Androidz wrote:Don't mean to be the badass here but, do you know how small the map is gonna be?
Lets say 8 players..8 tech trees?
One small map?
It'll be fine i think.
Moderator: Cartographers
Androidz wrote:Don't mean to be the badass here but, do you know how small the map is gonna be?
Lets say 8 players..8 tech trees?
One small map?
t-o-m wrote:Androidz wrote:Don't mean to be the badass here but, do you know how small the map is gonna be?
Lets say 8 players..8 tech trees?
One small map?
It'll be fine i think.
yeti_c wrote:Another thought I had - Spies could perhaps bombard the tech trees too!?
Problem with that - is that you could grab the opposing spy - and bombard your tech tree - which can reduce the amount of research you can do.
C>
+----------+ +---------+ +---------+
| Red Lab | | Tech 1 | | Tech 2 |
| r1 | | n100 | | n500 |
+----------+ +---------+ +---------+
+----------+ +---------+ +---------+
| Blue Lab | | Tech 1 | | Tech 2 |
| b1 | | n100 | | n500 |
+----------+ +---------+ +---------+
+----------+ +---------+ +---------+
| Red Lab | | Tech 1 | | Tech 2 |
| r11 | | n100 | | n500 |
+----------+ +---------+ +---------+
+----------+ +---------+ +---------+
| Blue Lab | | Tech 1 | | Tech 2 |
| b1 | | n100 | | n500 |
+----------+ +---------+ +---------+
+----------+ +---------+ +---------+
| Red Lab | | Tech 1 | | Tech 2 |
| r3 | | n87 | | n500 |
+----------+ +---------+ +---------+
+----------+ +---------+ +---------+
| Blue Lab | | Tech 1 | | Tech 2 |
| b1 | | n100 | | n500 |
+----------+ +---------+ +---------+
t-o-m wrote:It sounds great!
What sort of land layout are you thinking?
I used to love Civ - mainly because of the strategy, but i havnt seen it in a while.
This would truely be an interesting map.
RjBeals wrote:I must say OliverFA - you deserve a great welcome to the foundry. fresh Ideas and good attitude - exactly what we need around here. I'm partial to classic style gameplay, but have been wanting to broaden my range. I'll try to think through what you've posted so I can grasp the idea better. I hope you stick around here
Androidz wrote:t-o-m wrote:Androidz wrote:Don't mean to be the badass here but, do you know how small the map is gonna be?
Lets say 8 players..8 tech trees?
One small map?
It'll be fine i think.
Maybe, maybe not only time will show:)
OliverFA wrote:Androidz wrote:t-o-m wrote:Androidz wrote:Don't mean to be the badass here but, do you know how small the map is gonna be?
Lets say 8 players..8 tech trees?
One small map?
It'll be fine i think.
Maybe, maybe not only time will show:)
Excuse my ignorance. But: Which is the size for the board image?
I think it could work because you don't need to make the tech trees are very big. In fact that is why I proposed the "can research any basic tech" focus instead of a true tech tree to avoid having to draw all the arrows.
If it was needed, we could cut it to 6 players to make room, but I think we can make with 8.
OliverFA wrote:Excuse my ignorance. But: Which is the size for the board image?
t-o-m wrote:OliverFA wrote:Excuse my ignorance. But: Which is the size for the board image?
Small:
600 height | 630 width
Large:
800 height | 840 width (i think)
eigenvector wrote:yeti_c wrote:Another thought I had - Spies could perhaps bombard the tech trees too!?
Problem with that - is that you could grab the opposing spy - and bombard your tech tree - which can reduce the amount of research you can do.
C>
Wouldn't these be saboteurs rather than spies?
OliverFA wrote:Excuse my ignorance. But: Which is the size for the board image?
I think it could work because you don't need to make the tech trees are very big. In fact that is why I proposed the "can research any basic tech" focus instead of a true tech tree to avoid having to draw all the arrows.
If it was needed, we could cut it to 6 players to make room, but I think we can make with 8.
OliverFA wrote:RjBeals wrote:I must say OliverFA - you deserve a great welcome to the foundry. fresh Ideas and good attitude - exactly what we need around here. I'm partial to classic style gameplay, but have been wanting to broaden my range. I'll try to think through what you've posted so I can grasp the idea better. I hope you stick around here
Thanks so muchAt last I have realized that this place is a better place to release creativity than the suggestions forum!
I truly hope we can finally develop an entertaining and interesting map
yeti_c wrote:OliverFA wrote:RjBeals wrote:I must say OliverFA - you deserve a great welcome to the foundry. fresh Ideas and good attitude - exactly what we need around here. I'm partial to classic style gameplay, but have been wanting to broaden my range. I'll try to think through what you've posted so I can grasp the idea better. I hope you stick around here
Thanks so muchAt last I have realized that this place is a better place to release creativity than the suggestions forum!
I truly hope we can finally develop an entertaining and interesting map
I second RJ's welcoming note.
And I agree - Sugs & Bugs never goes anywhere!!
C.
eigenvector wrote:I like this very much. Great idea!
I was just thinking of something a bit similar. Will post more tech ideas later..
OliverFA wrote:Androidz wrote:Sounds nice, think some maps are pretty close those idea's tough. And tech should lead to anotehr tech. And if you choose one tech you cant choose another etc.
There are different ways to make the tech tree:
2 - Basic techs can be researched in any order, with advanced techs having basic techs as requisite.
This is what I proposed. I think this is better because gives players more freedom. The bad part is that a player that does not understand the rules can attack (research) many techs at the same time. But I think that if rules were clear enough, taht would not happen.
In my opinion this opens more possiblities. Player A can research the tech to enhance territory bonus while player B can research the tech to enhance continent bonus and player C researchs the "research speed" tech so he can always deploy on the geographical map and not have to deply on the research map. Each player will have a different strategy, which I think is good.
eigenvector wrote:Okay, here are two simple ideas:
Airlift: the ability to fortify anywhere on the map.
Colour blind: you can use your cards as if they were any colour.
ZeakCytho wrote:eigenvector wrote:Okay, here are two simple ideas:
Airlift: the ability to fortify anywhere on the map.
Colour blind: you can use your cards as if they were any colour.
Neither of those are possible without changing the game engine - the first might be possible with a new XML feature, but I don't think so, and the second certainly isn't.
yeti_c wrote:Another thought I had - Spies could perhaps bombard the tech trees too!?
Problem with that - is that you could grab the opposing spy - and bombard your tech tree - which can reduce the amount of research you can do.
C>
ZeakCytho wrote:eigenvector wrote:Okay, here are two simple ideas:
Airlift: the ability to fortify anywhere on the map.
Colour blind: you can use your cards as if they were any colour.
Neither of those are possible without changing the game engine - the first might be possible with a new XML feature, but I don't think so, and the second certainly isn't.
eigenvector wrote:Okay, is there a tutorial where I can learn the underlying data structure to get an idea of what's possible?
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