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oaktown wrote:reducing the number of land territories that can be hit by the battleships, since you don't want the end of the game to be drawn out forever because the leader keeps getting one territory after another picked off from a ship.

JJM wrote:It is always good to have more maps.
the.killing.44 wrote:JJM wrote:It is always good to have more maps.
Only from Jim.
Cairns, don't you think that objective won't really come into play until after the game is really, really decided?
.44
Battleships
- lose two
troops per round
- can bombard
any position
marked by: Ø
Landing Beaches
(A,B,C,S,V,W,X,Y,Z
& others marked by yellow*)
- lose 1 troop
per round
- can bombard
respectively named
landing craft
Forts: normal
land attack
and can bombard
sea terts in
the Dardanelles
and the Narrows*
Seamines:
turn neutral
per turn
All land territories for each position held (per turn autodeploy)
All convoy landing ships (not L#
or MS#) for each ship held (per
turn autodeploy)
Auto-deploy on each convoy landing ship
(ships not shown as L# or MS#) per each ship held
look about half the people in that poll wanted it. So why not have it.the.killing.44 wrote:JJM wrote:It is always good to have more maps.
Only from Jim.
Cairns, don't you think that objective won't really come into play until after the game is really, really decided?
.44
JJM wrote:look about half the people in that poll wanted it. So why not have it.the.killing.44 wrote:JJM wrote:It is always good to have more maps.
Only from Jim.
Cairns, don't you think that objective won't really come into play until after the game is really, really decided?
.44
the.killing.44 wrote:JJM wrote:look about half the people in that poll wanted it. So why not have it.the.killing.44 wrote:JJM wrote:It is always good to have more maps.
Only from Jim.
Cairns, don't you think that objective won't really come into play until after the game is really, really decided?
.44
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Sorry for spamming cairns
the.killing.44 wrote:Hmm, well of course it does give people to aim for, the thing is I believe that the only two times it will be even thought of as an option are: when one's opponent only has battleships remaining, and someone wants an easy win (like the castles on Feudal … in fact this is what I'd really compare it to); secondly when someone is in a casual freestyle someone wishes to double turn (in this case like the City Mogul objective). I guess it isn't that bad to have the option, as long as there is the ability to eliminate the opponent(s), but I just don't see it being executed.
On another note, I'm just going to go down the legend:
BATTLESHIPS
I suggest:Battleships
- lose two
troops per round
- can bombard
any position
marked by: Ø
Changes * to -, puts the first two lines into one and the last line with "can" and the symbol immediately following a colon.
LANDING BEACHES
I suggest:Landing Beaches
(A,B,C,S,V,W,X,Y,Z
& others marked by yellow*)
- lose 1 troop
per round
- can bombard
respectively named
landing craft
* you should make "yellow" have the same effect on it as the title/territories themselves
Changes list to alphabetical, gets rid of spaces in between letters, adds parentheses, * to -, condenses first two lines, adds "named" to craft note.
FORTS
I suggest:Forts: normal
land attack
and can bombard
sea terts in
the Dardanelles
and the Narrows*
*have to specify what the Narrows are?
Changes "sea bombard". also note I'm not sure what we can or cannot use as the word for terts
SEAMINES
I suggest:Seamines:
turn neutral
per turn
CROSSING PTS are good
~ for those above I think you need some way to separate the blocks of text, whether by a line or just extra spacing ~All land territories for each position held (per turn autodeploy)
Not quite sure what each position is in the first place, and where is the auto-deploy put?All convoy landing ships (not L#
or MS#) for each ship held (per
turn autodeploy)
Once again, where is the auto-deploy placed? If it's on each individual convoy landing ship, I'd think:Auto-deploy on each convoy landing ship
(ships not shown as L# or MS#) per each ship held
All of this is attended to, I beleive, although in some places because of space, i have shortened your suggestions.Another graphical note, maybe you could give the impassables some depth?
Looks sweet,
.44


thenobodies80 wrote:What are ships not marked L# or MS#?
the.killing.44 wrote:
What does the white line going through the center do? I'll wait for the next graphical update to really tear at it
.44
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