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Re: HOLYWARS 1250 - VERSION 32
Posted:
Wed May 06, 2020 6:23 am
by CHAMPOS
Thanks
I am all set up on Beta
Can I test the coordinate locations on something?
Re: HOLYWARS 1250 - VERSION 32
Posted:
Thu May 07, 2020 5:03 pm
by iancanton
u can use the
inspect map link after u load the three map files (large, small and xml) to the beta site.
if it's not working, then post in the topic below.
viewtopic.php?f=739&t=207477ian.
Re: HOLYWARS 1250 - VERSION 33
Posted:
Fri May 08, 2020 1:31 pm
by CHAMPOS
VERSION 33Changes - minor movement of some borders
- large and small versions
- updated XML territory co-ordinates using Map Assist
I'm looking to finalise this map, any more comments?Map Name:
HOLYWARS 1250Mapmaker:CHAMPOS
Number of Territories:
44 - two start neutral, one being Jerusalem and the other the Ayybuid Caliphate (surrounding Jerusalem), leaving 42 to be allocated, all regions start with 3 troops. (The six territories in Eastern Orthodox and Oriental Orthodox are split randomly between players and allocated first in all player options (2,3,4,5,6,7,8 etc). So in 2 player options a player is not disadvantaged - they either both start with a set each or neither player does) and in 3 player games no player can start with these sets. It also reduced the probability for 4,5,6 player games for any player owning one of these sets to start.)
Special Features:
An historically accurate map, no territory gaps, simple gameplay....
What Makes This Map Worthy of Being Made: Tried to be historically accurate, on the following basis: the kingdoms/empires at 1250AD (with the areas they ruled/controlled) and then categorised by the rulers religion. There were a number of kingdoms/empires/religions coming together at the same time in 1250AD...who will prevail?
LATEST DRAFT LARGELATEST DRAFT SMALLLATEST DRAFT SHOWING NEUTRALSBONUS CALCULATORXML CODINGhttps://www.dropbox.com/s/c79zhzrv1f39v ... L.rtf?dl=0
Re: HOLYWARS 1250 - VERSION 33
Posted:
Fri May 22, 2020 1:39 am
by CHAMPOS
Re: HOLYWARS 1250 - VERSION 33
Posted:
Fri May 22, 2020 4:18 pm
by riskllama
nice work, CHAMPOS...any idea when this will be released into beta?
Re: HOLYWARS 1250 - VERSION 33
Posted:
Sat May 23, 2020 8:59 am
by CHAMPOS
riskllama wrote:nice work, CHAMPOS...any idea when this will be released into beta?
Thanks. I believe the XML is being checked this week.
Happy with the map and XML. Just need the coordinates checking, as I could not open the checking tool on a mac
Looking forward to playing soon!
Re: HOLYWARS 1250 - VERSION 33
Posted:
Sun May 24, 2020 5:18 pm
by iancanton
the v33 xml does not work. in a 2-player game, there are 2 coded neutrals, 3 single-region start positions and 12 randomly-chosen regions for each player and 12 randomly-chosen neutral regions.. if the players start with the EE and OO bonuses, then player 1 receives 5 troops for 15 regions plus 2 troops for EE or OO and probably breaks player 2's bonus, so that player 2 receives only 4 troops for 14 regions plus no EE or OO bonus.
the start positions in v27 are fine and we can use an xml file based on those.
are u having any trouble with the maps admin menu on the beta site?
ian.
Re: HOLYWARS 1250 - VERSION 33
Posted:
Tue May 26, 2020 11:55 am
by CHAMPOS
iancanton wrote:the v33 xml does not work. in a 2-player game, there are 2 coded neutrals, 3 single-region start positions and 12 randomly-chosen regions for each player and 12 randomly-chosen neutral regions.. if the players start with the EE and OO bonuses, then player 1 receives 5 troops for 15 regions plus 2 troops for EE or OO and probably breaks player 2's bonus, so that player 2 receives only 4 troops for 14 regions plus no EE or OO bonus.
the start positions in v27 are fine and we can use an xml file based on those.
are u having any trouble with the maps admin menu on the beta site?
ian.
Ian
Thank for this.
Taking these points in turn:
1. Moving back to the starting troop allocation your suggest is fine (I have removed the previous position coding from the XML). Aside from the 2 starting neutrals the territories would be allocated randomly. For 2 player games only, Player 1 allocated OO Makuria and EO Serbia and Player 2 OO Begwena and EO Empire of Nicea. I cannot see from the XML guide how to code this for 2 player games only. I looked on 'Positions only for particular numbers of players:
viewtopic.php?f=649&t=183876&start=15#p4015840 ', but could not work out how to code for 2 player games only. Could you direct me to where this is explained and I can code based on the example
2. I cannot see the 'maps admin menu' on the beta site. I did upload the maps required and XML to the {Official] Map XML Checks on the Beta site. I am unsure if this is the right place, as there has been no response. Please can you let me know where the 'maps admin menu' is and let me know what I need to do
Thank you for you hope with this, it is much appreciated.
Just keen to get this map finalised
Regards
Champos
Re: HOLYWARS 1250 - VERSION 33
Posted:
Thu May 28, 2020 3:16 am
by CHAMPOS
Aside from the 2 starting neutrals the territories would be allocated randomly. For 2 player games only, Player 1 allocated OO Makuria and EO Serbia and Player 2 OO Begwena and EO Empire of Nicea. I believe this is the way to code this for 2-player games only and the XML has been updated. As I understand: "We need just to code less positions than players. For games in which players are more than positions, those positions will be ignored." - i.e. this coding will apply to 2 player games only
<positions/>
<position>
<territory>Makuria</territory>
<territory>Begwena</territory>
</position>
<position>
<territory>Serbia</territory>
<territory>Empire of Nicaea</territory>
</position>
Re: HOLYWARS 1250 - VERSION 34
Posted:
Thu May 28, 2020 3:18 am
by CHAMPOS
VERSION 34 - XML coding updated for 2-player start positions.
Mdap Name:
HOLYWARS 1250LARGESMALLNEUTRALSXML CODINGhttps://www.dropbox.com/s/g3ppcdb55rv7s ... 4.rtf?dl=0coordinates with map wizard
Re: HOLYWARS 1250 - VERSION 34
Posted:
Wed Jun 03, 2020 5:48 pm
by iancanton
the correct place to put map files for checking is below.
viewtopic.php?f=64&t=163962&start=50no-one looks at threads on the beta site, as they're not meant to be read in the normal course of things. they're there simply to ensure that the site functions as expected when changes are made.
however, to save time, i've picked up the files that u've posted here. the version 34 xml is looking good so far, other than my having to remove a fair number of blank lines. if nothing untoward appears, then i'll load the files to the beta site myself.
in the meantime, u might like to compose a description of the map that is similar to the ones on the
map tab. i suggest about fifty words.
https://www.conquerclub.com/public.php? ... pslideshowian.
Re: HOLYWARS 1250 - VERSION 34
Posted:
Thu Jun 04, 2020 4:54 am
by CHAMPOS
Ian,
Thanks for this
The narrative you asked for:
1250AD, the age of invasion, conquest and crusades.
An historically accurate map at this turning point in history, showing the kingdoms/empires at the time (with the areas they ruled/controlled) and then categorised by the rulers religion.
HOLYWARS 1250AD: which kingdoms, empires and religions will prevail…
Re: HOLYWARS 1250 - VERSION 34
Posted:
Sat Jun 13, 2020 5:49 pm
by iancanton
i'm receiving the error message below at the moment on testing the xml file.
XML is invalid. see test results.
line 100: - Opening and ending tag mismatch: map line 2 and continent ,line 101: - Extra content at the end of the document ,Summary: 2 errors and 0 warnings detected in HolyWars1250_v34.xml
ian.
Re: HOLYWARS 1250 - VERSION 34
Posted:
Sat Jun 13, 2020 11:03 pm
by HitRed
iancanton wrote:i'm receiving the error message below at the moment on testing the xml file.
XML is invalid. see test results.
line 100: - Opening and ending tag mismatch: map line 2 and continent ,line 101: - Extra content at the end of the document ,Summary: 2 errors and 0 warnings detected in HolyWars1250_v34.xml
ian.
/ in the incorrect spot.
<territories/>
Re: HOLYWARS 1250 - VERSION 34
Posted:
Wed Jun 17, 2020 5:38 pm
by iancanton
HitRed wrote:/ in the incorrect spot.
<territories/>
nope, that wasn't it.
hindu indians was missing a <continent> and i've corrected this.
however, v34a is producing the following error message when tested.
line 2: - Expecting an element stages, got nothing ,line 2: - Expecting an element territory, got nothing ,line 2: - Invalid sequence in interleave ,line 2: - Element map failed to validate content ,Summary: 4 errors and 0 warnings detected in HolyWars1250_v34a.xml
ian.
Re: HOLYWARS 1250 - VERSION 34
Posted:
Thu Jun 18, 2020 4:16 am
by CHAMPOS
Ian
Both HitRed and I have tried to find the [ Official] XML Test and Map Inspect, and in my case beable to use on a Mac . When we tried to click on the link to these in the map tools it did not work
I will try to run through the code again line by line manually, but could not see the error when I tried this last week
Thanks fo your help, almost there
Champos
Re: HOLYWARS 1250 - VERSION 34
Posted:
Fri Jun 19, 2020 6:04 pm
by Shannon Apple
I have a couple of minor design suggestions.
Pure black is always too harsh to use on something like this. You should change all black text on the map to a very dark brown. Trust me, it will make the whole thing come together much better as the black won't stand out as much.
Have you thought about using an old parchment (could do it like an overlay in the corner) for the legend instead of the fancy font? Then you could use something like coloured dots instead of coloured text, so that it's easier to read.
Re: HOLYWARS 1250 - VERSION 34
Posted:
Tue Jun 30, 2020 8:01 am
by CHAMPOS
thanks for the comments
I tried the two suggestions, but it just did not look right. I thought it would, so thank you for the help
Re: HOLYWARS 1250 - VERSION 32
Posted:
Tue Jun 30, 2020 8:05 am
by CHAMPOS
iancanton wrote:u can use the
inspect map link after u load the three map files (large, small and xml) to the beta site.
if it's not working, then post in the topic below.
viewtopic.php?f=739&t=207477ian.
I have put a message on this forum as unable to use xml check or coordinate checker
I have manually checked the xml and cant find the error
any help appreciated!
Champos
Re: HOLYWARS 1250 - VERSION 34a
Posted:
Fri Jul 03, 2020 5:15 pm
by iancanton
i haven't had any luck yet with the xml. however, u can view
holywars in the beta site game finder if u want to know what it looks like.
ian.
Re: HOLYWARS 1250 - VERSION 34
Posted:
Fri Jul 03, 2020 5:34 pm
by HitRed
Just played in Beta.
This is a hot-rod of a map.
Will become super popular in speed games.
Only one issue - visually and intrinsically I thought Rum could attack Jerusalem. Most players will also be confused. Straighten that out somehow and it's gold!
HitRed
Notes on the confusion: Just below Jerusalem to the lower right is a white line that looks like an angled boarder. So from Rum it looks like your attacking Jerusalem. Also, the Ayyubid troop circle is so far south of RUM players don't consider it.
Maybe make Jerusalem separate from Ayyubid? It wouldn't hurt gameplay and would greatly help players.
Re: HOLYWARS 1250 - VERSION 34
Posted:
Fri Jul 03, 2020 6:03 pm
by riskllama
Re: HOLYWARS 1250 - VERSION 34
Posted:
Fri Jul 03, 2020 9:14 pm
by HitRed
Third game Jerusalem more feedback
In the third game I went for Afica. Took it and moved into the Middle East. Hailiebot had a stack of 9 on (Ilkhanare) so I forted troops from Africa to...Jerusalem as it looked like that's where the defence should be. So the door to Africa (Ayyubid) was wide open. Against a human player I would have been gutted.
The game is very fun.
HitRed
Re: HOLYWARS 1250 - VERSION 34
Posted:
Sat Jul 04, 2020 12:49 am
by CHAMPOS
HitRed and Iancanton
Thanks for all your help and support on this map, could not have got this far without it
Keep the comments coming
I have set up a few games on Bets, would be good to give you a game...
Champos
Re: HOLYWARS 1250 - VERSION 34
Posted:
Sat Jul 04, 2020 12:56 am
by CHAMPOS
Can you play more than 4 games in beta?