Moderators: Cartographers, Global Moderators
Forza AZ wrote:DJ Teflon wrote:Can the requirement be X number of regions?
That is easy to code for:
-You make a continent including all regions with the number X between the required tag.
-And you put that continent between the requirement tag.
DJ Teflon wrote:Forza AZ wrote:DJ Teflon wrote:Can the requirement be X number of regions?
That is easy to code for:
-You make a continent including all regions with the number X between the required tag.
-And you put that continent between the requirement tag.
Surely then, all players would lose at the start of the game for not holding the continent?
MrBenn wrote:The requirements are evaluated whenever you conquer/bombard a territory, nuke a country, or are hit by a killer neutral. So if you do not meet a requirement from the initial game drop you might have a chance to conquer it and become safe (although for the most part, the 'requirements' will be bundled up as starting positions).
<requirement>
<name>five regions</name>
<components>
<territory>region1</territory>
<territory>region2</territory>
<territory>region3</territory>
<territory>region4</territory>
<territory>region5</territory>
<territory>region6</territory>
<territory>region7</territory>
....
</components>
<required>5</required>
</requirement><requirement>
<name>Minimum number of regions</name>
<components>
<continent>five regions</continent>
</components>
</requirement>
...
<continent>
<name>five regions</name>
<bonus>0</bonus>
<components>
<territory>region1</territory>
<territory>region2</territory>
<territory>region3</territory>
<territory>region4</territory>
<territory>region5</territory>
<territory>region6</territory>
<territory>region7</territory>
....
</components>
<required>5</required>
</continent>
DJ Teflon wrote:For example, it would work with Lunar War if a condition were that each player must hold at least one shuttle.

Users browsing this forum: isaiah40 and 1 guest