Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

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Re: WWI - Gallipoli V18 (p9) - Fort adjustments

Postby cairnswk on Fri Jul 31, 2009 4:28 pm

istanbul39 wrote:The most fantastic museum I have ever been to is the war Museum and Anitkabir in Ankara. In one section, you walk through a simulated Geibolu. Absolutely amazing! The sound system gives you the sense that bullets are whizzing past your head and the mortar exploding at your feet. You can walk through the medic tents as the Red Crescent attend to the wounded. Make your way to the attack hills and hear the "Mehmets" chanting "Allah, Allah, Allah..." as they go find their bullet. Can not visit there enough.

Excellent! I have also been through the Australian War Memorial in Canberra where this is also a whole section devoted to Gallipoli Campaign, but i guess largely from the ANZAC perspective.

istanbul39 wrote:I'm sure nothing you have not seen already but this is an interesting web site.

http://www.byegm.gov.tr/yayinlarimiz/ki ... libolu.pdf

No i had not seen this document/site. Thank-you for that.

I am far from happy with the map. There are aspects of it that i would like to enhance and improve greatly.
The main battle concern is that the xml doesn't allow for natural decay to neutral for the batteships. Here's hoping!
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Re: WWI - Gallipoli V18 (p9) - Fort adjustments

Postby cairnswk on Fri Jul 31, 2009 4:29 pm

captainwalrus wrote:for the past two versions, the map isn't showing up at all.

captain, it must be your browser/software somewhere. ;)
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Re: WWI - Gallipoli V18 (p9) - Fort adjustments

Postby captainwalrus on Fri Jul 31, 2009 4:48 pm

cairnswk wrote:
captainwalrus wrote:for the past two versions, the map isn't showing up at all.

captain, it must be your browser/software somewhere. ;)

all the other versions worked fine.
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Re: WWI - Gallipoli V18

Postby cairnswk on Tue Aug 04, 2009 5:14 pm

Current Version

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Re: WWI: Gallipoli [D] - V18 (p9) Fort adjustments

Postby captainwalrus on Tue Aug 18, 2009 11:11 am

I got firefox and I can finally see the last few updates. It is looking really good.
The shadow is a little much on the impassibles at the edge of the peninsula but I think that the other ones should be a little darker.
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby Teflon Kris on Mon Sep 07, 2009 3:52 pm

Its looking like the 'decay to 0' is way beyond the horizon at the moment.

With the objective being tricky it may be worth investigating some way of attacking the battleships - maybe something with a reasonably-sized neutral so that your original gameplay-idea for the battleships would still happen.
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby cairnswk on Mon Sep 07, 2009 8:20 pm

DJ Teflon wrote:Its looking like the 'decay to 0' is way beyond the horizon at the moment.

With the objective being tricky it may be worth investigating some way of attacking the battleships - maybe something with a reasonably-sized neutral so that your original gameplay-idea for the battleships would still happen.


Mmmmm. with the Turks not having firepower that could hit the battleships, i am reluctant to introduce anything other than what happened less it make it NOT Galipolli. ;)
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby thenobodies80 on Wed Sep 16, 2009 5:43 am

On Vacation.
If the mapmaker wants to continue this map, a CA will move the thread back to the main foundry after an update is posted.

[moved]

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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby Bruceswar on Sun Jul 03, 2011 11:50 pm

How about bringing this back with supersize?
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby cairnswk on Mon Jul 04, 2011 12:39 am

Bruceswar wrote:How about bringing this back with supersize?


Bruceswar...i think IndustrialHelix had taken over this map and had started doing something on it...but we're waiting on lackattack to do something for the XML so that the battleships can reduce to nil by 1 per round.
Having said that, i believe there may be another solution with the losing condition for the xml regardless of the battleship armies.
Stay tuned.
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby Nola_Lifer on Mon Jun 25, 2012 4:54 pm

cairnswk wrote:
Bruceswar wrote:How about bringing this back with supersize?


Bruceswar...i think IndustrialHelix had taken over this map and had started doing something on it...but we're waiting on lackattack to do something for the XML so that the battleships can reduce to nil by 1 per round.
Having said that, i believe there may be another solution with the losing condition for the xml regardless of the battleship armies.
Stay tuned.


What's the word on this one?
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby cairnswk on Mon Jun 25, 2012 5:04 pm

Nola_Lifer wrote:
cairnswk wrote:
Bruceswar wrote:How about bringing this back with supersize?


Bruceswar...i think IndustrialHelix had taken over this map and had started doing something on it...but we're waiting on lackattack to do something for the XML so that the battleships can reduce to nil by 1 per round.
Having said that, i believe there may be another solution with the losing condition for the xml regardless of the battleship armies.
Stay tuned.


What's the word on this one?


The word is that i will take it up again...so if someone could move it to drafts...it needs stamping ;)
IH has indicated he does not want to carry on with it, and since the graphics require some work on mountains and ridges, the gameplay is almost sorted.
Previously we had no xml for the battleships as discussed above, however, that can be changed (as advised by Sully) to having the battleships as a losing condition...so players must ensure the battleships stay in play.
As soon as it is moved, i will start discussion and work on it. :)
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby isaiah40 on Mon Jun 25, 2012 5:13 pm

This already has the draft stamp, but:
thenobodies80 wrote:If the mapmaker wants to continue this map, a CA will move the thread back to the main foundry after an update is posted.

Once this is done then it can be moved.

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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby DiM on Mon Jun 25, 2012 5:20 pm

cairnswk wrote:the graphics require some work on mountains and ridges



i'd say the graphics require some work on everything. a fresh start would probably be best.
this map looked mediocre for 2009.
3 years have passed since then. i'm sure 2009's mediocre graphics surely won't be sufficient for 2012.
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Re: WWI: Gallipoli [D] - V18 (p9) [Vacation]

Postby cairnswk on Mon Jun 25, 2012 5:22 pm

isaiah40 wrote:This already has the draft stamp, but:
thenobodies80 wrote:If the mapmaker wants to continue this map, a CA will move the thread back to the main foundry after an update is posted.

Once this is done then it can be moved.

isaiah40

so it does, isaiah40. one update coming up... :)
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