1. Battleships added - suggested gameplay prompt
2. 16 starting terts sorted on Allies side - Turksih side still to do.
3. changed the landing routes and will probably need to change them again.
4. as map grows and changes, so does the legend.

Moderators: Cartographers, Global Moderators

The Neon Peon wrote:How did I miss this map? It is amazing. Trying to figure out most of it. But
1. Huge number of territories,
2. Complex Gameplay
That is all you need. This map is done, right there.
Beautiful graphics. Nice new style.
Forts are kind of hard to see.
The Turkish Crossing points could use some work
What is the line down the center of the map?
I like that you have made the starting points uneven. Makes a whole new strategy depending on the drop, and not a bad thing. Good to add even more factors to how you play.
You are way too good at this stuff. Your versions 3 (for the latest few maps) are good enough to be sent to the main foundry, in my opinion. Keep up the good work.

samuelc812 wrote:Are the purple glows around Achi Baba and Chunuk Bair, going to have black strokes like the rest of them? or are they something different?
The "Forts: Land Attack or sea bombard" are a lot better

the.killing.44 wrote:If you're really gonna make the beaches mean something, they seem very overshadowed by some of the army shadows. Of course, you have the lines so no biggie, unless you have some thing in mind
The Neon Peon wrote:I disagree with the suggested gameplay. I would think it is break out, kill the people next to you, then bombard. If you break out and start off going to land, I don't think you are going to be that successful when others come at you from behind.
cairnswk wrote:the.killing.44 wrote:If you're really gonna make the beaches mean something, they seem very overshadowed by some of the army shadows. Of course, you have the lines so no biggie, unless you have some thing in mind
Sorry .44, i don't understand what you're on about here.

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