Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA

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Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Postby Gilligan on Thu Sep 19, 2013 4:16 pm

Cairns,

I do not see anything on the map that lets battleships bombard Gaba Tepe, Serafim, Krithia, or F8. They don't have the fire marking on it.

Chunnuk Bair should not border Bigali

Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.

L1-13 and MS1-3 need underlying neutrals for games with less than 8 players.

Why do BS territs have autodeploy of 0?
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Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Postby Gilligan on Thu Sep 19, 2013 4:25 pm

Few other points,

all of the starting positions need underlying neutrals.

Beach Y needs 3 neutral not 2.
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Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Postby cairnswk on Fri Sep 20, 2013 3:35 pm

Gilligan wrote:Cairns,

I do not see anything on the map that lets battleships bombard Gaba Tepe, Serafim, Krithia, or F8. They don't have the fire marking on it.

Fixed. Somehow :oops: they got deleted between V26 & v27

Chunnuk Bair should not border Bigali

Done

Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.

Grouped in with landing craft on the map bonuses

L1-13 and MS1-3 need underlying neutrals for games with less than 8 players.

Done.

Why do BS territs have autodeploy of 0?

No reason, prolly a hang-over from something else.

Gilligan wrote:Few other points,

all of the starting positions need underlying neutrals.

Beach Y needs 3 neutral not 2.

Done.
New xml V2 added below :)


Image

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Click image to enlarge.
image


V38 Large and Small 88s
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original

v38 Large and Small 888s
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original
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02Gallipoli.xml
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Last edited by cairnswk on Sun Sep 22, 2013 3:39 pm, edited 3 times in total.
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Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Postby Gilligan on Fri Sep 20, 2013 4:15 pm

Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.


Grouped in with landing craft on the map bonuses


Sorry I don't see a reference to this either :oops:
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Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Postby cairnswk on Fri Sep 20, 2013 4:17 pm

Gilligan wrote:
Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.


Grouped in with landing craft on the map bonuses


Sorry I don't see a reference to this either :oops:

Where don't you see a reference.
The map shows one.
The xml has autodeploys.
I don't understand
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Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Postby Gilligan on Fri Sep 20, 2013 4:19 pm

cairnswk wrote:
Gilligan wrote:
Should MS1, MS2, MS3 also get autodeploy? Seems unfair for some players to get 2 territs with +2 auto and some with 1 +2 auto.


Grouped in with landing craft on the map bonuses


Sorry I don't see a reference to this either :oops:

Where don't you see a reference.
The map shows one.
The xml has autodeploys.
I don't understand


Oh, the auto bonus wasn't there in the XML I checked. Sorry. :mrgreen:

I was looking at a map reference, not an XML reference. :)
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Re: WWI: Gallipoli [8.9.13] V37 (p21) - XML check ready

Postby cairnswk on Fri Sep 20, 2013 4:25 pm

Gilligan wrote:...
Oh, the auto bonus wasn't there in the XML I checked. Sorry. :mrgreen:
I was looking at a map reference, not an XML reference. :)


So, what is missing?
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Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Postby Gilligan on Fri Sep 20, 2013 4:40 pm

The Bigali/Chunuk Bair border is still there (on the Bigali side)

I still see that BS can bombard those 4 territories i mentioned above (Gaba Tepe, F8, Serafim, Krithia)
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Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Postby cairnswk on Fri Sep 20, 2013 5:01 pm

Gilligan wrote:The Bigali/Chunuk Bair border is still there (on the Bigali side)

Fixed.

I still see that BS can bombard those 4 territories i mentioned above (Gaba Tepe, F8, Serafim, Krithia)

Yeh? so as stated above, they should be there...the fire images were accidentally deleted in previous version.
So you think they shouldn't be there and what is your evidence if so?
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Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Postby Gilligan on Fri Sep 20, 2013 5:03 pm

cairnswk wrote:
Gilligan wrote:The Bigali/Chunuk Bair border is still there (on the Bigali side)

Fixed.

I still see that BS can bombard those 4 territories i mentioned above (Gaba Tepe, F8, Serafim, Krithia)

Yeh? so as stated above, they should be there...the fire images were accidentally deleted in previous version.
So you think they shouldn't be there and what is your evidence if so?


Ohhhhhhhhh, I did not notice. I thought you meant the XML versions, not that the map accidentally lost the fire symbols.

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Re: WWI: Gallipoli [21.9.13] V38 (p21) - XML check ready

Postby cairnswk on Fri Sep 20, 2013 5:07 pm

Thanks Gilligan for XML stamp :)

Images and XML for upload

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http://i155.photobucket.com/albums/s282 ... g~original

http://i155.photobucket.com/albums/s282 ... g~original
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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby thenobodies80 on Sun Sep 22, 2013 10:32 am

Going to do the final check of files....anyone has further comments? If not this one will be in Beta within 2/3 days.

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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby cairnswk on Sun Sep 22, 2013 3:41 pm

thenobodies80 wrote:Going to do the final check of files....anyone has further comments? If not this one will be in Beta within 2/3 days.

Thanks tnb, 88 and 888 added to OP and post above.
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby Oneyed on Wed Sep 25, 2013 3:58 pm

ou, this goes to beta? congrat cairnswk :)
I am looking forward to play this...

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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby thenobodies80 on Sat Oct 05, 2013 6:45 pm

I will send the files tomorrow, sorry for the delay. :oops:

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Re: Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby cairnswk on Sat Oct 05, 2013 6:53 pm

thenobodies80 wrote:I will send the files tomorrow, sorry for the delay. :oops:

Yeha! Do we need a celebration.
3 maps in BETA at one go.
If you give me 2 ticks i.e. a couple of days, i can make it 4 with Rail SA.
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby isaiah40 on Sun Oct 06, 2013 3:53 pm

Files sent! :D
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby isaiah40 on Tue Oct 22, 2013 9:47 pm

          Beta - Quenching

---The development period has concluded for the WWI: Gallipoli Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby cairnswk on Tue Oct 22, 2013 10:10 pm

Champion isaiah40, thank-you :) and thank-you BigWham
Game set up - foggy this one.
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby perchorin on Wed Oct 23, 2013 1:05 am

Looks like another quality cairnswk product, I'm looking forward to getting my first games on this map underway. At first blush the only thing I might like to see changed is the forts are quite hard to distinguish for my poor old eyes, do you think there could be a way to make them more easily identifiable?

Also there seems not to be an actual map in the little box on the games menu at the moment. It's just a white box that says "BETA".
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby i_Cypher on Wed Oct 23, 2013 3:20 am

Pre-dreadnought battleship Vengeance is spelled incorrectly. (c.f. http://en.wikipedia.org/wiki/List_of_Al ... _Gallipoli)
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby cairnswk on Thu Oct 24, 2013 4:39 pm

i_Cypher wrote:Pre-dreadnought battleship Vengeance is spelled incorrectly. (c.f. http://en.wikipedia.org/wiki/List_of_Al ... _Gallipoli)

:oops: Will change that next upload
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby cairnswk on Thu Oct 24, 2013 4:42 pm

perchorin wrote:Looks like another quality cairnswk product, I'm looking forward to getting my first games on this map underway. At first blush the only thing I might like to see changed is the forts are quite hard to distinguish for my poor old eyes, do you think there could be a way to make them more easily identifiable?

Also there seems not to be an actual map in the little box on the games menu at the moment. It's just a white box that says "BETA".


Mmm. don't know what the issue is with the thumbnail map not being done.

As to forts...perchorin...i'm sorry i have to go down this road...but...this map was in development for 1734 days.
unless somebody else has a major issue, then... :|
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Re: WWI: Gallipoli [21.9.13] V38 (p22) - BETA Ready

Postby cairnswk on Sat Oct 26, 2013 4:42 pm

Intersting little map this is turning out to be. :)
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