thenobodies80 wrote:Btw, the map is really dark now...at least for me. no?
yes tnb80, it is indeed dark, and i might be able to lighten that up a bit, but i really want to capture this map being before dawn on the west coast.
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thenobodies80 wrote:Btw, the map is really dark now...at least for me. no?
cairnswk wrote:thenobodies80 wrote:Btw, the map is really dark now...at least for me. no?
...




Oneyed wrote:very nice new design.
I think the last version is too light...
Oneyed
thenobodies80 wrote:If the borders are clear without have to strain the eyes, you can do it darker.
...

HardAttack wrote:pretty nice work right here,
impatient to see in play...
congrats.

cairnswk wrote:HardAttack wrote:pretty nice work right here,
impatient to see in play...
congrats.
thank-you hardattack, very kind of you.![]()
Now Version 24.
1. i have outlilned some of the lower darker borders to make them clearer...hope this does the trick.
2. i have changed the battleship targets to flame explsosions.
3. i have differented the targets for the local gunneries into white and yellow as these show up better for CB players.

Good.Funkyterrance wrote:..
Oh my!
What I can say from a partially colorblind standpoint is that the land batteries are definitely distinguishable between the yellow and the white.
I'm not sure if there are any other questions regarding color but the rest of the map appears to me varying degrees of dark brown/black that are more or less indistinguishable aside from the ivory colored parts (x,y, etc.). However, this could be intentional, I don't really know.
I can just barely make out the impassables though.
Were there any other areas where color is important?
On a side note the map does seem to hurt the back of my eyeballs when I have to focus on the smaller white/yellow images lol. I'm not sure if this has anything to do with color blindness but I figured it couldn't hurt to add.
Hope this all helps. I'll keep an eye on this thread if you like.![]()
-FT

cairnswk wrote:And this is what the map will look like with coloured 88s on it.
Version 24.

Funkyterrance wrote:...
Speaking of the battleship targets, they all appear yellow with orange-ish flames.
-I can see the mountains but when they go underwater they are very faint and I must really focus to see them. I guess I am having a hard time telling the border between land and sea as well, especially in the lower right where I see no borders at all.
Aside from all this I have to say this looks like a well thought-out and I am assuming historically accurate map.


koontz1973 wrote:cairns, the only thing from me about GP is can you bring the sea mines out a little. Make the territ outline the same shade as the spikes with the spikes going all around. M2 is easy to spot but M1 is not.
I am liking the glow for the shoreline. That does look really nice.
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