ManBungalow wrote:Number of Territories: I forget how many exactly, but 50-60
Dukasaur wrote:ManBungalow wrote:Number of Territories: I forget how many exactly, but 50-60
koontz1973 wrote:Any update coming?
Aleena wrote:And yet a third option -
The 3 Neutral guard spaces in front of the Stronghold can not be attacked unless you control at least one Rebel camp.
ManBungalow wrote:Where do I go from here?
ManBungalow wrote:But I've kinda lost my enthusiasm.
Aleena wrote:Kogtz and Dako leads to the Threshold
While Rjbeals leads to the Hidden Passage
Then Have the Threshold and the Hidden Passage lead into the center circle which is the Stronghold itself..
This might be out of left field... But some issues before from others was the concern about the victory condition being basically a race - all based on the Dice - little skill needed...
I'm not sure if I agree - but I have an idea that would fix this problem and change the whole dynamic of the board...
Have all players a PRESET starting Point and have PLAYER #1 start as the Stronghold.
So Player #1 will need to control all four Rebel Camps to win... Where as the rest of the players are all trying to get into the Stronghold to win... \
This way the Stronghold and it's defense is not a brainless neutral just waiting for the first player to capture it...
You can also make the Stronghold, Threshold, and Hidden Passage be a Bonus which player #1 starts with - to help balance out the fact that all the other players are targeting him....
Sort of a Lord of the Ring Feel - Where the Dark Lord is trying to claim all earth, while all the other players (Hobbits, Humans, Elves, Dwarves) have one major goal and that is to reach the Center of all evil where they can destroy the ring..
Now I not saying use a ring, or different races - just trying to get the idea across where Player #1 has a different Victory condition then the rest of the players - and all players are against Player #1 from winning..
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