DJ Teflon wrote:Starting positions on land?
OK, I'm gonna need to work this one out - this is the kind of complex gamplay I like.
Tell me more - starting positions? What should I kniw>
In the first post it saysL
"Entente Starting Territories (16)
8 - Battleships
- start with high number and can bombard any marked target. They are killer reducing and should eventually fizzle out to complete neutrals
12 - Invasion Craft
4 invasion craft leading to minesweepers - can be bombarded from Turkish held land positions
Turkish Starting Territories (16)
3 Forts (10 Forts in total - 7 have to be manned/conquered)
13 Land positions"
The big question is what starts neutral (apologies if I'm being stupid here)? I'm guessing everything else is shared out/
Dang DJ. you beat me to it...i was in the final processes of trying to re-work this all out also, and had just finished placing all the possible starts and neutrals on the map and upadting the first page...
As of Version 16....
1. The number of territories currently on the map.
Entente Starting Territories (24)
8 - Battleships
- start with high number and can bombard any marked target. They are killer reducing and should eventually reduce to 1 (at this stage)
13 - Invasion Craft
3 Minesweepers
Turkish Starting Territories (16)
8 terrs on the east side of the Dardanelles (includes 2 Forts - represents the force that had to come from the Capital constantinople after the invasion started).
8 terrs on the western peninsula (includes 3 forts)
Other Territories (59)
3 Mines
3 (M) Mines sweepers
6 Land Terrs east of the Dardanelles (includes 1 landing beach)
44 Peninsula terrs west of the Dardanelles (includes 12 landing beaches)
Total Territories
99.
Anyway below is my idea for the starts.







