natty_dread wrote:DiM wrote:hi sully. what happened to the big blue monster?
It's a different sully... No one knows where the old sully went.
my bad. it's been a long time my memory is a bit rusty.
Incandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.
natty_dread wrote:As for city mogul, the idea was novel, but like said, it doesn't really work as intended... Yes, bigger troop amounts can even out the streaks in the dice somewhat, but they won't eliminate the luck factor entirely - randomness is just too unpredictable. There's also a downside: with huge stacks of troops, you're stuck using auto-assault unless you want to spend half the day clicking, which again takes some strategy away by removing the chance to stop your assault if the dice are not co-operating...
the auto attack was indeed a problem but from what i remember either lackattack was going to give us an option to autoattack until a certain limit is reached or yeti_c was going to add this to BoB. i don't remember which of them was talking about this.
as for the randomness it will never be eliminated entirely. the best we can do is reduce it's effects and that's what i tried with Mogul. in fact i would have tried going with even bigger bonuses but having 6-7 digit armies = sore eyes.
Incandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.
hi. look what i found laying around
i don't remember which one you had to wear as your avvy after h2cu beat you