cairnswk wrote:Suggestion Idea: Happiness Builders
Description: "Main" territory called Cheyenne has one or two other happiness territories attached to it called Social Club and Saloon.
These resource territories will decay to neutral unless they are maintained at a certain level, let's say 3.
1. if you keep them at 3 or above, they will autodeploy.
2. you can add to them with deployment to keep them from falling below 3 as long as you hold them (conditional border which we know have)
3. you can fort off them if you hold Cheyenne, but only as much as it will allow you to continue receiving autodeploys from them.
Why It Should Be Considered: this is almost now possible in normal gameplay, but having the maintanence facility would add another dimension to gameplay.
I understand what you want and it's interesting, but there are some things to consider:
These resource territories will decay to neutral unless they are maintained at a certain level, let's say 3.
You're saying that if a player has less than 3 troops on that region, it turns neutral? Or do you mean it is a decay? In the first case, it looks a modification to the current killer neutrals. We might change neutral tag to allow a second option into the tag, let me say a value="X", where X is the minimum value to not activate the neutral.
Written as code it could be like this:
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<neutral killer="yes" value="3">5</neutral
That region will start with 5 neutral troops and it will revert to 5 again if the troops on it are less than 3. To keep it valid for existent maps we can make that if value is not specified, then the territory is always a killer neutral.
Instead, if you mean that it needs to decay, so have a negative bonus, it can't turn to neutral. Decay has effect only if the number of troops on a region is bigger than 1. If i'm not wrong someone suggested a "decay to neutral" feature.
Then,
1. if you keep them at 3 or above, they will autodeploy.
If in the previous part you mean decay, this is not possible, being decay an autodeploy. To make it possible we need to extend the bonus tag into the territory, creating some options, same system used for collections, but for regions.
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<territory>
<name>TerrName</name>
...
<bonuses>
<bonus>-1</bonus>
<bonus type="conditional" required="3">2</bonus>
</bonuses>
...
</territory>
In the above example, one bonus is fixed and it is the decay. The other activates only if you have at least 3 troops on the region. the dacay bonus works all time and they sum up so from 3 troops you will receive a total of +1 troops autodeployed.
2. you can add to them with deployment to keep them from falling below 3 as long as you hold them (conditional border which we know have)
Yes, although I don't understand which is the connection with conditional borders.

You can always deploy on a region you hold. If you mean to fort, yes you can as long as you hold the condition, that in most of cases it means the whole turn.
3. you can fort off them if you hold Cheyenne, but only as much as it will allow you to continue receiving autodeploys from them.
This is really interesting, but i fear also tricky to do. It is a part i would leave out from this suggestion for now.