isaiah40 wrote:After talking to TaCKtix, the bonuses that need to be corrected will be:
- Normal reinforcement will be +1 for every 3 regions
- Secret Conscription will be +2 for every 3 regions
- Open Conscription will be +3 for every 3 regions
Open Conscription will override Secret Conscription
Deep Mining will override Mining
Isaiah, do you know by chance if TaCKtiX intended to change the original bonus structure? I'm wondering if he misremembered what the original structure was before the modifications had to be made to reduce the bulk of the code. The original structure was as follows:
- Normal reinforcements are +1 for every 3 regions
- Secret Conscription provides +1 for every 2 regions
- Open Conscription provides +1 for every region
Open Conscription should override Secret Conscription. Secret Conscription should override normal reinforcements. I don't believe it was ever part of the original bonus structure due to bulky code restrictions, but the spirit of the design. as I understood it, would have had "normal reinforcements" also be restricted to only land territory spaces/not including the research territories. I believe the intention was to have the usual minimum of three troops per turn, but I could be wrong with that part. It'd be nice to get Oliver's feedback on this, since it's been quite a while and my memory may be a bit off.
If it was TaCKtiX's intention to change the bonus structure when it comes to the conscription techs, then I have to say I really disagree with the change. The entire point to advanced techs is to provide a much larger bonus than the basic techs. The bonus structure laid out by Isaiah has the same increase in benefit from normal reinforcements to Secret Conscription as it does from Secret Conscription to Open Conscription. I much prefer the way it was laid out originally, which made it so Open Conscription could potentially provide a similar increase as Doomsday Device, which in turn provides the option of a second ultimate tech that players could go for, depending on how they're playing the game. While the net result of troops is the same for Open Conscription, the increase from Secret Conscription to Open Conscription is less, which in turn should mean the neutral on Open Conscription should be less. Secret Conscription would also provide twice the bonus it currently does (a net gain of +1 per 3 territories instead of +1 per 6 territories) and hence it's neutral should be increased, which in turn would make it much less attractive as a basic tech to start the game with.
Overall I think the adjustment would seriously mess with the balance that's been carefully created between all of the techs and making that change will open a whole can of worms that I don't think anyone wants to deal with again. I think Oliver's the only other person around that remembers the work that went into figuring out gameplay. I have no doubt that it alone accounts for 40 of the pages of this thread and, IIRC, month's of work between half a dozen or so committed people.