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Any maps using no dice.

PostPosted: Sun Apr 17, 2011 11:17 pm
by Frogmanx82
I used to play Risk all the time with a group that used no dice. Has this ever been discussed as either an option for all maps or are there any maps that don't use dice? You just take off armies one for one, pretty simple.

Re: Any maps using no dice.

PostPosted: Mon Apr 18, 2011 5:22 am
by sannemanrobinson
Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.

Re: Any maps using no dice.

PostPosted: Mon Apr 18, 2011 5:57 am
by jeraado
A quick check in suggestions will give you the full details, but yes it has been suggested and rejected

Re: Any maps using no dice.

PostPosted: Mon Apr 18, 2011 6:02 am
by natty dread
sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.


Yeah, but then you're stuck to using auto-assault and not being able to stop when you want, or clicking through enormous amounts of troops... which is kinda frustrating?

The unpredictable element makes the games interesting and I don't think it should be removed.

Re: Any maps using no dice.

PostPosted: Mon Apr 18, 2011 8:01 am
by MrBenn
sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.

City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map ;-)

Re: Any maps using no dice.

PostPosted: Mon Apr 18, 2011 5:37 pm
by TaCktiX
MrBenn wrote:
sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.

City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map ;-)


It doesn't really work, in my opinion.

Re: Any maps using no dice.

PostPosted: Mon Apr 18, 2011 5:52 pm
by natty dread
TaCktiX wrote:
MrBenn wrote:
sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.

City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map ;-)


It doesn't really work, in my opinion.


I agree

Re: Any maps using no dice.

PostPosted: Mon Apr 18, 2011 6:49 pm
by Frogmanx82
We played no dice games for years and obviously really enjoyed them. Strategy, position, cards dominated instead of luck. Oh well. I was sure it must have come up. I'm just a little bit new here.

Re: Any maps using no dice.

PostPosted: Tue Apr 19, 2011 1:37 pm
by MrBenn
There is a suggestion somewhere for no dice games (check out that subforum), but it would require a site-wide change as an option, rather than something that is map-specific.

Re: Any maps using no dice.

PostPosted: Tue Apr 19, 2011 4:55 pm
by Frogmanx82
For all the dice complaints around here, it seems a worthwhile option to add. I bet it would be pretty popular. I just got screwed on two games back to back, 10 armies couldn't take 3 and 18 armies against 5 left me with 4. Its just too big of a swing.

Re: Any maps using no dice.

PostPosted: Wed Apr 20, 2011 7:06 am
by Riskismy
I'd certainly play such a game.

Re: Any maps using no dice.

PostPosted: Fri Jun 03, 2011 2:28 pm
by tennischamp5
I personally like the way city mogul works... another map with large troop counts to nullify the dice effect would be fine with me :p

Re: Any maps using no dice.

PostPosted: Fri Jun 17, 2011 8:26 pm
by DiM
natty_dread wrote:
TaCktiX wrote:
MrBenn wrote:
sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.

City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map ;-)


It doesn't really work, in my opinion.


I agree



really :(
well, as MrBenn said, that was my intention.
in theory it should have worked just fine. :geek:

Re: Any maps using no dice.

PostPosted: Fri Jun 17, 2011 8:40 pm
by Victor Sullivan
DiM! :o Nice to see you in the Foundry again!

-Sully

Re: Any maps using no dice.

PostPosted: Fri Jun 17, 2011 8:59 pm
by DiM
hi sully. what happened to the big blue monster?

Re: Any maps using no dice.

PostPosted: Fri Jun 17, 2011 9:02 pm
by Incandenza
Heya, Dim, nice to see ya in the ole' foundry.

Re: Any maps using no dice.

PostPosted: Fri Jun 17, 2011 9:13 pm
by natty dread
DiM wrote:hi sully. what happened to the big blue monster?


It's a different sully... No one knows where the old sully went.

As for city mogul, the idea was novel, but like said, it doesn't really work as intended... Yes, bigger troop amounts can even out the streaks in the dice somewhat, but they won't eliminate the luck factor entirely - randomness is just too unpredictable. There's also a downside: with huge stacks of troops, you're stuck using auto-assault unless you want to spend half the day clicking, which again takes some strategy away by removing the chance to stop your assault if the dice are not co-operating...

Re: Any maps using no dice.

PostPosted: Fri Jun 17, 2011 9:26 pm
by DiM
natty_dread wrote:
DiM wrote:hi sully. what happened to the big blue monster?


It's a different sully... No one knows where the old sully went.


my bad. it's been a long time my memory is a bit rusty.
Incandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.


natty_dread wrote:As for city mogul, the idea was novel, but like said, it doesn't really work as intended... Yes, bigger troop amounts can even out the streaks in the dice somewhat, but they won't eliminate the luck factor entirely - randomness is just too unpredictable. There's also a downside: with huge stacks of troops, you're stuck using auto-assault unless you want to spend half the day clicking, which again takes some strategy away by removing the chance to stop your assault if the dice are not co-operating...


the auto attack was indeed a problem but from what i remember either lackattack was going to give us an option to autoattack until a certain limit is reached or yeti_c was going to add this to BoB. i don't remember which of them was talking about this.
as for the randomness it will never be eliminated entirely. the best we can do is reduce it's effects and that's what i tried with Mogul. in fact i would have tried going with even bigger bonuses but having 6-7 digit armies = sore eyes.

Incandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.


hi. look what i found laying around :)
Image
Image
i don't remember which one you had to wear as your avvy after h2cu beat you :)

Re: Any maps using no dice.

PostPosted: Sat Jun 18, 2011 12:58 am
by Victor Sullivan
natty_dread wrote:
DiM wrote:hi sully. what happened to the big blue monster?


It's a different sully... No one knows where the old sully went.

Well, I guess it depends on what you mean by "old", eh? ;)

What brings you back to the Foundry, old chap?

-Sully

Re: Any maps using no dice.

PostPosted: Sat Jun 18, 2011 3:00 am
by Victor Sullivan
*chuckles* I saw that, MrBenn! Don't worry, I won't tell :-$ :P

-SUlly