[Vaction valid until August 2014] Stronghold

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby Dukasaur on Sat Aug 24, 2013 7:05 pm

ManBungalow wrote:Number of Territories: I forget how many exactly, but 50-60

55
User avatar
Lieutenant Dukasaur
Head Socialite
Head Socialite
 
Posts: 9493
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
Medals: 125
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (18)
General Achievement (13) Clan Achievement (5) Training Achievement (2) Challenge Achievement (2) Tournament Contribution (31)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby cairnswk on Sat Aug 24, 2013 8:10 pm

Dukasaur wrote:
ManBungalow wrote:Number of Territories: I forget how many exactly, but 50-60

55

need to add it to the front page guys - 55 that is. :)
User avatar
Corporal cairnswk
 
Posts: 11490
Joined: Sat Feb 03, 2007 8:32 pm
Medals: 50
Standard Achievement (2) Doubles Achievement (1) Fog of War Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (2) Map Contribution (35) General Contribution (3)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby ManBungalow on Sun Aug 25, 2013 5:58 pm

koontz1973 wrote:Any update coming?

I feel a little lost. I will get this quenched, I promise you. But I've kinda lost my enthusiasm.


Things I can do:

colour kingdoms in
give kingdoms names
write a legend
decide on the rebel bonuses
reevaluate the winning condition, like Aleena is suggesting
Image
User avatar
Colonel ManBungalow
 
Posts: 3247
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby koontz1973 on Thu Aug 29, 2013 11:42 pm

ManB, I really hope to see those changes very soon.

koontz
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby ManBungalow on Fri Aug 30, 2013 2:56 pm

Aleena wrote:And yet a third option -
The 3 Neutral guard spaces in front of the Stronghold can not be attacked unless you control at least one Rebel camp.

I'm not able to add another XML feature (such as conditional borders) as per the rules of the competition.
Image
User avatar
Colonel ManBungalow
 
Posts: 3247
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby Aleena on Fri Aug 30, 2013 3:33 pm

That's ok....
Still a nice map -and I wish you the best...
User avatar
Private 1st Class Aleena
 
Posts: 264
Joined: Wed Jun 05, 2013 10:55 pm
Medals: 1
Ratings Achievement (1)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby ManBungalow on Fri Aug 30, 2013 3:41 pm

Click image to enlarge.
image


Where do I go from here?
Image
User avatar
Colonel ManBungalow
 
Posts: 3247
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby Aleena on Fri Aug 30, 2013 3:53 pm

Kogtz and Dako leads to the Threshold
While Rjbeals leads to the Hidden Passage

Then Have the Threshold and the Hidden Passage lead into the center circle which is the Stronghold itself..

....

This might be out of left field... But some issues before from others was the concern about the victory condition being basically a race - all based on the Dice - little skill needed...

I'm not sure if I agree - but I have an idea that would fix this problem and change the whole dynamic of the board...

Have all players a PRESET starting Point and have PLAYER #1 start as the Stronghold.

So Player #1 will need to control all four Rebel Camps to win... Where as the rest of the players are all trying to get into the Stronghold to win... \

This way the Stronghold and it's defense is not a brainless neutral just waiting for the first player to capture it...

You can also make the Stronghold, Threshold, and Hidden Passage be a Bonus which player #1 starts with - to help balance out the fact that all the other players are targeting him....

Sort of a Lord of the Ring Feel - Where the Dark Lord is trying to claim all earth, while all the other players (Hobbits, Humans, Elves, Dwarves) have one major goal and that is to reach the Center of all evil where they can destroy the ring..

Now I not saying use a ring, or different races - just trying to get the idea across where Player #1 has a different Victory condition then the rest of the players - and all players are against Player #1 from winning..
User avatar
Private 1st Class Aleena
 
Posts: 264
Joined: Wed Jun 05, 2013 10:55 pm
Medals: 1
Ratings Achievement (1)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby koontz1973 on Sat Aug 31, 2013 12:58 am

ManBungalow wrote:Where do I go from here?

What has changed ManB. This map is your responsibility to carry through to beta but after a month, you throw out a quick update after saying -
ManBungalow wrote:But I've kinda lost my enthusiasm.

does not show much promise.
Sergeant 1st Class koontz1973
Cartography Assistant
Cartography Assistant
 
Posts: 7538
Joined: Thu Jan 01, 2009 10:57 am
Medals: 116
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (9)

Re: #GCCM Stronghold [7/7] Pages 1/2

Postby ManBungalow on Sat Aug 31, 2013 5:55 pm

Aleena wrote:Kogtz and Dako leads to the Threshold
While Rjbeals leads to the Hidden Passage

Then Have the Threshold and the Hidden Passage lead into the center circle which is the Stronghold itself..

....

This might be out of left field... But some issues before from others was the concern about the victory condition being basically a race - all based on the Dice - little skill needed...

I'm not sure if I agree - but I have an idea that would fix this problem and change the whole dynamic of the board...

Have all players a PRESET starting Point and have PLAYER #1 start as the Stronghold.

So Player #1 will need to control all four Rebel Camps to win... Where as the rest of the players are all trying to get into the Stronghold to win... \

This way the Stronghold and it's defense is not a brainless neutral just waiting for the first player to capture it...

You can also make the Stronghold, Threshold, and Hidden Passage be a Bonus which player #1 starts with - to help balance out the fact that all the other players are targeting him....

Sort of a Lord of the Ring Feel - Where the Dark Lord is trying to claim all earth, while all the other players (Hobbits, Humans, Elves, Dwarves) have one major goal and that is to reach the Center of all evil where they can destroy the ring..

Now I not saying use a ring, or different races - just trying to get the idea across where Player #1 has a different Victory condition then the rest of the players - and all players are against Player #1 from winning..

Again, Aleena, I can't add any other gameplay features due to the GCCM rules. I love your idea though, maybe for another map.
Image
User avatar
Colonel ManBungalow
 
Posts: 3247
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: #GCCM Stronghold [31/8] Page 5

Postby ManBungalow on Sat Aug 31, 2013 5:57 pm

Okay, so recent update shows some of the following features:

New legend text
Kingdom bonuses are now shown in the legend rather than in floating shields
Coloured kingdoms for better identification of borders
Each kingdom has a name
Decided on rebel territory feature: they bombard the stronghold
Image
User avatar
Colonel ManBungalow
 
Posts: 3247
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: #GCCM Stronghold [31/8] Page 5

Postby ender516 on Mon Sep 02, 2013 4:13 pm

Aleena, there is no way to ensure that player 1 gets any particular starting position, as they are distributed randomly to the players before the remaining territories are dropped. And of course, player 1 (red) doesn't always go first, either, but that may not be critcal to your idea. I mention this more for less experienced readers who may be following this map.
User avatar
Sergeant 1st Class ender516
Tech Contributor
Tech Contributor
 
Posts: 4451
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario
Medals: 37
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3) General Achievement (9)
Map Contribution (5) General Contribution (11)

Re: #GCCM Stronghold [31/8] Page 5

Postby ManBungalow on Fri Sep 13, 2013 5:03 pm

On the agenda:

To put a background to the legend so the text isn't floating overlapping the land/sea and otherwise looking ugly.


What else?
Image
User avatar
Colonel ManBungalow
 
Posts: 3247
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

Re: #GCCM Stronghold [31/8] Page 5

Postby Bruceswar on Sun Sep 15, 2013 9:13 pm

I do not know what is next... Just wanna say this map is really pretty and I like what you have done.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Major Bruceswar
 
Posts: 9508
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures
Medals: 140
Monthly Leader Bronze (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1)
Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (3)
Random Map Achievement (2) Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4)
Tournament Achievement (14) General Achievement (14) Clan Achievement (18) Training Achievement (6) Map Contribution (1)

Re: #GCCM Stronghold [31/8] Page 5

Postby ManBungalow on Thu Sep 19, 2013 7:23 pm

Thank you Bruce.

Different legend here:
Click image to enlarge.
image


Gameplay?
Graphics?
Image
User avatar
Colonel ManBungalow
 
Posts: 3247
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere
Medals: 84
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (2)
General Achievement (10) Clan Achievement (12) Tournament Contribution (3) General Contribution (6)

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users and 1 guest

Login