updated design and think it's much cleaner. I also think, with the small exceptions noted above, the tech is well balanced. Good work and I look forward to seeing your feedback and the future updates
koontz1973 wrote:degaston, right now and this is no criticism of the map, but if I was to get this for a battle royale, I would have no clue on how to play it. This has now become so complicated, and this is one of the major complaints for the current BR map we have, it seems to need some scaling back and made a lot simpler to play.
dolomite13 wrote:koontz1973 wrote:degaston, right now and this is no criticism of the map, but if I was to get this for a battle royale, I would have no clue on how to play it. This has now become so complicated, and this is one of the major complaints for the current BR map we have, it seems to need some scaling back and made a lot simpler to play.
So what if I took out all of the extra research stuff for the Battle Royal version of the map and did a stripped down BR version. And left in all the complicated bits for a 12 player map version? For instance.
Homeworlds: Empires would be a 12 player version on the existing map design. Each player would start with a system sector and its corresponding homeworld. Starting them on systems A, C, G, M, R, V, B, F, J, Q, U, W. We could throw in some added open space sectors so that it would be harder to eliminate someone too quickly. I think that I would like to remove team games from the map though.. well maybe ...
Homeworlds: Battle Royal would be a 40 player version that started the players on random open space sectors (I think that's 3 each). Each system sector would still have a Homeworld space and a Starbase with pretty much the same rules as they have now. Gone would be Nebulon, Hypergates, and Research. Bonuses would be based on sectors (+1/3) homeworlds (+1 each) and space stations (+1/2). Space stations could bombard and be bombarded by the system sector they are in as normal. Instead of having research we would have a set bonus at 5, 10 and 15 homeworlds and 5, 10 and 15 space stations. Wormholes would not be impassible.
dolomite13 wrote:I will also be re-tooling the map gameplay to use some of the new things that have been implemented for maps such as transformations. Any ideas are appreciated.
dolomite13 wrote:I'm putting this on the shelf ... If I return to CC full time I will dust it off and look at the new functionality ... Sorry folks
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