by lt_oddball on Thu Jul 30, 2009 4:40 am
sorry for popping in so late.
The looks of the map is beautiful and I like the mechanism of auto losing troops on the ships (here it makes sense

).
I gave it a quick look:
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There are landing beaches a,b,c etc. that auto lose -1 .
fine. I don't foresee if this could lead to "unfair" entrapment for players that have/had a bombardment ship, doing a landing , getting ripped of all other terr. on land in the mean time and then see their numbers dwindling by opponent attacks AND these two auto reduction kills.
A few rounds of playing is needed.
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The X and V and S are not clear enough visible on the map.
I was looking for D and E after B..but then I see Z ? And below i see s,v,w, and then x, y, ...(far away).. z ?
Doesn't look sensible.
But why is Suvia Point not being auto -1 reduced ? and nibruseni point ? and Anzac point ? and Chanak Kale (in face of guns at F7) ?
If there is no particular reason why the mentioned landing points are safer than the a,b,c, etc landing points, then why not REMOVE all the A,B,C ,X,Z markers and simply state in the legend that ALL landing points (recognizable by the dotted sea connection) suffer -1 attrition per turn.
+++++++++++++++
the YELLOW player has no 9 starting field on the right coast.
(Erinkeui looks like the place for it..oh no that is grey!).
GREY has no 9 starting field on the peninsula
+++++
keep up the works

Barbarus hic ego sum, quia non intellegor ulli.