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New Map Format...

PostPosted: Mon May 01, 2006 7:37 pm
by Hoff
So this is a rough rough draft of an idea i had for a map. The idea being that the outside territories be extremely easy to hold but only worth 2 or 3. And the middle territory worth something like 7 or 8. And that thing in the middle would be an airport where you would be able to attack the border countries of the outside territories.

I know the map is unorthodox, but it is something new. If you guys like the idea that it might bring upon a new style of game play let me know and i'll work on it some more. The borderes i drew in quickly just to give you guys an idea of what i'm talking about. So let me know what you think and if its worthy of working on.

I know Marv wont like it, haha.

Image

PostPosted: Mon May 01, 2006 7:38 pm
by areyouincahoots
Interesting...but dark. Lighten it up a bit...

PostPosted: Mon May 01, 2006 7:41 pm
by Mr. K
Hmm... Could be interesting. I suggest making the airport always a neutral territory to begin with. Would the rest of the map still be a random draw, or would you have like the green player automatically start in the green territory? Hopefully it'd still be random, or else most game wouldn't really be very strategic.

PostPosted: Mon May 01, 2006 7:43 pm
by AndyDufresne
The new maps that stray away from Geographical features are unique. I'm afraid though as of now I prefer those current types of maps. This map, as it looks now, seems to have little strategy involved--seemingly relying on how lucky dice rolls are or quick card set encounters. Perhaps there is some interest into this new horizon, but this map's play style doesn't seem that fun. But no worries, keep looking into new ideas.

--Andy

PostPosted: Mon May 01, 2006 7:44 pm
by Hoff
areyouincahoots wrote:Interesting...but dark. Lighten it up a bit...


Yea i just made it in photoshop really quick just to get the basic shape and idea out there. If people like the idea i'll work more on the visual later.

PostPosted: Mon May 01, 2006 7:48 pm
by Hoff
Mr. K wrote:Hmm... Could be interesting. I suggest making the airport always a neutral territory to begin with. Would the rest of the map still be a random draw, or would you have like the green player automatically start in the green territory? Hopefully it'd still be random, or else most game wouldn't really be very strategic.


I wouldnt know how to place green in green anyway. So I dont think i'll do anything like that. I just like the idea of everyone having their own, equal stronghold, but the strongholds wont be given to them. And whoever can build up and make their move at the right time. I think it would be interesting to play a game like that. I do like having the airport start off as neutral tho, but i'll worry about that if people like the map.

PostPosted: Mon May 01, 2006 7:50 pm
by Hoff
AndyDufresne wrote:The new maps that stray away from Geographical features are unique. I'm afraid though as of now I prefer those current types of maps. This map, as it looks now, seems to have little strategy involved--seemingly relying on how lucky dice rolls are or quick card set encounters. Perhaps there is some interest into this new horizon, but this map's play style doesn't seem that fun. But no worries, keep looking into new ideas.

--Andy


Of course there is strategy, the same amount on any other game. Its just a complete different strategy. You might try to get a territory and make it impenitrable. Or you might go for the airport and attack anyone you want. The strategy is just different the the more traditinal maps.

PostPosted: Mon May 01, 2006 7:51 pm
by AndyDufresne
Strategy smatagey. ;)

--Andy

PostPosted: Mon May 01, 2006 8:03 pm
by Fieryo
i like the fact that you are pushing the envelope and i am a fan, i would suggest making it more in depth, beyond the simple shapes and low country count you have now (which im sure you will), but beyond that, you have offically intriguied me.

PostPosted: Mon May 01, 2006 8:16 pm
by HighBorn
id play it.. course i play em all:)

PostPosted: Mon May 01, 2006 8:21 pm
by Marvaddin
Im with Andy... little strategy.

PostPosted: Mon May 01, 2006 8:42 pm
by rocksolid
Little strategy, huh? There's a little game called Go that might just be the greatest game of pure strategy ever invented by the ingenuity of humanity...it has a fairly simple layout...I think this map, properly played, could involve the most strategy of all.

PostPosted: Mon May 01, 2006 8:48 pm
by Hoff
rocksolid wrote:Little strategy, huh? There's a little game called Go that might just be the greatest game of pure strategy ever invented by the ingenuity of humanity...it has a fairly simple layout...I think this map, properly played, could involve the most strategy of all.


thanks rocksolid

PostPosted: Tue May 02, 2006 1:57 am
by Jota
This is a lot like one of the ideas that turned into the Space map (think "Warp Gates" for that middle area). I'd like to see what direction you take it in. Will the final version represent terrain/something else, or will it remain abstract?

PostPosted: Tue May 02, 2006 2:02 am
by HighBorn
yeah what he said.... 8)